Keep pumping them out koko, love the latest 2 ![]()
Looking good too nico, that's one funky beard.
Keep pumping them out koko, love the latest 2 ![]()
Looking good too nico, that's one funky beard.
koko how you get so good nigga
made this generator/engine type thing ![]()
[Blocked Image: http://img514.imageshack.us/img514/3207/generengine3tm.jpg]
Cool. It can look really good with a neat texture.
sweet models koko =)
and nooba, that looks nice, but isn't it a bit highpoly?
of course depends on size, usage etc... perhaps it's not even for game usage
?
Thanks mino and philip ![]()
It was 2628 polys, but i got it down to 1860
I will be using this in my next hl2mp map
here is another pic with a player sized box in ![]()
[Blocked Image: http://img71.imageshack.us/img71/5045/generengine23oh.jpg]
made this last night and this morning.
[Blocked Image: http://img294.imageshack.us/img294/3929/whiterose7ul.th.jpg]
i know the blossom looks weird, but c'mon. it's my first organic model.
looks good for a first, I bet it would look great with a good skin
[Blocked Image: http://img63.imageshack.us/img63/4844/wip13qz.jpg]
[Blocked Image: http://img63.imageshack.us/img63/6880/wip22yo.jpg]
[Blocked Image: http://img70.imageshack.us/img70/6233/wip39jx.jpg]
My first human female model **wip**C&C**
![]()
joan of arc tutorial, eh ? ![]()
looks good, but you have the difficult parts, still to come. face rises and fall with the nostrils and mouth ![]()
good luck on that o/
I love the nose.
Quotejoan of arc tutorial, eh ?
huh? ![]()
![]()
just reminded me on this quite popular tutorial.
http://67.15.36.49/ffa/tutorials/max/jo ... /head2.asp
especially the light blue color on the mesh and the way the parts have been modeled out ![]()
anyways. just continue modeling this head and ignore my random gibberish, like everyone else does ![]()
Michel roger for the win !
lol i thought at first you were covering the girl with a phantom of the opera type mask thing. ![]()
good work so far. . .
[Blocked Image: http://www.button-masher.net/images/wip/sunset_rail_stand.jpg]
Low poly railing stand for a Q4 SP thing I'm doing in my spare time... will eventually go back and hi-poly it up but for now just wanted to try out the shape.
looks sexy kfs, you going to unwrap that and paint things on or use a generic texture and have it just repeat over the mesh?
I'm planning on a unique texture for it... we'll see how the normal map process goes and if I can hack together anything or find someone to do it for me. ![]()
what part? unwrapping it and baking the normal map? As long as nothing is overlapping on the unwrap you shouldn't have a problem baking the highpoly. At least as far as I know in max.
Nice work KFS, I really like it ![]()
Here is a mech that I made recently, I still need to model the legs...
Front
[Blocked Image: http://img141.imageshack.us/img141/4977/hhfront7jk.jpg]
Back/Side
[Blocked Image: http://img141.imageshack.us/img141/8904/hhback6ht.jpg]
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