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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • General Vivi
    • February 4, 2006 at 7:31 AM
    • #361

    that would prob take like ten mins to get rid of the shadows . i dont' htink it would be that difficult.

  • spacer
    • February 5, 2006 at 9:33 PM
    • #362

    Got Zbrush today ;D

    [Blocked Image: http://another-world.org.uk/spacer/fuck.jpg]

    [Blocked Image: http://another-world.org.uk/spacer/fuck2.jpg]

    [Blocked Image: http://another-world.org.uk/spacer/torso.jpg]

  • curman
    • February 5, 2006 at 10:40 PM
    • #363

    damn. i gotta get zbrush, everything i seen emerge from it has been awesome.

  • Kedhrin
    • February 6, 2006 at 3:55 PM
    • #364

    looks like a lot of lumps (what i usually see from zbrusH) but your concept is going that direction, good luck.

  • Spellbinder
    • February 6, 2006 at 4:31 PM
    • #365

    Thx a bunch nico!

    I'll download those tuts.

    Now im following the tuts that comes with 3dsmax.

    I also have a lot of tuts downloaded and have done a few of them.

    But never Joan of Arc though.

    Spellbinder.

  • von*ferret
    • February 7, 2006 at 7:57 AM
    • #366

    [Blocked Image: http://studentpages.scad.edu/~zaford20/test_3.jpg]

    Heavy WIP, havn't touched lighting yet except for a simply set up. Very basic texturing atm. Lotsa modeling left. Started work on the factory today.

  • Erratic
    • February 7, 2006 at 8:08 AM
    • #367

    That looks awesome ferret. Looks pretty tight so far. Should be really cool to see where it goes.

  • insta
    • February 7, 2006 at 8:23 AM
    • #368

    Looks cool for sure. What are you planning on adding?

  • von*ferret
    • February 7, 2006 at 8:35 AM
    • #369

    Rocks, shrubs, maybe a small bush or something.

    Finish the L-Shaped factory, add some concrete structure under it. Take away the dirt and add grass on top of the bunker. Add my character I did last quarter rigged smoking a cigarrette somewhere. Camo Netting over the bunker. Better pipes with better texturing. Just small details. Than do the background with finalizing the buildings back there, yeah there are buildings. Than I'm doing the actual lighting in Shake (Google the program if you dont know what it is). Little bits here and there, thats all.

  • ReNo
    • February 7, 2006 at 11:12 AM
    • #370

    Wow, I love the style you have going there. Awesome textures and architecture.

  • sinarty
    • February 7, 2006 at 11:55 AM
    • #371

    Something I mad for a mod I'm working on.

    [Blocked Image: http://ren.ahl2mod.net/media/weapons/ak4701.jpg]

    The render sucks so flame me.

  • insta
    • February 7, 2006 at 11:58 AM
    • #372

    Is it for Eschaton, the immersive roleplaying first person adventure shooter simulation thriller mod? Looks good, but I've lost count of how many unskinned ak47 renders I've seen in my life.

  • sinarty
    • February 7, 2006 at 12:01 PM
    • #373
    Quote from insta

    Is it for Eschaton, the immersive roleplaying first person adventure shooter simulation thriller mod? Looks good, but I've lost count of how many unskinned ak47 renders I've seen in my life.

    Yeah it is for Eschaton, the immersive roleplaying first person adventure shooter simulation thriller mod

    There are many like it, but this one is mine. :roll:

  • ⌐■_■
    • February 7, 2006 at 4:07 PM
    • #374

    Lol, just saw Jarhead.

  • curman
    • February 7, 2006 at 4:11 PM
    • #375
    Quote from insta

    Is it for Eschaton, the immersive roleplaying first person adventure shooter simulation thriller mod? Looks good, but I've lost count of how many unskinned ak47 renders I've seen in my life.

    Woah, a the immersive roleplaying first person adventure shooter simulation thriller mod? Must be the first of its kind, never heard of such a ground-breaking genre.

  • sinarty
    • February 7, 2006 at 4:30 PM
    • #376
    Quote from curman

    Woah, a the immersive roleplaying first person adventure shooter simulation thriller mod? Must be the first of its kind, never heard of such a ground-breaking genre.

    Heh, yeah it is probably the first of its kind.

    The only hard parts are the script writing, and character animation.

  • kleinluka
    • February 7, 2006 at 6:54 PM
    • #377

    ferret, I'll send you some good references for your scene later today when I'm home... I have some ideas on what you could do with the pipes to make them look a bit more interesting and give the scene more atmosphere and life.

    Will talk to you later

  • Kedhrin
    • February 7, 2006 at 7:21 PM
    • #378
    Quote from von*ferret

    [Blocked Image: http://studentpages.scad.edu/~zaford20/test_3.jpg]Heavy WIP, havn't touched lighting yet except for a simply set up. Very basic texturing atm. Lotsa modeling left. Started work on the factory today.

    fetter skill++

  • General Vivi
    • February 8, 2006 at 7:33 AM
    • #379
    Quote from insta

    Is it for Eschaton, the immersive roleplaying first person adventure shooter simulation thriller mod? Looks good, but I've lost count of how many unskinned ak47 renders I've seen in my life.

    amen to that........ amen to that

    and to ferret.. i love you ferret have my kids

  • nico
    • February 8, 2006 at 10:29 AM
    • #380

    trying to rig the thing, proves to be more difficult than i thought, as his head is sortof "low", so i get a sortof bump thingy at the neck area =/

    The texture sucks too, so if anyone feels like skinning a minotaur i got a rather messy unwrap to play around with

    anyhow: here is a "beauty" render

    [Blocked Image: http://img219.imageshack.us/img219/4061/chaosrig5fc.jpg]

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