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map project...

  • cdxx
  • January 20, 2006 at 9:45 AM
  • st0lve
    • January 22, 2006 at 12:43 PM
    • #21
    Quote from RD

    instead of making remakes, make the best CPL map yet. No need for custom props and other stuff. Just draw a perfect layout

    Tbh thats just as hard as making a map look nice.

  • RD
    • January 22, 2006 at 7:45 PM
    • #22

    It depends what your good at. There are some basic tricks to make a layout work for de_ maps, check out the crytek bible thing in the sticky. Anyways its much easier to work together online on a layout, than map together, and a match map should be easy enough to map by a single person. If you make a new match map which is accepted by cal/cpl u get 1000times more players, and its not that difficult to get one into cal/cpl, they are begging for source match maps.

  • Erratic
    • January 22, 2006 at 9:06 PM
    • #23

    [Blocked Image: http://www.joeyadey.com/de_dizzy0000.jpg]

    [Blocked Image: http://www.joeyadey.com/de_dizzy0001.jpg]

    Was bored. . .

    I'm gonna leave it to Valve for the old stuff

  • von*ferret
    • January 22, 2006 at 9:22 PM
    • #24

    honestly that looks like HL1 with new lighting. YOu could emphasize SO MUCH STUFF on that level with some custom work. Pimp it out erratic, i know you can

  • hessi
    • January 22, 2006 at 9:39 PM
    • #25

    how about a builder crane?

  • Erratic
    • January 23, 2006 at 1:32 AM
    • #26
    Quote from von*ferret

    honestly that looks like HL1 with new lighting. YOu could emphasize SO MUCH STUFF on that level with some custom work. Pimp it out erratic, i know you can

    I really only through it together this aftertoon after I saw this thread and decided to fool around with some of the remake ideas. Vertigo, having textures similar to those available with Source content, was an obvious choice, so I went ahead with it.

    But now you've got me thinking. It could actually be really fun to undertake. Too bad there's always the chance that Valve could unsuspectedly come along and thorw up a screenshot in a Steam update featuring a reimagining of Vertigo.

  • Meotwister
    • January 23, 2006 at 2:50 AM
    • #27

    Idk, I doubt valvE is even gonna mess around to make a vertigo.

    They could but I dont expect it.

    Go for it dude. Always good practice.

  • MJ
    • January 23, 2006 at 4:30 AM
    • #28

    not the best cs map..

  • Mazy
    • January 23, 2006 at 12:13 PM
    • #29

    mmmmm backalley, wud be so sweet if they/somebody remade that, wud mebbe start playing cs:s for real then~

    mmmm~

  • Taylor Swift
    • January 23, 2006 at 12:56 PM
    • #30

    lol lmao it looks the same as it did in 1.6, did you think that if you bring the old look back it will make the people like it?

    nah, look at valve and what they did, they ruined every single map that was official now we have to play source on. I know, temper temper my friend, but this is not a decompile and a flip of bases from the original isn't it? Every parameter and corner and area looks exactly the same, i blame on rip off.

    gj anyway, but this looks kinda hl1 oldschool.

  • Section_Ei8ht
    • January 23, 2006 at 2:20 PM
    • #31

    I'm probably one of the only people that would want to see an oilrig style map on source. maybe not make it as_, but turn it into a de_.

    You could probably do some really crazy-cool things with the environment on source.

  • skdr
    • January 23, 2006 at 2:39 PM
    • #32
    Quote from Nz-Nexus

    nah, look at valve and what they did, they ruined every single map that was official now we have to play source on. I know, temper temper my friend, but this is not a decompile and a flip of bases from the original isn't it? Every parameter and corner and area looks exactly the same, i blame on rip off.

    Get out, please

  • cdxx
    • January 23, 2006 at 4:01 PM
    • #33

    ok so the list is vertigo, thunder, 747 and docks so far (did i miss one?) out of those which one should be remade?

    Personally docks is my favorite from the list. I still don't know why they ever took it out from the offical release. plus I think it would be a nice gesture since the guy that made it (Justin Dejong aka N0TH1NG) has since passed away. but then again i'm prolly bias since i've lost a sibling in the past

  • Flight40
    • January 23, 2006 at 4:12 PM
    • #34

    Oilrig has been done by Djbourgeosie (hope I spelt that right) for the PAF VIP mod...

  • cdxx
    • January 23, 2006 at 4:38 PM
    • #35
    Quote from Flight40

    Oilrig has been done by Djbourgeosie (hope I spelt that right) for the PAF VIP mod...

    good to know, sratch that off the list then.

  • KoKo5oVaR
    • January 23, 2006 at 6:02 PM
    • #36

    DjBourgeoisie, hehe, funny nickname tought.

  • Erratic
    • January 23, 2006 at 9:18 PM
    • #37
    Quote from Nz-Nexus

    lol lmao it looks the same as it did in 1.6, did you think that if you bring the old look back it will make the people like it?nah, look at valve and what they did, they ruined every single map that was official now we have to play source on. I know, temper temper my friend, but this is not a decompile and a flip of bases from the original isn't it? Every parameter and corner and area looks exactly the same, i blame on rip off.

    gj anyway, but this looks kinda hl1 oldschool.

    I was just fooling around . I had no intention of remaking vertigo. It only took about 20 minutes anyway.

  • Taylor Swift
    • January 24, 2006 at 9:21 AM
    • #38
    Quote from Erratic

    I was just fooling around . I had no intention of remaking vertigo. It only took about 20 minutes anyway.

    okey, sorry but YOUR MAP is nice man, no bad meant about it.

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