"All along the coast decommissioned vessels are being scrapped for metal - a vital resource for arms production worldwide. A recent increase in heavy weapons exports forces a terrorist group to wreak havoc at the ship breaking yard."
It's us again, @esspho and I. Crude came together rather quickly and we knew it would be a safe and reliable submission for the contest. The theme for Beached on the other hand had been on our minds for a long while but early attempts at it failed. The layout we attempted is also a bit more risky than Crude and we weren't sure we could pull it off. We think this map came together very well though and so we are putting it forward to see where it can go.
Beached takes you to a ship breaking yard somewhere in South Asia. We were really interested in the unique shapes and angles created by the half broken down ship skeletons laying on the beach. To add more variety and separate the different parts of the map more clearly, we decided that one bombsite would be close to the beach while another should be inside, where it ended up as the theater of a cruise ship. In between sit two closely connected middles, each offering their own additional path to one bomb site. We are hoping that the Ts can either choose to split up and take either site from two angles or quickly switch up their target through here. Though not initially planned the map ended up with a decent amount of verticality and we made sure that basically all sections of that can be reached indirectly through jumping. We're hoping the map plays as fun and dynamically as we intended it to 😃
https://steamcommunity.com/sharedfiles/fi…/?id=3302965335
Radar:
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