1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

Source SDK Beta

  • Campaignjunkie
  • November 22, 2005 at 5:42 AM
  • Irish
    • November 23, 2005 at 8:35 AM
    • #41
    Quote from Minotauro

    Same for me. The texture quality is at low res as well argh

    Anyone know how to switch to old hammer ? Uninstalling - reinstalling ? :S

    Just remove "-beta sdk" from the target line and restart steam

  • rockdude86
    • November 23, 2005 at 12:36 PM
    • #42

    got it working when i restarted steam this morning. some really nice fixes i must say, they have finally fixed the clipping tool (when used with the grid at 1 it would always snap to the gridpoint next to the one you clicked at) this saves me tons of time

    (edit)

    is there any information on what has exactly changed?

  • Nysuatro
    • November 23, 2005 at 1:00 PM
    • #43
    Quote from rockdude86

    got it working when i restarted steam this morning. some really nice fixes i must say, they have finally fixed the clipping tool (when used with the grid at 1 it would always snap to the gridpoint next to the one you clicked at) this saves me tons of time (edit)

    is there any information on what has exactly changed?

    Yeah I had the same problem over and over.

  • ReNo
    • November 23, 2005 at 1:14 PM
    • #44

    Changelog: http://developer.valvesoftware.com/wiki ... Changelist

  • rockdude86
    • November 23, 2005 at 2:27 PM
    • #45

    tnx man thats a pretty big change log... well, atleast we now know theyre working on enhancing hammer i would like to see a lot more changes (but we can all think of those cant we :wink: )

  • MJ
    • November 23, 2005 at 2:30 PM
    • #46
    Quote from insta

    HDR is sextacular.[Blocked Image: http://img386.imageshack.us/img386/8838/dodsalernob300108wu.th.jpg][Blocked Image: http://img386.imageshack.us/img386/6181/dodsalernob300164jo.th.jpg][Blocked Image: http://img386.imageshack.us/img386/9291/dodsalernob300249cq.th.jpg]

    env_tonemap_controller is your friend :]

  • Minos
    • November 23, 2005 at 4:36 PM
    • #47
    Quote from Irish

    Same for me. The texture quality is at low res as well argh

    Anyone know how to switch to old hammer ? Uninstalling - reinstalling ? :S

    Just remove "-beta sdk" from the target line and restart steam

    Then hammer won't work

    I can't get rid of this shit, I deleted the sdk local content files, restarted steam without the "-beta sdk", reinstalled the sdk (twice btw) and it installs this new hammer :/

    Another thing that bothers me in this new hammer is that skewing is not snapped to the grid anymore.

  • Tequila
    • November 23, 2005 at 6:21 PM
    • #48

    'Skewing tool'? What?

    Anyhoo, chances are Valve are aware of it. It's a beta after all.

  • Bic-B@ll
    • November 23, 2005 at 8:19 PM
    • #49

    anyone else notice that when you have a brush selected and cick the corner resize blocks it no longer switches to rotate mode?

    that and they fixed the ctrl m window, the z axis used to rotate in the x/y screen

  • Evert
    • November 23, 2005 at 9:36 PM
    • #50

    And the yellow face-dragger in vertex-mode doesn't snap to the grid, and the fact that you can't move around in 2d-view with the arrows while in vertexmode. And that the quakestyle spectator-movement gets locked now and then, forcing the user to press z a couple of times.

    I guess that's what you get for taking on a Beta

    Still, the comeback of the shaded 3d-view is very welcome, now I don't have a headache after 1 minute of using the editor.

  • ReNo
    • November 24, 2005 at 12:48 AM
    • #51

    Rotating objects on the z-axis SHOULD spin an object on the XY plane - sounds to me like they introduced a new bug if it no longer does that.

  • Defrag
    • November 24, 2005 at 3:25 AM
    • #52

    Yup. If you want to know how a rotation on a given axis will affect your selection, just imagine the axis is a pencil you just jabbed into the selection, then you're spinning the pencil around.

  • Bic-B@ll
    • November 24, 2005 at 5:06 AM
    • #53

    oi now i feel silly

  • Izuno
    • November 24, 2005 at 6:49 PM
    • #54

    Stupid question....

    But are textures suddenly stretching when I stretch an object in a 2D view?

    Thsi happens whether the Scaling Texture Lock button is pressed or not.

    Before:

    [Blocked Image: http://www.izuno.net/bin/before_stretch.jpg]

    After:

    [Blocked Image: http://www.izuno.net/bin/after_stretch.jpg]

  • Nysuatro
    • November 24, 2005 at 7:55 PM
    • #55

    When you open the texture window.

    Do you see some number change of the scale ?

    Because this is very weard :s

  • Izuno
    • November 24, 2005 at 9:20 PM
    • #56
    Quote from Pericolos0

    the stretch but only when you are actually scaling them. The flip back to how they were once you release it

    Yeah it wasn't snapping back...but I just restarted Steam/Hammer and it works fine now.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. [CS:GO][WiP] cs_opera

    leplubodeslapin
    October 6, 2026 at 9:01 AM
  2. POLYSTRIKE - Finally Announced After Years of Development!

    Minos
    October 6, 2026 at 4:18 AM
  3. (HLDM) dm_warehouse

    Minos
    October 6, 2026 at 4:14 AM
  4. Any of the old guard still around? D:

    Minos
    October 6, 2026 at 4:13 AM
  5. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  6. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  7. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  8. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  9. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM

Users Viewing This Thread

  • 6 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™