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Half Life 2 texture resolutions on chars

  • marque_pierre
  • October 5, 2005 at 1:10 PM
  • marque_pierre
    • October 5, 2005 at 1:10 PM
    • #1

    Half Life 2. Do anybody know the texture resolutions and the corresponding poly counts for the models? Yes, I have googled for half an hour now - better ask people in the know directly...

    I heard that the ordinary characters, like combine and such were 3000 polygons. What about the texture resolution for that? Was Alyx not like 8000 polygons? What about her textures?

    I need to prove a point to my lecturers. I don't wanna model no 3000 poly thing and texture it with a crummy 512 map...

  • rockdude86
    • October 5, 2005 at 1:43 PM
    • #2

    open the models your looking for in the model viewer acompanied with the hl2 sdk and i think you can easily find it in there..

  • Captain P
    • October 5, 2005 at 1:53 PM
    • #3

    You don't have HL2 yourself, I assume?

    Anyway, Alyx is a bit over 8.000 poly's, a combine soldier is roughly 4.500 poly's, excluding weaponry.

    Alyx uses a 1024x512 map for the head and a 1024x1024 map for the rest of the body, and a few small additional maps for the emp tool, eyes and mouth and such. Think of average 64x64 maps.

    Combine soldiers use a 1024x1024 map and as far as I know no other maps. They don't have a real face anyway...

  • Bic-B@ll
    • October 5, 2005 at 6:19 PM
    • #4

    this may help:

    [Blocked Image: http://www.zeroproof.com/bicball/polytexture.jpg]

  • D3ads
    • October 5, 2005 at 9:32 PM
    • #5

    Ooooh, I'm glad someone brought this up as I was going to ask a similar question.. For single-player do you think that 512x512 for face, legs/feet and torso/arms/hand is sufficient for a single-player character? I mean 512x512 for each segment, not all the parts.. I'm not actually working with source yet but I will in the future so I thought I should ask.

  • Captain P
    • October 5, 2005 at 11:18 PM
    • #6

    Depends on what sort of character it is, if it has a human face or not and if the player will often see it up-close or usually from a distance. I would use the Valve models as a reference for it, if I would be doing characters...

    I think 512x512 is fine for a character.

  • mike-0
    • October 6, 2005 at 1:09 AM
    • #7

    is that a vtf plugin for photoshop? whered u get it? ive been using that batch converter... no fun.

  • Bic-B@ll
    • October 6, 2005 at 1:18 AM
    • #8

    the internets

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