1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

Trees :)

  • Farles
  • November 16, 2005 at 4:29 AM
  • Farles
    • November 16, 2005 at 4:29 AM
    • #1

    Here's some tree models I made for NightFall and Insurrection mods.

    [Blocked Image: http://www.nightfallmod.net/farlesmodels/trees_showcase.jpg]

  • von*ferret
    • November 16, 2005 at 4:30 AM
    • #2

    proabably add a little more color too the bark.

  • The Postman
    • November 16, 2005 at 4:52 AM
    • #3

    Good model construction. Unless they're aspen, those lighter ones are vastly too light. Up the contrast in any case.

  • ginsengavenger
    • November 16, 2005 at 5:43 AM
    • #4

    Nice work. But I gotta say I'm glad that speedtree is the way of the future.

  • von*ferret
    • November 16, 2005 at 6:00 AM
    • #5

    speedtree?

  • |FRITZ|
    • November 16, 2005 at 6:18 AM
    • #6

    [Blocked Image: http://www.speedtree.com/images/UE3/unreal3_06.jpg]

    soo purdy...

  • von*ferret
    • November 16, 2005 at 6:32 AM
    • #7

    how does their technology work?

  • |FRITZ|
    • November 16, 2005 at 6:38 AM
    • #8

    err you can probably find answers there---> http://www.speedtree.com/

    There is also a catalog of trees and normals/spec maps to pick from. Also they have a editor you can dl on there website and play around with.

    Nice trees Farles, sorry for derailing your thread

  • von*ferret
    • November 16, 2005 at 6:40 AM
    • #9

    so basicaly its a bunch of prefabs that are automaticaly placed... thats nothing real new.

  • ginsengavenger
    • November 16, 2005 at 6:56 AM
    • #10

    Dude, no. It's a sophisticated means of programmatically building procedural trees with limitless variety. It will animate trees and can build shadow maps and LODs for you all the way down to rendering the tree at various angles to a set of billboards for accurate 2d representation at distance.

    And the point is, while it is powerful it is also fast and easy to use as a developer.

    Sorry for the hijack. I like your trees Farles.

  • von*ferret
    • November 16, 2005 at 7:54 AM
    • #11

    auto texturing? They sorta look cartonny rather than hyperrealistic. What if I wanted to stylised tree?

  • PhilipK
    • November 16, 2005 at 8:19 AM
    • #12

    Nice trees.

    It's actually nice to see some bright bark. However I think should be slightly darker even if it's supposed to be bright. Fits most on the green tree imo.

  • Farles
    • November 16, 2005 at 1:29 PM
    • #13

    Trees are white because they are birches, and birches are white. These are viewed in HLMV, so no big deal about lighting. Check Dux's new screenies of his map to see how they look ingame.

    HERE

    as for speedtree, yea ok its fun and easy to use, but doesnt work for Hl2 for many reasons and I just hate automatic stuff like Speedtree and AutoUV mapping, you totally loose the art behind modelling. What would you do if you add programs that made maps for ya?

  • Skjalg
    • November 16, 2005 at 9:17 PM
    • #14

    there already are... Loads of games has.. i can even remember a fps shooter (dont remember its name, but it was something like delta force meets rainbow six thing) with it..

    The thing is, and this also applies for models; when you want to create something that looks specifically like something, you'll have to make it by hand.. but if you want to make a forest, use a generator and edit it afterwards..

    You gotta learn to embrace new technologies even if they mean that you're outta jobs ;p

  • Kedhrin
    • November 28, 2005 at 5:05 PM
    • #15

    out of all the things i can model, a tree i cannot, i've never been able to model a tree, klevestav knows this.

  • TomWithTheWeather
    • November 28, 2005 at 5:23 PM
    • #16

    Speedtree is cool. And no, it doesn't auto-generate textures, just the tree shapes. Using Speedtree, all your trees could be different. But they are highly configurable so you can tweak values to make it look like a certain type of tree.

    That screenshot is from either Gears of War or UT2k7.

  • mikezilla
    • November 28, 2005 at 9:19 PM
    • #17

    speedtrees is also not worth using yet.

  • Section_Ei8ht
    • November 28, 2005 at 10:25 PM
    • #18

    i'd hit it.

  • mike-0
    • November 28, 2005 at 10:27 PM
    • #19

    speedtree is slightly on the expensive side

  • Dr.DK
    • December 21, 2005 at 11:32 PM
    • #20
    Quote from mike-0

    speedtree is slightly on the expensive side

    good thinking

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™