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Low Poly Building

  • Steppenwolf
  • September 12, 2005 at 4:26 PM
  • Zacker
    • September 13, 2005 at 8:03 PM
    • #21
    Quote from insta

    You can use brushes as well. Pretty sure the buildings in the skybox in de_dust are brushes.

    You can use brushes yes, but most of the de_dust skybox stuff are models.

  • insta
    • September 13, 2005 at 8:11 PM
    • #22
    Quote from Zacker

    You can use brushes yes, but most of the de_dust skybox stuff are models.

    Indeed they are, but the small buildings on the hillside are brushes.

  • von*ferret
    • September 13, 2005 at 8:45 PM
    • #23

    static meshes are rendered faster and take up less memory than brush based objects.

  • Captain P
    • September 13, 2005 at 9:41 PM
    • #24
    Quote

    static meshes are rendered faster

    Vertex buffers, afaik. Nice stuff to delve into in and between school lessons.

  • ginsengavenger
    • September 21, 2005 at 2:14 AM
    • #25

    that skin looks awfully detailed, does it really need so much resolution?

  • Steppenwolf
    • September 23, 2005 at 2:58 AM
    • #26
    Quote from ginsengavenger

    that skin looks awfully detailed, does it really need so much resolution?

    huh? its on a 1024x512 mesh like most hl2 buildings. i dont think thats too detailed. 512 pixel for the whole height of the building is ok! 256 would look totaly blurry ingame.

  • ginsengavenger
    • September 23, 2005 at 4:52 AM
    • #27

    well my thought was that if it's going to be way off in the distance that resolution could be used elsewhere

    but if it's for near-skybox use i guess that's fine.

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