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UT: Terrain

  • von*ferret
  • January 29, 2006 at 7:01 PM
  • von*ferret
    • January 29, 2006 at 7:01 PM
    • #1

    I went back to take screenshots of my old unreal level and my terrain is not showing up. It has a texture/alpha assigned to all layers. Its not chosen to be turned off in the properties, and I know its there because if I go to the manipulate terrain height tools I my cursur wraps around the already sculpted terrain. Any ideas?

  • FrieChamp
    • January 30, 2006 at 12:11 PM
    • #2

    Uuuh it's been years that I touched UnrealEd but this problem sounds familiar, maybe try "Rebuild all" ?

  • Hourences
    • January 30, 2006 at 12:22 PM
    • #3

    Missing alpha layers or heightmaps, you saved them outside MyLevel

    Or

    Missing terraintextures

    Didnt you got a warning when you opened it ? Check the log

    Check all other settings

    Try to paint parts again

  • von*ferret
    • January 30, 2006 at 10:30 PM
    • #4

    I think that the deco layer had an effect on it. So I'm gonna try that later on. Thx for the help though!

  • Bl1tz
    • February 1, 2006 at 8:09 AM
    • #5

    Try doing a Build -> Rebuild Geometry if you haven't already tried it.

  • von*ferret
    • February 1, 2006 at 8:17 AM
    • #6

    nah its the deco layer. Messed up alpha or model or something and it doens't display any of the faces.

  • Hourences
    • February 1, 2006 at 10:55 AM
    • #7

    Is the apha in mylevel ?

    Prolly not or has a duplicate name.

  • von*ferret
    • February 2, 2006 at 7:45 PM
    • #8

    I think the alpha got changed, or it can't find the mesh. I honestly havn't been able to get aroudn to looking at it, but I had a similar thing happen to my current project when i was messing with deco layers, so that is why I'm assuming it can't find the mesh and therefore doesn't feel like rendering the terrain.

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