1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • von*ferret
    • April 21, 2006 at 8:08 PM
    • #661

    a mod about cartoony models? lol

  • hessi
    • April 23, 2006 at 10:57 AM
    • #662

    maybe some people will remember that i started a DOD map project weeks ago. I had a german 88 flak cannon unfinished on my computer. now i finished the LOD 0 modelling. total of 10.600 polygons. i will texture it as soon as possible. i want to try some different techniques on it.

    click the image to view a turntableanimation of the model!

    [Blocked Image: http://thomashess.net/german_88_flak_turntableanimation.0.jpg]

  • Squirrelly
    • April 23, 2006 at 10:59 AM
    • #663

    God damnit hessi, your just a regular jack of all trades, eh? Can map, texture, model, skin... what can you not do? By the way, awesome model.

  • hessi
    • April 23, 2006 at 11:05 AM
    • #664
    Quote from SinisterSquirrel

    God damnit hessi, your just a regular jack of all trades, eh? Can map, texture, model, skin... what can you not do? By the way, awesome model.

    i cant programm 3d games. maybe within my studies i will get experience with that. i have ideas on maya plugins too, but no skill to realise them

    well and creating animations from scratch isnt one of my skills or i didnt try that hard in the past

  • General Vivi
    • April 23, 2006 at 12:34 PM
    • #665

    hessi makes vivi smile lots

  • von*ferret
    • April 23, 2006 at 3:54 PM
    • #666

    very hot hessi. Now animate it on the turn table to extend and fire a shell at the camera

  • Grinwhrl
    • April 23, 2006 at 7:08 PM
    • #667

    very detailed Flak. Looks toute like tigarrr

  • nooba
    • April 24, 2006 at 1:47 PM
    • #668

    Looks great, Hessi

    Here is a window that i just finished

    [Blocked Image: http://img74.imageshack.us/img74/6374/window040al.jpg]

    wire

    [Blocked Image: http://img159.imageshack.us/img159/4721/window04wire8ve.jpg]

    184 polies

  • von*ferret
    • April 24, 2006 at 1:51 PM
    • #669

    sexy window!

  • Grinwhrl
    • April 24, 2006 at 5:40 PM
    • #670

    great job on the window

  • Polaris
    • April 24, 2006 at 5:46 PM
    • #671

    Sex for hessi and Nooba

    hessi is that the 88 model that is in Anvil?

  • hessi
    • April 24, 2006 at 5:59 PM
    • #672

    no this is my own 88 model. the anvil model is crappy. too less geometry detail.

    Quote from Pericolos0

    awesome model looks like a fun uv job too

    autounwrap is pretty cool in maya while you are working with boxy lowpoly meshes. snapping uv borders isnt a that big deal. then rescale everything. overall this uv map would require 1-1,5 hours

  • nico
    • April 24, 2006 at 6:01 PM
    • #673

    very wip. 2 days work. Modelling a bit after a lotr orc. Supposed to use it for my assignment where im to make a biped walkcycle, so the model itself is not all that important. Let me know what you think, cc is allways good

    http://%7boption%7d

    edit: and here is the wire, tho its the meshsmoothed one, in a bit of a hurry, will get the non-smoothed tomorrow.

    http://%7boption%7d

  • JAL
    • April 24, 2006 at 6:10 PM
    • #674

    omai that orc is just like in Lotr, good work.

  • von*ferret
    • April 24, 2006 at 6:25 PM
    • #675

    skin texture could use some work. I dont like the white paleness of it. Also why are you mesh smoothing? You aren't really getting definition in doing so. You'd be better off just throwing him into zbrush and getting better sculpting options.

  • Polaris
    • April 24, 2006 at 7:06 PM
    • #676
    Quote from JAL

    omai that orc is just like in Lotr, good work.

    Its a goblin

  • von*ferret
    • April 24, 2006 at 7:11 PM
    • #677

    his image says its an orc

  • Meotwister
    • April 25, 2006 at 12:17 AM
    • #678

    sweet jesus that cannon's awesome nice job!

  • Zyn
    • April 25, 2006 at 7:57 AM
    • #679

    Somehow reminds me of the horrifying graphics of EQ2 :E

  • nico
    • April 25, 2006 at 8:19 AM
    • #680

    for the goblin comments: i agree that they looks like goblins should look, but in lotr they are called orcs, and then you have the uruk-hai or whatever they are called who are a tad more badass.

    Ferret: i meshsmooth because im no fan of squarish outlines (thats what they are called? sortof like the silhouette around the figure.) I take the meshsmooth into consideration when i model, so i tend to blow up the proportions of for example the cheekbones a bit, cause when i meshsmooth they tend to get smaller. Dunno if that helped explain. Allthough for game modelleling its very important to know how to spare the polys and still make the silhouette look good (and fix the smoothness with smoothing groups instead), its not relevant on this model as its only for a walkcycle, and i can therefore knock myself out a bit with the meshsmooth. I will try to fix the skin colour a bit, but i dont want it to go too green as its a bit too clichè (sp), but perhaps a little tint of blue. I prefer to have it rather pale, as they are supposed to live in darkness/inside caves and the likes, and would obviously not look all that tan.

    Anyways, thanks for crits, keep them coming!

    Edit: here is the low poly non smoothed wire, imageshack seems a bit slow today.

    http://%7boption%7d

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM

Users Viewing This Thread

  • 3 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™