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Panlong WIP

  • Darivan
  • April 17, 2024 at 12:41 AM
  • Darivan
    • May 5, 2024 at 7:16 AM
    • #41

    Remarkable day!!!Panlong now got a score in the workshop 😊👍

  • gereral1
    • May 5, 2024 at 8:55 PM
    • #42

    I just saw tutorial on bots and NAV mesh. When you change your map you need to delete the NAV file and when you reload cs2 it will create a NAV file automatically for bots. Failure to delete this file will use old NAV mesh file causing bots to act weird. Not sure where NAV mesh file is located in cs2 hammer directory. Goodluck. When you find this file post a reply to help others out

  • Darivan
    • May 6, 2024 at 3:20 AM
    • #43
    Quote from gereral1

    6 hours ago, gereral1 said: I just saw tutorial on bots and NAV mesh. When you change your map you need to delete the NAV file and when you reload cs2 it will create a NAV file automatically for bots. Failure to delete this file will use old NAV mesh file causing bots to act weird. Not sure where NAV mesh file is located in cs2 hammer directory. Goodluck. When you find this file post a reply to help others out

    Thanks, I'll check it out

  • Darivan
    • May 6, 2024 at 5:33 AM
    • #44
    Quote from gereral1

    8 hours ago, gereral1 said: I just saw tutorial on bots and NAV mesh. When you change your map you need to delete the NAV file and when you reload cs2 it will create a NAV file automatically for bots. Failure to delete this file will use old NAV mesh file causing bots to act weird. Not sure where NAV mesh file is located in cs2 hammer directory. Goodluck. When you find this file post a reply to help others out

    NAV file is composed together with the total vpk file, so the only way to refresh it, seems to be deleting them all.

  • Darivan
    • May 6, 2024 at 3:59 PM
    • #45

    Ready for the most EPIC version of Panlong!!🐳 ATMOS UPDATE 🐳

    1.Rebuilt water system, now you can trace how water flows out and drop down under the mid. More water path and connecting will be arrive soon.

    2.Enlarged the holes over the B-mid, and one has been decorated to make a glance at the final art style.

    3.Many lighting bugs fixed, while remains some to be done.

    4.Bot got a little more bit smarter.

  • Darivan
    • May 7, 2024 at 11:14 AM
    • #46

    Such colourful, and wet world. 😆


  • Darivan
    • May 7, 2024 at 6:42 PM
    • #47

    How lucky the T side, that they can pop into such lengendary scenery for every round.

    However, I've trapped by cubemap problem——will cubemap with lightprobe volume marked by same priority cause this? Environmental things are totally fine while players and smoke are all dark.

  • Darivan
    • May 8, 2024 at 5:38 AM
    • #48

    Cubemap problem fixed. I just deleted the two cubemaps in the dark.

  • Darivan
    • May 9, 2024 at 5:52 AM
    • #49

    New cover.

  • esspho
    • May 9, 2024 at 3:14 PM
    • #50

    This looks nice but I'm a little confused. Does this space exist underneath the city?

  • Darivan
    • May 9, 2024 at 10:13 PM
    • #51
    Quote from esspho

    6 hours ago, esspho said: This looks nice but I'm a little confused. Does this space exist underneath the city?

    Yeah and the tomb has just been revealed within the days. That's why CT has to make a SUPERHEROLANDING to get down into the bombsites.🐉

  • Darivan
    • May 10, 2024 at 3:39 PM
    • #52

    Wow, it's Panlong's crazy 🏛️ BRICKS UPDATE 🏛️

    The area when terrorists drop into the mid has been well decorated, together with a whole-new postprocessing.

    I also balanced B site again, now both T and CT would be rather calm instead of rushing day and night.

    Some constructions was repalced by detailed walls, which reveals those actual map designs.

  • gereral1
    • May 17, 2024 at 12:49 AM
    • #53

    Check discord. Sent you a message.

  • Darivan
    • May 20, 2024 at 7:01 PM
    • #54

    Hello guys, LONG TIME NO SEE !!!!!!

    de_Panlong finally got its radar, and light system has been greatly improved under the guidance of gereral1, THANK YOU👍

    See you in the coming update😆📸(I'll probably upload it 24h later)


    ON THE GROUND:


    UNDERGROUND:

  • Darivan
    • May 21, 2024 at 10:01 AM
    • #55

    Dozens of bugs to be fixed.

    While I preloaded this version for people to seek more bugs before Friday.

  • gereral1
    • May 21, 2024 at 6:57 PM
    • #56

    Make sure you calibrate your monitor to get perfect contrast and detail. These are the charts I use.

    This is how I color-grade video. Once you have set these levels you can trust the light levels in your map in hammer.

    https://www.youtube.com/watch?v=zwKFQl…nel=ManlyPowers

    https://www.youtube.com/watch?v=8b3CUm…nel=ManlyPowers

    If your monitor is off your map lighting may be too dark even though it looks fine on your monitor.

  • Darivan
    • May 22, 2024 at 5:34 AM
    • #57
    Quote from gereral1

    10 hours ago, gereral1 said: Make sure you calibrate your monitor to get perfect contrast and detail. These are the charts I use.

    This is how I color-grade video. Once you have set these levels you can trust the light levels in your map in hammer.

    https://www.youtube.com/watch?v=zwKFQl…nel=ManlyPowers

    https://www.youtube.com/watch?v=8b3CUm…nel=ManlyPowers

    If your monitor is off your map lighting may be too dark even though it looks fine on your monitor.

    REAL HAMMER MASTER

    You do save my mapping life, bro.👍

  • gereral1
    • May 22, 2024 at 12:30 PM
    • #58
    Quote from Darivan

    6 hours ago, Darivan said: REAL HAMMER MASTER

    You do save my mapping life, bro.👍

    I'm a newbie lol. Into home theater PC HDR, 7.1 surround and monitor calibration. Just using things I have learned over the years with photography and video editing. In cs2 there is a brightness setting. With your calibration of your monitor the in-game brightness will be true. Can't wait to try your map on the hubs. Goodluck

  • Darivan
    • May 22, 2024 at 6:35 PM
    • #59

    DEADLINE IS COMING, DEADLINE IS COMING...

    There's a new version uploaded today, and one more tomorrow. You can feel Panlong's huge changes through a polished radar.

  • esspho
    • May 22, 2024 at 10:52 PM
    • #60

    Are there 4 buyzones in this map?

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