1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

HL1: Exceeded MAX_MAP_LIGHTING

  • MJ
  • December 3, 2005 at 3:52 AM
  • MJ
    • December 3, 2005 at 3:52 AM
    • #1

    Howto Fix: Use the -lightdata <#> command line option to increase your maximum light memory. The default is 6144 (KB).

    Whats an appropiate number to put here?

  • DaanO
    • December 3, 2005 at 6:40 AM
    • #2

    I guess keep it as low as possible. Besides that, exceeding this number is 99/100 cases unnecessary. You sure you did everything you could by using null texture and all the other tricks?

  • ginsengavenger
    • December 3, 2005 at 6:50 AM
    • #3

    well if the default is 6144 then you should increase it incrementally until it works, huh?

    I've made some big fkn maps but I never ran into this one. perhaps increase your -chop value?

  • MJ
    • December 4, 2005 at 3:52 PM
    • #4

    i'll try chop, hopefully it doesnt screw up my lights..

  • MJ
    • December 6, 2005 at 5:06 AM
    • #5

    hmmm -lightdata and -chop didnt so shit. Looks like i havta delete some lights.

  • DaanO
    • December 7, 2005 at 8:35 PM
    • #6

    That's not gonna help i think. Reduce the amount of patches instead.

  • Skjalg
    • December 8, 2005 at 2:12 AM
    • #7

    doesn't that error occur when you have too many lights shining on one particular surface? or was that some other?

    Well, if so, just delete some lights and play around with the few that the hl1 engine allows

  • DaanO
    • December 8, 2005 at 3:14 AM
    • #8

    The size of lighting data has nothing to do with the amount of light entities in the map. I think those even get stripped during the compile because they do nothing ingame and are just sitting there anyway.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Any of the old guard still around? D:

    Thrik
    September 28, 2026 at 7:26 PM
  2. (HLDM) dm_warehouse

    The_Invader79
    September 20, 2026 at 11:44 AM
  3. [CS:GO][WiP] cs_opera

    leplubodeslapin
    September 17, 2026 at 8:50 AM
  4. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  5. POLYSTRIKE - Finally Announced After Years of Development!

    Mocherad
    August 23, 2026 at 7:56 AM
  6. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  7. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  8. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  9. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™