1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

Rain in Valve Hammer Editor

  • Acid
  • April 25, 2004 at 1:07 PM
  • Acid
    • April 25, 2004 at 1:07 PM
    • #1

    How do you make rain in Valve Hammer Editor? Which fgd file should I use?

  • st0lve
    • April 25, 2004 at 1:31 PM
    • #2

    For what mod? Since not every mod supports rain (particle code)...

    I know that cs does, so then you got to use the 1.6 fgd (google for it) :wink:

    btw. siden du er norsk så kan jeg fortelle deg om Spillmodding.no som har VELDIG mange tutorials på norsk (til VHE) :wink:

  • Acid
    • April 25, 2004 at 2:50 PM
    • #3

    Takker, Takker

  • DD
    • April 25, 2004 at 4:37 PM
    • #4

    You can fake rain in almost any hl engine mod. It doesn't need a special particle engine. env_blood works well, or giant well made textures that scroll. Try http://collective.valve-erc.com/ and search for rain. Some mods have special entities or properties for weather, like cs.

  • IR
    • May 8, 2004 at 6:59 PM
    • #5

    dod has weather settings like rain and snow.. before that we used to do it with sprites

  • Duff-e
    • May 9, 2004 at 1:46 PM
    • #6

    is it just me or does q3 look better then hl

  • kleinluka
    • May 9, 2004 at 3:01 PM
    • #7

    is it just me or is your sig really fucking ugly

  • John Kerry
    Guest
    • May 9, 2004 at 9:23 PM
    • #8

    its ugly..

  • homicidalape
    • June 9, 2004 at 12:44 AM
    • #9

    for cs you need this fdg to use the env_rain and env_snow entities.

    http://www.slackiller.com/tommy14/CSfgd.htm

  • Acid
    • June 9, 2004 at 3:11 PM
    • #10

    Thanks for the help ,everybody!

  • Duff-e
    • June 9, 2004 at 11:14 PM
    • #11

    yea well if thats ugly then you're gay

    how about them apples.

  • Mike-O
    • September 12, 2004 at 3:28 AM
    • #12
    Quote from homicidalape

    for cs you need this fdg to use the env_rain and env_snow entities.http://www.slackiller.com/tommy14/CSfgd.htm

    just go with that

  • OL
    • September 12, 2004 at 4:53 AM
    • #13

    god christ, LOOK AT THE DATES U

    im gonna bitch at you in every single topic you revived from months of death

  • Tequila
    • September 12, 2004 at 4:34 PM
    • #14
    Quote from OL

    god christ, LOOK AT THE DATES Uim gonna bitch at you in every single topic you revived from months of death

    Hehe, there's something highly amusing yet annoying about Mike-O's antics.

  • Mike-O
    • September 13, 2004 at 7:38 PM
    • #15
    Quote from OL

    god christ, LOOK AT THE DATES Uim gonna bitch at you in every single topic you revived from months of death

    by replying youre only bumping the topic back to the top again, when you could just ignore it and let it go.

  • insta
    • September 13, 2004 at 7:57 PM
    • #16

    But where's the fun in that

  • kleinluka
    • September 13, 2004 at 8:54 PM
    • #17

    Mike-O needs to be bant 4 lief

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. BELEK: turning Rouen into competitive FPS maps (Godot project, feedback wanted)

    zlatan24
    November 12, 2026 at 6:23 PM
  2. CS2 sticker critique | Would the eye or blade read first on an AK?

    EmberKrakenCS2
    November 9, 2026 at 10:21 PM
  3. dod_poznan

    Smile_2000
    November 9, 2026 at 9:10 AM
  4. [cs2][WIP] De_digital (A side only) Looking for Feedback

    Howw3
    November 5, 2026 at 9:22 PM
  5. Hello from Normandy: Metin, working on a tactical FPS

    Thrik
    November 2, 2026 at 10:19 PM
  6. How do I setup CS1.6 mapping on linux?

    zlatan24
    November 2, 2026 at 6:43 AM
  7. CS:S | de_honor | Map creation process by D'artagnan

    Dartagnan
    November 1, 2026 at 5:41 PM
  8. Made a map maker for my indie game.

    daud2k7
    November 1, 2026 at 4:19 PM
  9. First CS2 Maps DM and Bomb Defusal

    zlatan24
    November 1, 2026 at 3:06 PM
  10. POLYSTRIKE - Finally Announced After Years of Development!

    MetinSaygin
    October 31, 2026 at 10:57 AM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™