1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

Studio 1

  • von*ferret
  • March 29, 2006 at 6:49 PM
  • von*ferret
    • April 24, 2006 at 2:26 PM
    • #21

    also added a silly little flash application if anyone wants to browse my sketch for the level

    http://studentpages.scad.edu/~zaford20/final.html

  • Skjalg
    • April 24, 2006 at 4:52 PM
    • #22

    that was all but silly!

    great work^^

  • RD
    • April 24, 2006 at 7:33 PM
    • #23

    battlefield?

  • KungFuSquirrel
    • April 24, 2006 at 7:36 PM
    • #24

    What's that turret aiming lower right covering? Does anyone really come from that direction? It doesn't look like there'd ever be any reason to go down to that corner if it's covered by a turret and you can just get where you want to go sooner by going in from the top or top left.

    If it were pointed toward the upper left instead, you might actually get some mileage out of that back area where there's incentive to move behind that MG position (if occupied) and hit from another angle.

    Might just be me mis-reading the layout, but wanted to share that thought.

  • von*ferret
    • April 24, 2006 at 8:08 PM
    • #25

    Talk to me online and we'll discuss it KFS. I dont know if i follow 100%

  • Meotwister
    • April 25, 2006 at 12:14 AM
    • #26

    This reminds me a little of red alert in a more 3d setting

    Nice job ferret.

  • von*ferret
    • April 25, 2006 at 1:34 AM
    • #27

    [Blocked Image: http://studentpages.scad.edu/~zaford20/work/persp.jpg]

    Another small update. Gonna try to finish the main structures of this area tonight.

  • Skjalg
    • April 25, 2006 at 1:51 AM
    • #28

    this is where most of the "terrorists" will spawn, and the americans will spawn on the beach down to the left, right?

    if so, you have a major gameplay problem in the early stages of the map since the americans will get raped like nothing down there at the beach. And since there is no (doesnt look like it) way to get up to that platform using a vehicle my guess is that the americans will atleast have a slow beginning...

  • Polaris
    • April 25, 2006 at 1:57 AM
    • #29

    Looks like fun

    Quote from Skjalg

    this is where most of the "terrorists" will spawn, and the americans will spawn on the beach down to the left, right?

    Uh no, the Arabs in the game are made up of actual conventional forces (with tanks and everything) and not terrorists. They are called MEC.

    Wait, this is for Bf2 right ferret?

  • von*ferret
    • April 25, 2006 at 1:57 AM
    • #30

    vehicles will be able to plow up the middle steps or the side ones off to the "left" of the screenshot. There will also be cover enough for the tanks and such so they dont get raped as much. But yes, they'll have to rely on their airsupport from the choppers to help push through this bottle neck point into the city.

  • Skjalg
    • April 25, 2006 at 5:02 AM
    • #31
    Quote from Polaris

    Uh no, the Arabs in the game are made up of actual conventional forces (with tanks and everything) and not terrorists. They are called MEC. Wait, this is for Bf2 right ferret?

    I know, thats why I put the word in the quote (""), because I couldn't remember the word MEC :]

  • Bic-B@ll
    • April 25, 2006 at 5:06 AM
    • #32

    will there be any air equipment other than chaoppers?

  • von*ferret
    • April 25, 2006 at 5:44 AM
    • #33

    1 attack and 1 troop chopper per team. None of this jet business that Klein and I dont like.

  • Bic-B@ll
    • April 25, 2006 at 5:46 AM
    • #34

    hopefully the mec choppers cant camp the carrier effetively

  • von*ferret
    • April 25, 2006 at 5:57 AM
    • #35

    with the AA guns I doubt it.

  • Skjalg
    • April 25, 2006 at 7:24 AM
    • #36
    Quote from von*ferret

    None of this jet business that Klein and I dont like.

    So there will be no airplanes? just the chopper?

  • von*ferret
    • April 25, 2006 at 7:28 AM
    • #37

    correct

  • Skjalg
    • April 25, 2006 at 7:34 AM
    • #38

    Then whats the point of the whole left part of the map? I thought that was for flying space...

    Will there be two (attack)choppers for the americans then, so that they'll have some support getting off that beach?

  • von*ferret
    • April 25, 2006 at 12:45 PM
    • #39

    I apologize but I never drew up the military base. If you click to enlarge over there you get a rough sketch.

  • The Postman
    • April 25, 2006 at 8:45 PM
    • #40

    Awesome looking environmental work there fetter.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. BELEK: turning Rouen into competitive FPS maps (Godot project, feedback wanted)

    zlatan24
    November 12, 2026 at 6:23 PM
  2. CS2 sticker critique | Would the eye or blade read first on an AK?

    EmberKrakenCS2
    November 9, 2026 at 10:21 PM
  3. dod_poznan

    Smile_2000
    November 9, 2026 at 9:10 AM
  4. [cs2][WIP] De_digital (A side only) Looking for Feedback

    Howw3
    November 5, 2026 at 9:22 PM
  5. Hello from Normandy: Metin, working on a tactical FPS

    Thrik
    November 2, 2026 at 10:19 PM
  6. How do I setup CS1.6 mapping on linux?

    zlatan24
    November 2, 2026 at 6:43 AM
  7. CS:S | de_honor | Map creation process by D'artagnan

    Dartagnan
    November 1, 2026 at 5:41 PM
  8. Made a map maker for my indie game.

    daud2k7
    November 1, 2026 at 4:19 PM
  9. First CS2 Maps DM and Bomb Defusal

    zlatan24
    November 1, 2026 at 3:06 PM
  10. POLYSTRIKE - Finally Announced After Years of Development!

    MetinSaygin
    October 31, 2026 at 10:57 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™