Quote from MinotauroSame for me. The texture quality is at low res as well argh
Anyone know how to switch to old hammer ? Uninstalling - reinstalling ?
Just remove "-beta sdk" from the target line and restart steam
Quote from MinotauroSame for me. The texture quality is at low res as well argh
Anyone know how to switch to old hammer ? Uninstalling - reinstalling ?
Just remove "-beta sdk" from the target line and restart steam
got it working when i restarted steam this morning. some really nice fixes i must say, they have finally fixed the clipping tool (when used with the grid at 1 it would always snap to the gridpoint next to the one you clicked at) this saves me tons of time ![]()
(edit)
is there any information on what has exactly changed?
Quote from rockdude86got it working when i restarted steam this morning. some really nice fixes i must say, they have finally fixed the clipping tool (when used with the grid at 1 it would always snap to the gridpoint next to the one you clicked at) this saves me tons of time
(edit)
is there any information on what has exactly changed?
Yeah I had the same problem over and over.
tnx man
thats a pretty big change log... well, atleast we now know theyre working on enhancing hammer i would like to see a lot more changes (but we can all think of those cant we :wink: )
Quote from insta
env_tonemap_controller is your friend :]
Quote from IrishSame for me. The texture quality is at low res as well argh
Anyone know how to switch to old hammer ? Uninstalling - reinstalling ?
Just remove "-beta sdk" from the target line and restart steam
Then hammer won't work ![]()
I can't get rid of this shit, I deleted the sdk local content files, restarted steam without the "-beta sdk", reinstalled the sdk (twice btw) and it installs this new hammer ![]()
Another thing that bothers me in this new hammer is that skewing is not snapped to the grid anymore.
'Skewing tool'? What?
Anyhoo, chances are Valve are aware of it. It's a beta after all.
anyone else notice that when you have a brush selected and cick the corner resize blocks it no longer switches to rotate mode?
that and they fixed the ctrl m window, the z axis used to rotate in the x/y screen
And the yellow face-dragger in vertex-mode doesn't snap to the grid, and the fact that you can't move around in 2d-view with the arrows while in vertexmode. And that the quakestyle spectator-movement gets locked now and then, forcing the user to press z a couple of times.
I guess that's what you get for taking on a Beta ![]()
Still, the comeback of the shaded 3d-view is very welcome, now I don't have a headache after 1 minute of using the editor.
Rotating objects on the z-axis SHOULD spin an object on the XY plane - sounds to me like they introduced a new bug if it no longer does that.
Yup. If you want to know how a rotation on a given axis will affect your selection, just imagine the axis is a pencil you just jabbed into the selection, then you're spinning the pencil around.
oi now i feel silly
Stupid question....
But are textures suddenly stretching when I stretch an object in a 2D view?
Thsi happens whether the Scaling Texture Lock button is pressed or not.
Before:
[Blocked Image: http://www.izuno.net/bin/before_stretch.jpg]
After:
[Blocked Image: http://www.izuno.net/bin/after_stretch.jpg]
When you open the texture window.
Do you see some number change of the scale ?
Because this is very weard :s
Quote from Pericolos0the stretch but only when you are actually scaling them. The flip back to how they were once you release it
Yeah it wasn't snapping back...but I just restarted Steam/Hammer and it works fine now.
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