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3dsmax Grid: Reconfigure to Valve Hammer Editor

  • von*ferret
  • September 14, 2005 at 12:16 AM
  • von*ferret
    • September 14, 2005 at 12:16 AM
    • #1

    Anyone know how to specificaly reconfigure the 3dsmax's grid so that it is the same as Valve Hammer Editor's units (specificaly unitsx8). I know how to configure the grid, but not how to make it match valve.

  • von*ferret
    • September 14, 2005 at 4:03 AM
    • #2

    Ok I found that the standard grid sizes in 3dsmax are the same as vhe.

    So you simply have to change the home grid spacing to 8 or what ever you want. I'd suggest 8 to keep things clean.

  • |FRITZ|
    • September 14, 2005 at 4:57 AM
    • #3

    its a model.

  • Acumen
    • September 14, 2005 at 12:19 PM
    • #4

    i think pericolosososos covered it pretty much in his nice tutorial

    http://www.mapcore.net/forums/viewtopic.php?t=2926

    but you figured it out on your own, anyways

  • KungFuSquirrel
    • September 14, 2005 at 2:48 PM
    • #5
    Quote from |FRITZ|

    its a model.

    Doesn't mean the base dimensions shouldn't fit on a nice grid or have a reasonably placed origin. Especially given HL2's poor editor implementation of models, you need all the alignment help you can get

  • Evert
    • September 14, 2005 at 3:57 PM
    • #6

    Alltho max mess up the size when exporting slightly, the units aren't precise.

    Here we have a snap option when exporting. The exporter makes the model slightly bigger, and then it has a snap option, on how large distances it should snap back to get the real size.

  • von*ferret
    • September 14, 2005 at 10:08 PM
    • #7

    any good news? lol there goes the hope ot make something clean and modular.

  • Defrag
    • September 14, 2005 at 11:18 PM
    • #8

    It's still a pain in the arse to position models :/

  • insta
    • September 14, 2005 at 11:21 PM
    • #9
    Quote from Defrag

    It's still a pain in the arse to position models :/

    Drag the model into place using the same procedure as resizing a brush. It will move the model in smaller increments, which works pretty well.

  • von*ferret
    • September 14, 2005 at 11:43 PM
    • #10

    Yeah but getting things _precise_ on the grid is gonna suck if they resize the model at all

  • Evert
    • September 15, 2005 at 7:35 AM
    • #11

    Peris, how come every model be off by 0.1 unit or something?

    Make a wall 256 x 256 in max, and then try and fit it in hammer, you will see glitches I'm pretty sure.

    Atleast that's what always happens when I export, and why they made our exporter with that snap-option.

  • Evert
    • September 15, 2005 at 9:35 AM
    • #12

    in max 7?

    Strange, I have read about it happening, here at work it's fucked and my max at home too.

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