1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

New screenies

  • mawibse
  • April 29, 2004 at 8:42 AM
  • mawibse
    • April 29, 2004 at 8:42 AM
    • #1

    They are kinda odd for promo shots though, and no, they are not from the stolen alpha.

    http://%7boption%7d

  • FrieChamp
    • April 29, 2004 at 10:14 AM
    • #2

    Is this a projector in the back? http://www.aixgaming.com/archives/hl2-429-03.jpg

  • mawibse
    • April 29, 2004 at 12:36 PM
    • #3

    A large monitor transmiting propaganda I think.

  • FrieChamp
    • April 29, 2004 at 1:06 PM
    • #4

    Imagine a light source which displays an image on a wall or the like and which casts a shadow of you when you step into the beam, like a proejctor. That would be awesome

  • mawibse
    • April 29, 2004 at 1:33 PM
    • #5

    Sorry but that sounds like UnrealEngine 3 stuff to me, and thats not going to happen for another year, at least.

  • OL
    • April 29, 2004 at 5:48 PM
    • #6

    friechamp those are in splinter cell, in the movie theater.. unreal 2k3 tech

  • zaphod
    • April 29, 2004 at 5:52 PM
    • #7

    no projector stuff like that in hl2 . . . thats the render-to-texture camera, like they showed in the demo before.

  • FrieChamp
    • April 29, 2004 at 6:39 PM
    • #8
    Quote

    friechamp those are in splinter cell, in the movie theater.. unreal 2k3 tech

    Oh didn't know

  • -Stratesiz-
    • April 29, 2004 at 11:55 PM
    • #9

    hmmmz... I'm not impressed... at all, after all HL2 was supposed to be like the second coming of Jesus.

    http://www.aixgaming.com/archives/hl2-429-01.jpg

    First pic looks ok. Not very impressive though. Visible areas are a far cry from Far Cry. Buildings have extremely plain brushwork, for example the one to the right with the rooftop à la HL1 and the door as a part of the wall texture.

    http://www.aixgaming.com/archives/hl2-429-04.jpg

    The water looks ugly and extremely repetitive compared to Far Cry. The textures are blury, boring and undetailed. Brushwork is repetitive, overly simple and blocky. Why isn't there any anti-aliasing?

    http://www.aixgaming.com/archives/hl2-429-02.jpg

    There's that repetitive water again and textures that seem to be just as detailed as in HL1. Very plain areas in general.

    http://www.aixgaming.com/archives/hl2-429-07.jpg

    Very low poly and blury textures.

    http://www.aixgaming.com/archives/hl2-429-08.jpg

    Once again the cliffs look awful, just extremely unrealistic and blocky.

    http://www.aixgaming.com/archives/hl2-429-09.jpg

    This pic might as well be from HL1.

    http://www.aixgaming.com/archives/hl2-429-05.jpg

    Looks cool but rather nasty due to the lack of anti-aliasing. Surfaces are once more very blury.

    Heck, even the gun looks undetailed.

    In conclusion either the person who took those pics has a low-end computer or HL2 looks just extremely outdated. Even though the textures and stuff could be of higher quality the detail is still nothing close to modern standards.

    Let's just hope it plays well though.

  • jfas
    • April 30, 2004 at 12:25 AM
    • #10

    seems like you are nit pickying a whole bunch, some stuff looks bad like the anti aliasing, but in general they all look pretty good. i have a bigger gripe with the contrast in the way things are rendered, if thats even what it is, like the way the gun models look in the player model's hands, its just not quite right, and in http://www.aixgaming.com/archives/hl2-429-04.jpg the way the grate he is standing on looks like its a {transparent texture and the railing is a model

  • CrazyMAC
    • April 30, 2004 at 12:26 AM
    • #11

    much agreed strat im pretty let down by it some of the marines look like sprites withere crazy bright lighting :S im most miffed i hope it looks better moving at E3

    the lighting seems crazy 2 next gen egine...i fink not D;~

  • DD
    • April 30, 2004 at 1:29 AM
    • #12

    I would bash you fken idiots for even thinking in the slightest possible way that the graphics compares to hl1, but... oh wait. I guess normal maps, shaders, 1287391823719 of on screen polies, high detail l.o.d npc's, real time dynamic reflecting water looks like hl1.

