Low Poly Building
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static meshes are rendered faster and take up less memory than brush based objects.
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static meshes are rendered faster
Vertex buffers, afaik. Nice stuff to delve into in and between school lessons.
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that skin looks awfully detailed, does it really need so much resolution?
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well my thought was that if it's going to be way off in the distance that resolution could be used elsewhere

but if it's for near-skybox use i guess that's fine.
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