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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • teeluu
    • May 21, 2006 at 1:05 AM
    • #741

    Yea, awesome hessi

    Any comments on this little model before i unwrap it? I was thinking of starting a rats map from my bathroom, not too original idea but what the hell, i have cool ideas for it! I hope it's rounded enough when considering it's about 2 times the size of player. 416 polys, i might lower it under 400.

    [Blocked Image: http://swifty.hl2central.net/vessapaperi.jpg]

    [Blocked Image: http://swifty.hl2central.net/vessapaperi_wire.jpg]

  • st0lve
    • May 21, 2006 at 2:30 AM
    • #742

    Nice tank hessi, but its abit blurry at some parts compared to others!

  • nooba
    • May 21, 2006 at 3:50 AM
    • #743

    nice ancient place, nico the only thing that I don't like is your balusters, they look a bit weird.. here is a sheet of some balusters if you are interested, http://www.arundelstone.co.uk/images/Balusters.jpg

    here is a column that i made

    [Blocked Image: http://img61.imageshack.us/img61/854/column6te.jpg]

  • hessi
    • May 21, 2006 at 9:56 AM
    • #744
    Quote from st0lve

    Nice tank hessi, but its abit blurry at some parts compared to others!

    read my previuos posts:

    its work in progress. not all parts are textured. the upper parts are nearly completly textured, but the rest isnt textured at all. they just got some bakepasses like ambient occlusion and a simple lightmap.

  • Warby
    • May 21, 2006 at 2:05 PM
    • #745

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/3dart/05%24misc/police_drone.jpg]

    enemy for a "paused" prototype proof of concept that i "was" and probably "will" be working on ....

  • von*ferret
    • May 21, 2006 at 9:05 PM
    • #746

    hot sexy! whats it for??

  • Polaris
    • May 22, 2006 at 12:11 AM
    • #747

    Yes, I would really like to know what they are for

  • General Vivi
    • May 22, 2006 at 8:27 AM
    • #748

    warby and hessi make vivi tingle

  • Grinwhrl
    • May 22, 2006 at 7:06 PM
    • #749
    Quote from generalvivi

    warby and hessi make vivi tingle

    wtf?

  • hessi
    • May 22, 2006 at 7:25 PM
    • #750
    Quote from Dark

    wtf?

    we can't do different. we are germans. :roll:

    edit: warby is cheating in his profile's location. it says boston but actually its hamburg

  • skdr
    • May 23, 2006 at 12:06 AM
    • #751

    [Blocked Image: http://3decade.com/carscene.jpg]

    model and textures by me.

  • Polaris
    • May 23, 2006 at 12:39 AM
    • #752

    Thats really quirky little car, wich is a good thing

    But those textures look a little weird imo.

  • Gaz
    • May 23, 2006 at 12:40 AM
    • #753

    Cool, it looks like a bumper car/dodgem crossed with an old truck, like its from a racing game or something

  • Grinwhrl
    • May 23, 2006 at 2:48 AM
    • #754
    Quote from hessi

    wtf?

    we can't do different. we are germans. :roll:

    WTF?

  • ⌐■_■
    • May 23, 2006 at 3:16 AM
    • #755

    Warby, that looks very nice. What is it for?!

    skdr, I dig your car man! Very clean and finnished. But I agree with Polaris, what's up with the textures? Is that part of a theme, a style? I like the colors tho.

  • skdr
    • May 23, 2006 at 8:17 AM
    • #756

    It was meant to be cartoon stylish, what's wrong with the textures?

  • JAL
    • May 23, 2006 at 10:08 AM
    • #757

    The windshield colour is a bit odd, it looks as

    if there's a lightbrown curtain or something

    covering all the windows inside

  • ⌐■_■
    • May 23, 2006 at 1:12 PM
    • #758

    yeah, thats spot on! I think it's really '5th elementish'.

    I don't think anything is really wrong with the textures, but I do agree with JAL on the windows. Furthermore it somehow looks like the 'scratches' on the car have too much depth or something. Don't think I don't think they look sex, skdr! Just my 2 cents.

  • mabufo
    • May 23, 2006 at 1:13 PM
    • #759

    Does anyone use blender to make models that will go into source?

  • dc-mike
    • May 23, 2006 at 2:12 PM
    • #760

    i believe DaveJ did for de_dust_pcg, ill have a look..

    found this:

    http://blog.johnsto.co.uk/?action=view&id=58

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