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CS Source: de_tropea

  • OrnateBaboon
  • March 6, 2006 at 4:39 PM
  • OrnateBaboon
    • March 6, 2006 at 4:39 PM
    • #1

    Been Working on a CSS map for the Mapcore competition that never quite made it. Based in a place called Tropea in Italy. Layout is complete, (save modifications after playtesting) and all areas have rough direction. I have only really worked on the playable areas, so this is why there is a lack of detail in the distant sky line. These are of the T spawn.

    [Blocked Image: http://www.skybex.com/de_tropea1.jpg]

    [Blocked Image: http://www.skybex.com/de_tropea2.jpg]

    [Blocked Image: http://www.skybex.com/de_tropea3.jpg]

    [Blocked Image: http://www.skybex.com/de_tropea4.jpg]

    [Blocked Image: http://www.skybex.com/de_tropea5.jpg]

    [Blocked Image: http://www.skybex.com/de_tropea6.jpg]

    [Blocked Image: http://www.skybex.com/de_tropea7.jpg]

    [Blocked Image: http://www.skybex.com/de_tropea8.jpg]

    [Blocked Image: http://www.skybex.com/de_tropea9.jpg]

    Issues:

    Same colour roofs

    Flat pavements

    Blocky corners

    Not enough dirt/stains/damage on the walls

    Not enough variation in the building textures

    All light fixings and lamp post models are bright. Will add some unlit ones

    Need to displace the roofs

    More unique aspects to generally try and make the map look different to other CS Source and DOD Source maps.

    No HDR at the moment

    No sprites yet

    Crates!

    Looking for contructive criticism, and any good ideas people might have that could be added to a map of this type. Thank you to Skybex for hosting the images.

  • Minos
    • March 6, 2006 at 5:34 PM
    • #2

    That's some nice brushwork. What it needs now is landmarks. Although the buildings look cool they sort of look the same and it will cause the players to get lost on your map.

  • Fruchtzwerg
    • March 6, 2006 at 5:53 PM
    • #3

    Looks pretty good.

  • Taylor Swift
    • March 6, 2006 at 6:08 PM
    • #4

    Wow nice that looks like a hot & warm place.

  • ⌐■_■
    • March 6, 2006 at 10:19 PM
    • #5

    It needs landmarks, like Min0 said. Furthermore the streets are way to displaced. My sugestion is to flatten them. Make the 'waves' more subtle.

    Looks very good tho!

    edit: the lightning needs to be more 'whitish' too.

  • RA7
    • March 6, 2006 at 10:23 PM
    • #6

    looks very nice..;-)

  • Grinwhrl
    • March 6, 2006 at 10:28 PM
    • #7

    not bad at all, seems a bit empty though right now.

  • Furyo
    • March 7, 2006 at 1:02 AM
    • #8

    You should check your "rust" decals on your street lights. They all seem to start above the actual model they go with.

  • von*ferret
    • March 7, 2006 at 5:56 AM
    • #9

    looks sick, nothing new to add.

  • Mazy
    • March 7, 2006 at 9:51 AM
    • #10

    As mentioned, you got some cool brushwork going on and in general it looks quite nice, but the facades/buildings look way too similar. Especially that light brown/yellow'ish wall texture is used way too much in my opinion. Also some of the transitions from building to building look a tad rough (especially this one http://www.skybex.com/de_tropea4.jpg )

    Otherwise it looks really good, looks like you got some good height variation going on.

  • OrnateBaboon
    • March 7, 2006 at 10:20 AM
    • #11

    Minotauro - yep, some landmarks are definitely needed to distinguish one area from the next, and to help navigation.

    Killertomato - never really thought about the displacments as being too wavy. Will make them more subtle.

    Dark - is definitely too empty. I think these are in the "just about pimpable" stage. It is just that to get feedback at this moment really helps to save time in the long run.

    Furyo - good spot! Will change the rust textures at some point.

    Mazy - yep, some of the buildings have a similar look at the moment. It is my hope that all the buildings will look very different to each other. Yellow texture is also used too much like you say. Is a bit of a bare texture as well come to think of it.

  • ⌐■_■
    • March 7, 2006 at 11:33 AM
    • #12

    Keep us updated!

  • Schmung
    • March 7, 2006 at 1:54 PM
    • #13

    Looks like a good start and you've got a clear idea of what issues the map has and what needs doing to fix them, so it seems we're set for something rather nice once you're done.

    Looking forward to seeing more.

  • OrnateBaboon
    • March 8, 2006 at 5:47 PM
    • #14

    Some pics of the area I have been working on today. These are of inside, and underground areas.

    [Blocked Image: http://www.skybex.com/de_tropea10.jpg]

    [Blocked Image: http://www.skybex.com/de_tropea11.jpg]

    [Blocked Image: http://www.skybex.com/de_tropea12.jpg]

    [Blocked Image: http://www.skybex.com/de_tropea13.jpg]

    The arches in the final pic are on top of a bridge, which will have an eye candy view of mountains, houses, the sea, a road and a beach.

    I know it looks strange to see the first batch of images followed by such different types of geometry, but hopefully the transitions from area to area will be okay.

  • Fruchtzwerg
    • March 8, 2006 at 6:18 PM
    • #15

    This looks really awesome.

  • insta
    • March 8, 2006 at 6:36 PM
    • #16

    Wow, very nice stuff. The stair-room could be spruced up a bit with decals or more detailed lighting, but otherwise great.

  • OrnateBaboon
    • March 8, 2006 at 7:09 PM
    • #17

    Cheers Fruchtzwerg.

    Absolutely Insta. Different textures, big Italian style decals, broken stairs, wires on the lights, a fuse box, rubbish on the stairs, leaves, sprites, hdr and anything else that would fit.

  • SKULLHOZER
    • March 10, 2006 at 5:50 AM
    • #18

    This map looks great; I especially like the little details like the construction on the one building’s roof.

  • OrnateBaboon
    • March 14, 2006 at 2:16 PM
    • #19

    Thanks Skullhozer. Some more pics.

    [Blocked Image: http://www.skybex.com/de_tropea15.jpg]

    [Blocked Image: http://www.skybex.com/de_tropea16.jpg]

    [Blocked Image: http://www.skybex.com/de_tropea17.jpg]

    [Blocked Image: http://www.skybex.com/de_tropea18.jpg]

    [Blocked Image: http://www.skybex.com/de_tropea19.jpg]

  • JAL
    • March 14, 2006 at 3:10 PM
    • #20

    Getting better and better

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