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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • von*ferret
    • May 7, 2006 at 7:59 PM
    • #701

    boobs look off to me?

  • CyanideCotdPnuts
    • May 7, 2006 at 8:01 PM
    • #702

    Depends on the ref. My ref has a bra over it, so that's probably why it looks wierd.

  • nico
    • May 8, 2006 at 1:33 PM
    • #703

    http://img103.imageshack.us/my.php?image=dagens45mx.jpg

    very wip. cc would be nice tho.

  • KoKo5oVaR
    • May 8, 2006 at 2:02 PM
    • #704

    ohhhhhh really nice start nico, i dunno why, but i find a powerfull expression in this character

  • Spellbinder
    • May 8, 2006 at 2:53 PM
    • #705

    koko its because of the eyebrows and the nose, seriously.

    He makes this squirt with the eyes and it makes it alive and powerfull.

    Good work nico!

    Can't wait for it to be done with texture

    Spellbinder.

  • von*ferret
    • May 8, 2006 at 5:15 PM
    • #706

    please throw that into zbrush when you're ready

  • nico
    • May 8, 2006 at 9:39 PM
    • #707

    thanks!

    ill try to get the face the way i want it, then try some "real" anatomy and hopefully get him to pose in a cool way.

    fetter: i wish i knew zbrush Guess i need to start learning sometime.

  • nico
    • May 9, 2006 at 2:11 PM
    • #708

    update for today, small one.

    http://%7boption%7d

  • von*ferret
    • May 9, 2006 at 2:16 PM
    • #709

    that gets me frigging wet. YOU HAVE to zbrush this or get some nice normal mapping. Hot damn thats one of the best character models so far I've seen out of here.

  • Minos
    • May 9, 2006 at 2:47 PM
    • #710

    Oh yeah that's awesome nico, it's hard to model a monster with a beliavable anger/terror expression and you did it imo.

  • General Vivi
    • May 10, 2006 at 9:25 PM
    • #711

    [Blocked Image: http://i13.photobucket.com/albums/a300/GeneralviviPortfolio/models/speedtest_97patiofurniture-finalima.jpg]

  • teeluu
    • May 10, 2006 at 9:49 PM
    • #712

    neat'o

    btw. it's texturing, not textureing :roll:

  • General Vivi
    • May 10, 2006 at 9:51 PM
    • #713

    shit >_

  • Steppenwolf
    • May 10, 2006 at 10:09 PM
    • #714

    Vivi i see a lot of wasted polygons, especialy on the sides of the chair. Thats not good if its supposed to be a low poly model.

  • General Vivi
    • May 10, 2006 at 10:24 PM
    • #715

    ah na it was just for contest

    i would not model like this if i was going to be making this for css or hl2 and i woudl have spent more time on my skin as well

  • Warby
    • May 11, 2006 at 12:43 AM
    • #716

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/tripod_prealpha.jpg]

    want to learn z brush detailign on this one

  • von*ferret
    • May 11, 2006 at 12:56 AM
    • #717

    very sexy

  • Skjalg
    • May 11, 2006 at 1:03 AM
    • #718

    awesum

    They are from that silly movie arent they?

  • Meotwister
    • May 11, 2006 at 6:55 AM
    • #719

    Hey guys, here's a guitar I'm working on just for fun, not necessarily gonna be a prop or anything just making a guitar. I have toyed with the idea of learning to bake normals and trying it out on this, I'd like comments on if that's a good idea with this type of model. Not textured either just flat color.

    [Blocked Image: http://img137.imageshack.us/img137/9821/guitarstrings29un.jpg]

    oh and vivi nice patio furniture.

  • hessi
    • May 11, 2006 at 7:11 AM
    • #720

    oh no, you did it, warb!

    this weekend we will push your hammer skills

    OT: i ordered plush headcrabs and they are already in frankfurt (200km away)

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