1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

HL2:Awakening

  • Bluestrike
  • March 29, 2006 at 6:07 PM
  • Zacker
    • March 30, 2006 at 4:28 PM
    • #21

    Looks great Bluestrike!

  • Bluestrike
    • March 30, 2006 at 4:51 PM
    • #22

    concrete stuff in last pic is indeed a tunnel

    [Blocked Image: http://awakening.hl2files.com/images/top.jpg]

    Hmm ice, don't think there are that kind of ice textures in HL2

    (besides that stuff I used as ceiling in the 2nd last pic )

    Moving water doesn't freeze that easily anyway so it should't be a problem.

    Having (broken/floating) ice would indeed increase the looks but I have to draw a line somewhere, there is so much I want to do, makes me wish I could quit my job

  • RD
    • March 30, 2006 at 6:01 PM
    • #23

    superb, but take some prettier screenshots

  • Meotwister
    • March 31, 2006 at 2:13 AM
    • #24

    ohhhh that's ice on that bumpy ceiling? ohhh ok. Besides all the other amazing shots that ceiling is just odd looking to me.

    I agree with whoever mentioned better lighting contrast.

    Really cool thing you've got going on there.

  • DD
    • March 31, 2006 at 3:08 AM
    • #25

    Looks great!

    Quote from Bluestrike

    Now that the site is up I can start a thread http://awakening.hl2files.com

    [Blocked Image: http://awakening.hl2files.com/images/media/awakening1.jpg]

    Some suggestions:

    -There are techniques in HL2 you can use to hide the texture seams here. For the main road you can create a new material that blends to the rocky road texture between the road and snow.

    -You should be able to fix the seam between the vertical rock->snow texture and the snow floor. You can align them perfectly using 90 degree angles then distort the displacement map.

    -The road texture looks too scaled up, maybe for performance reasons? If not scale that sucka down

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. How to Use a Free Kundali Maker for Accurate Future Predictions

    astr09
    July 23, 2026 at 6:35 AM
  2. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  3. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  4. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  5. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  6. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  7. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  8. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  9. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  10. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™