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[CS2] Graphical issue, with Guns, Players Models and Various effects

  • CptDobey
  • July 17, 2025 at 11:36 PM
  • CptDobey
    • July 17, 2025 at 11:36 PM
    • #1

    Hello,

    I am doing a map for CS2 and I do have some issue. As you can see on the picture, guns, player model and various effect are affected.

    The map do not have any exterior parts nor a visible sky. The action is strictly indoor. So I do not have a skybox, but the map is contained in a big box with the texture Lightmap Player Space.

    I do have some env_combined_light_probe_volume covering all walkable area. They do not overlap nor get out of the map. They all have a Voxel Size "High Resolution" and a "normal" priority. It occurs with a Lightmaps Resolution of 2048 or 4096, with compression enabled and a Quality either Standard or Final.

    The fact is I do not know how to use env_combined_light_probe_volume correctly. I search here and there but I did not find a tutorial about them. So I am experimenting ;) Any help to solve this issue will be very much appreciated :)

    Thanks in advance.

  • esspho
    • July 21, 2025 at 10:06 PM
    • #2

    The lightmap player space tool texture is meant for marking your playable areas (where lightmaps should be of the highest quality). Enclosing your whole map with it is propably not a good idea.

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