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Half-Life 2 mapping project WIP Pics

  • dux
  • November 7, 2005 at 11:34 PM
  • Marcos
    • November 8, 2005 at 3:06 PM
    • #21

    great work! looks very good~

    only thing i think could be improved is the lights on the sidewalk. looks abit too yellow, but thats just a matter of taste

    btw, you the guy that made that kickass ns map?

  • skdr
    • November 8, 2005 at 3:22 PM
    • #22

    Hi

    Nice looking map!

    Bye

  • RD
    • November 8, 2005 at 3:37 PM
    • #23

    It looks sweetabulor. I would try putting the fog along the sides of the roads, in the actual backgrounds, it looks much more atmopsheric than putting it in the center of open areas and roads

  • dux
    • November 8, 2005 at 3:49 PM
    • #24
    Quote from insta

    Very nice, been following Insurrection for quite some time now (although you're a bit slow updating your site :S)

    Yeah we've been out of the mapping loop for like a month now. I looked at what I'd made, it sucked. So started over. Then everyone else followed suite so we've had nothing to post about.

    Quote from Marcos

    great work! looks very good~ only thing i think could be improved is the lights on the sidewalk. looks abit too yellow, but thats just a matter of taste

    btw, you the guy that made that kickass ns map?

    Yep, think so too. Overtuned the saturation a bit too much. Ns map, the round thing? Yar.

    RD : I guess it's a matter of preference, but I'll give it a shot and see how it looks.

    Thanks for da komments.

  • KungFuSquirrel
    • November 8, 2005 at 5:09 PM
    • #25
    Quote from dux

    Yeah we've been out of the mapping loop for like a month now. I looked at what I'd made, it sucked. So started over.

    Oof, the vicious cycle begins!

    Looks pretty cool.

  • Minos
    • November 9, 2005 at 4:09 AM
    • #26

    Wow, love the atmosphere. It does look fresh indeed.

  • General Vivi
    • November 9, 2005 at 7:26 AM
    • #27

    nice but does that kill fps?

  • Skjalg
    • November 9, 2005 at 10:23 AM
    • #28
    Quote from generalvivi

    nice but does that kill fps?

    That was what i was wondering too, because i think its a little overkill...

  • BaRRaKID
    • November 9, 2005 at 11:05 AM
    • #29

    woot dux pimping around here love the map m8, much better then the earlier screenshots of the mod. tbh i've never seen anything like that.

  • dux
    • November 9, 2005 at 4:32 PM
    • #30

    No, it doesn't kill the fps. It's been fine for everyone whos played the map in terms of framerate. I guess if you've got a really low end pc then, yeah it will be slow.

  • von*ferret
    • November 9, 2005 at 4:37 PM
    • #31

    dont axe the atmosphere. Its very nice. If you were to do custom content you could probably shave off polygons on roof bits (if you weren't allowed on the roof that is). Otherwise its very nice mate.

  • ShaDoW
    • November 9, 2005 at 5:57 PM
    • #32

    Tested it the other day, it ran pretty smooth. Dux has been doing a good job optimizing the brushwork. Looks and feels great in-game.

    As for the little Insurrection updates... we're just three slow level designers thats all.

  • dux
    • June 24, 2007 at 11:26 PM
    • #33

    *UBER BUMPATRON*

    Hai guys, just thought I'd bump this old thing to say that the mod it was made for is obviously pretty dead, all 3 of us got too much real life stuff to deal with to contribute our time to it. So instead of letting this map of mine die I'm gonna finish it off into a little Single Player romp just for the hell of it.

    I don't want to have it rot on my hard drive considering the amount of time I invested into it. So watch this space. Maybe.

  • dissonance
    • June 24, 2007 at 11:41 PM
    • #34

    yesss!

    release source, too?

  • dux
    • June 24, 2007 at 11:44 PM
    • #35

    Maybe. I'm kind of possessive over my stuff.

  • Zyn
    • June 25, 2007 at 1:04 AM
    • #36

    'Expensive fog' comes with a price. It may prevent other particles to not render at all, such as muzzleflashes. In Day of Defeat and Counter-Strike Source, this also renders smokegrenades useless, as the smoke doesn't render (the grey screen fade is a coded proximity effect, not a particle).

  • ShaDoW
    • June 25, 2007 at 6:43 AM
    • #37

    Woo, good to hear Dux.

    Can't wait to see some updates on this one.

  • RA7
    • June 25, 2007 at 5:08 PM
    • #38

    Pretty sweet indeed

  • dux
    • July 2, 2007 at 2:56 AM
    • #39

    Ok update time. Still heavy WIP. I sort of got addicted to WoW a bit, so...

    [Blocked Image: http://dux.interlopers.net/city1b.jpg]

    [Blocked Image: http://dux.interlopers.net/city2b.jpg]

    [Blocked Image: http://dux.interlopers.net/city3b.jpg]

    [Blocked Image: http://dux.interlopers.net/city4.jpg]

    [Blocked Image: http://dux.interlopers.net/city5.jpg]

    Comments welcome.

  • General Vivi
    • July 2, 2007 at 2:57 AM
    • #40

    i smell somthing .... and it smells like .... awesome.......

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