Sounds like Zaphod is relieved there is evidence now that not every HL2 map is looking far sexier than his creations for the same engine ![]()
New screenies
-
-
pffft, I would nver be jealous of the amout of time and energy valve got to put into it's demos and then have it compared directly to bloodlines which has had 1/4 the time, 1/4 the amount of devs, and 4x more content than hl2.
But those are the breaks, nobody will consider that when looking at both games but thats allright. becuase I'm good enough, I'm smart enough, and dog-gonnit . . people like me!

-
Quote from Zaphod
pffft, I would nver be jealous of the amout of time and energy valve got to put into it's demos and then have it compared directly to bloodlines which has had 1/4 the time, 1/4 the amount of devs, and 4x more content than hl2.But those are the breaks, nobody will consider that when looking at both games but thats allright. becuase I'm good enough, I'm smart enough, and dog-gonnit . . people like me!

I like you man. Keep on rocking in the free world. And I know what you mean, many HL1 maps were put together 'functionally', with gameplay put first. I expect quite a few HL2 maps to be like this, but obviously looking better than HL1

-
I don't know what it is with this infatuation with FarCry. Comparing a game that's already out to the limited screens for something yet to be released. And I hope that screen isn't supposed to impress anyone. It's simple with bump mapping on the walls. The only thing that really makes it look kinda good is the lighting. In which you pick any arb picture to compare it too. That's unfair. I've seen other Half-Life 2 shots that own FarCry. Not to mention the talent behind Half-Life 2 as far as texture artists, modellers I think kill FarCry's cartoony attempts. Half-Life 2 is still the most realistic looking game out there in my opinion. I just love the lighting and sharp appearence, everything looks crisp.
Another thing is this, "Looks blocky". I laugh at those remarks, what do you want. Go take a walk in your neighbourhood or in the city for that matter. You'll find most buildings are square / retanglular. It's realistic. Not every place you go in the world is going to have stunning, striking architecture. Remember, this is based off Europe. And pulls the look off well.
And even if some other engine happened to be better than Source by a long mile, Half-Life 2 as a game is going to rock and you all know it. And DD was talking about the water, and it isn't similar to Half-Life 1's in any way.
- Ewok
-
By blocky I meant the odd cliffs at the grave yard and at the harbor area seen in some other HL2 pics and the shadows casted from certain objects.
I don't expect houses and structures to be all round and curvy but definately not as plain as the second picture indicates. Since the cliffs are blocky I will assume that they haven't implemented any powerful methods for making terrain or round structures.
I never said the water looks like the water found it HL1 but it still looks repeating itself over and over again as it was a 256 x 256 texture. Hopefully these are things that are not seen on higher settings.
Don't get me wrong. I expect HL2 to be great but after seing all these pictures I would have expected the engine to handle a greater load of detail instead of settling for all these compromises that resemble the ones used in HL1. I just feel disappointed.
Then again Valve tends to show unfinished areas on the lowest detail level and slap outdated pictures of things on the box that aren't in the actual game.
-
Well i didnt see you guy complained when the water looked like this
http://%7Boption%7D[Blocked Image: http://pcmedia.ign.com/pc/image/hl2_071603_010.jpg] (wich it prolly still does)
All i say is that you guys gonna eat your words when HL2 is finally out.
-
buying my 9700 pro a year and a half ago was the smartest thing i ever did. i only paid like $230 and to this day i can play most games with about 60 fps in 1024x768
/me licks his crotch
-
Participate now!
Don’t have an account yet? Register yourself now and be a part of our community!