1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

HL1: Exceeded MAX_MAP_LIGHTING

  • MJ
  • December 3, 2005 at 3:52 AM
  • MJ
    • December 3, 2005 at 3:52 AM
    • #1

    Howto Fix: Use the -lightdata <#> command line option to increase your maximum light memory. The default is 6144 (KB).

    Whats an appropiate number to put here?

  • DaanO
    • December 3, 2005 at 6:40 AM
    • #2

    I guess keep it as low as possible. Besides that, exceeding this number is 99/100 cases unnecessary. You sure you did everything you could by using null texture and all the other tricks?

  • ginsengavenger
    • December 3, 2005 at 6:50 AM
    • #3

    well if the default is 6144 then you should increase it incrementally until it works, huh?

    I've made some big fkn maps but I never ran into this one. perhaps increase your -chop value?

  • MJ
    • December 4, 2005 at 3:52 PM
    • #4

    i'll try chop, hopefully it doesnt screw up my lights..

  • MJ
    • December 6, 2005 at 5:06 AM
    • #5

    hmmm -lightdata and -chop didnt so shit. Looks like i havta delete some lights.

  • DaanO
    • December 7, 2005 at 8:35 PM
    • #6

    That's not gonna help i think. Reduce the amount of patches instead.

  • Skjalg
    • December 8, 2005 at 2:12 AM
    • #7

    doesn't that error occur when you have too many lights shining on one particular surface? or was that some other?

    Well, if so, just delete some lights and play around with the few that the hl1 engine allows

  • DaanO
    • December 8, 2005 at 3:14 AM
    • #8

    The size of lighting data has nothing to do with the amount of light entities in the map. I think those even get stripped during the compile because they do nothing ingame and are just sitting there anyway.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™