Been Working on a CSS map for the Mapcore competition that never quite made it. Based in a place called Tropea in Italy. Layout is complete, (save modifications after playtesting) and all areas have rough direction. I have only really worked on the playable areas, so this is why there is a lack of detail in the distant sky line. These are of the T spawn.
[Blocked Image: http://www.skybex.com/de_tropea1.jpg]
[Blocked Image: http://www.skybex.com/de_tropea2.jpg]
[Blocked Image: http://www.skybex.com/de_tropea3.jpg]
[Blocked Image: http://www.skybex.com/de_tropea4.jpg]
[Blocked Image: http://www.skybex.com/de_tropea5.jpg]
[Blocked Image: http://www.skybex.com/de_tropea6.jpg]
[Blocked Image: http://www.skybex.com/de_tropea7.jpg]
[Blocked Image: http://www.skybex.com/de_tropea8.jpg]
[Blocked Image: http://www.skybex.com/de_tropea9.jpg]
Issues:
Same colour roofs
Flat pavements
Blocky corners
Not enough dirt/stains/damage on the walls
Not enough variation in the building textures
All light fixings and lamp post models are bright. Will add some unlit ones
Need to displace the roofs
More unique aspects to generally try and make the map look different to other CS Source and DOD Source maps.
No HDR at the moment
No sprites yet
Crates!
Looking for contructive criticism, and any good ideas people might have that could be added to a map of this type. Thank you to Skybex for hosting the images.