  • Izuno
    • April 30, 2004 at 5:26 AM
    • #13

    meh.

    still, i'm sure i'll get it the day it comes out and play it straight through till i beat it. maybe these screens don't really do the graphics and the gameplay justice. dunno. i can certainly say there are PC games that have better textures than what's shown here.

    like i said, a few screens that don't impress everyone aren't gonna deter me from getting this one.

  • zaphod
    • April 30, 2004 at 6:17 AM
    • #14

    I don't expect the actual game to be nearly as polished as the demos valve has been showing up untill this point. This is an example of that. However, I'm not really too concerned with how it looks, because thats not the reason I want to play it.

  • -Stratesiz-
    • April 30, 2004 at 7:23 AM
    • #15

    Yes that's true. I assume the playability to be of the finest quality and I'm almost 100 percent certain that it will look much better with a DX9 compatible card.

    However, given that the original HL1 looks ugly compared to its modern maps I am pretty sure that it won't take long to beat HL2's general level of mapping in mere months since the tools are basically the same.

    It's funny how most multiplayer maps nowadays tend to be more detailed than single player maps.

    As for 2+96872+6085804 polies and dynamic lighting and stuff I don't see any. The poly level I see in those pics is minimal. Notice how the lamp shadow to the right of the pic below is blocky just like in HL1. The bars with the misaligned texturing don't cast any shadows. See how the ever so original black and white tile floor has some odd bump mapping that doesn't look very realistic.

    http://www.aixgaming.com/archives/hl2-429-06.jpg

    Compare that pic to this one with less visible area and less stuff to see:

    http://media.pc.ign.com/media/482/48238 ... 19879.html

  • mawibse
    • April 30, 2004 at 10:49 AM
    • #16
    Quote from OL

    friechamp those are in splinter cell, in the movie theater.. unreal 2k3 tech

    Yeah but it does not project what the projector is projecting onto the character, that’s UnrealEngine 3 projection stuff.... projectification, k...

    .

    Quote from -Stratesiz-

    In conclusion either the person who took those pics has a low-end computer

    I'm most certain they are, which is why I say they where odd for promo stuff since promo usually has photoshoped tweak hires "turn everything on and then some" pics.

    Quote from DD

    I would bash you fken idiots

    lol... so delicate with you’re vocabulary, per usual...

    Quote from Zaphod

    I don't expect the actual game to be nearly as polished as the demos valve has been showing up untill this point.

    Actually I’m expecting a lot more polish then that or I’ll be disappointed.

    I think that maintaining backward compatibility is one major hurdle for Source, since you can’t really do the really wicked graphical stuff…. (think shadows/lightning)

    But it has one tech that IMHO, if implemented correctly, kicks everything else’s ass; advanced facial animations.

    Yeah I know what you’re thinking, “who gives a ****?!?” but that’s really major for me.

  • skdr
    • April 30, 2004 at 11:20 AM
    • #17

    I like how Half-Life 2 looks. Its not full of DX9 superuber effects and shining walls ruining the whole scene. I like the style of HL2, it looks realistic and not cartoonish or ruined with overused effects.

    /me likes

  • Absolut Vodka
    • April 30, 2004 at 12:06 PM
    • #18

    The atmosphere of HL2 reminds me alot of how I imagined the settings in 1984 to be.

  • kleinluka
    • April 30, 2004 at 4:06 PM
    • #19
    Quote from skdr

    I like how Half-Life 2 looks. Its not full of DX9 superuber effects and shining walls ruining the whole scene. I like the style of HL2, it looks realistic and not cartoonish or ruined with overused effects./me likes

    dito

  • zaphod
    • April 30, 2004 at 6:06 PM
    • #20

    you have to understand that valve spent literally years on those individual demo maps. The maps that they have had to put together at the end here for the actual game are not going to be as shiny and polished as those.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. How to Use a Free Kundali Maker for Accurate Future Predictions

    astr09
    July 23, 2026 at 6:35 AM
  2. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  3. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  4. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  5. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  6. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  7. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  8. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  9. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  10. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™