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HL2:Awakening

  • Bluestrike
  • March 29, 2006 at 6:07 PM
  • Zacker
    • March 30, 2006 at 4:28 PM
    • #21

    Looks great Bluestrike!

  • Bluestrike
    • March 30, 2006 at 4:51 PM
    • #22

    concrete stuff in last pic is indeed a tunnel

    [Blocked Image: http://awakening.hl2files.com/images/top.jpg]

    Hmm ice, don't think there are that kind of ice textures in HL2

    (besides that stuff I used as ceiling in the 2nd last pic )

    Moving water doesn't freeze that easily anyway so it should't be a problem.

    Having (broken/floating) ice would indeed increase the looks but I have to draw a line somewhere, there is so much I want to do, makes me wish I could quit my job

  • RD
    • March 30, 2006 at 6:01 PM
    • #23

    superb, but take some prettier screenshots

  • Meotwister
    • March 31, 2006 at 2:13 AM
    • #24

    ohhhh that's ice on that bumpy ceiling? ohhh ok. Besides all the other amazing shots that ceiling is just odd looking to me.

    I agree with whoever mentioned better lighting contrast.

    Really cool thing you've got going on there.

  • DD
    • March 31, 2006 at 3:08 AM
    • #25

    Looks great!

    Quote from Bluestrike

    Now that the site is up I can start a thread http://awakening.hl2files.com

    [Blocked Image: http://awakening.hl2files.com/images/media/awakening1.jpg]

    Some suggestions:

    -There are techniques in HL2 you can use to hide the texture seams here. For the main road you can create a new material that blends to the rocky road texture between the road and snow.

    -You should be able to fix the seam between the vertical rock->snow texture and the snow floor. You can align them perfectly using 90 degree angles then distort the displacement map.

    -The road texture looks too scaled up, maybe for performance reasons? If not scale that sucka down

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