1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • von*ferret
    • January 28, 2006 at 12:36 AM
    • #321

    make the pillars modular and make them your a static mesh so that you can repeat them without redundant memory loss.

  • nooba
    • January 28, 2006 at 1:38 AM
    • #322

    thanks all, i'll see what i can do

    OL, http://img64.imageshack.us/img64/2480/wiretut5mw.jpg :wink:

    please excuse the crudeness, its my first tutorial

  • Meotwister
    • January 28, 2006 at 5:30 AM
    • #323

    ohhh cool, thanks.

  • OL
    • January 28, 2006 at 6:43 AM
    • #324
    Quote from nooba

    thanks all, i'll see what i can do OL, http://img64.imageshack.us/img64/2480/wiretut5mw.jpg :wink:

    please excuse the crudeness, its my first tutorial

    'That makes sense, I guess you have to trick it into rendering that way.

    Thanks alot

  • nooba
    • January 29, 2006 at 8:42 AM
    • #325
    Quote from OL

    Thanks alot

    np

    did a bit more work on it... added some more variation in the walls, and added a bridge

    [Blocked Image: http://img89.imageshack.us/img89/6545/posts314bm.jpg]

    hope you like it

  • PS_Mouse
    • January 29, 2006 at 10:32 AM
    • #326

    Somehow I can picture that as being very tedious to make.

  • von*ferret
    • January 29, 2006 at 7:02 PM
    • #327

    suppposed to look like kazad-dum?

  • ReNo
    • January 29, 2006 at 7:07 PM
    • #328

    I really like the pillars, but the cliffs remind me of my early HL1 rock work Try and stop it being just an arrangement of vertical faces - I know it is much harder to do, but it will be worth it.

  • KoKo5oVaR
    • January 29, 2006 at 7:29 PM
    • #329

    You should do a map for painkiller with this

  • nooba
    • January 30, 2006 at 10:22 AM
    • #330
    Quote from PS_Mouse

    Somehow I can picture that as being very tedious to make.

    Not really... you just have to make some pieces, and use them over again. In that picture i have 15 pieces, and most of them have been used over again.

    Quote from von*ferret

    suppposed to look like kazad-dum?

    Well, thats what i was thinking of when i started this. But, i was hoping for it to not look so similar

    Quote from ReNo

    I really like the pillars, but the cliffs remind me of my early HL1 rock work Try and stop it being just an arrangement of vertical faces - I know it is much harder to do, but it will be worth it.

    Thanks, i'll have to try it out

    Quote from KoKo5oVaR

    You should do a map for painkiller with this

    I'll look into it

  • nico
    • January 30, 2006 at 2:24 PM
    • #331

    [Blocked Image: http://img363.imageshack.us/img363/1078/chaos5wi.jpg]

    still very w.i.p.

    Have been experimenting with reactor (3dsmax physics-thingy) and a mace, you know the type where you have a grip - metalchain - big spiky round thing that hurts, however it seems to be harder than i had foreseen. Anyways, just a "beaty-render", have unwrapped it and its ready to be textured. What you see is just temp textures. Trying to just finish the final modelling and ill do some more gear before i start with the textures as i suck with photoshop. Ive also added some hair as you can see, but as of now its rather basic, havent made it "flow" like it should.

    suggestions for improvement would be sweet.

    ---

    sweet stuff you got nooba, whats it for? looks like some kind of rpg game or something, deep in the lost halls of the dwarfs or something

  • Grinwhrl
    • January 30, 2006 at 6:34 PM
    • #332

    really cool man

  • KoKo5oVaR
    • January 30, 2006 at 7:50 PM
    • #333

    oh yeah that's really cool, the color of the leather is a bit too saturated isn't it ? and he needs more hairs

  • General Vivi
    • January 31, 2006 at 3:52 AM
    • #334

    my first plant model ever im still goign to change the pot of it so no worries.

    [Blocked Image: http://i13.photobucket.com/albums/a300/GeneralviviPortfolio/models/firstplantmodel.jpg]

  • Minos
    • January 31, 2006 at 4:57 AM
    • #335

    That's awesome nico

  • von*ferret
    • January 31, 2006 at 5:12 AM
    • #336

    Wireframe?

  • nico
    • January 31, 2006 at 12:18 PM
    • #337

    here it is (if thats the one you asked for ferret)

    [Blocked Image: http://img62.imageshack.us/img62/4971/chaoswire4et.jpg]

  • Grinwhrl
    • January 31, 2006 at 2:33 PM
    • #338

    nice plants vivi

  • Spellbinder
    • January 31, 2006 at 3:07 PM
    • #339

    Nice work nico!

    And i wanted a wireframe of the plants vivi

    Really nice work aswell.

    It is skilled people like you that makes me want to learn how to model.

    Everytime i see a new piece i get more hungry to be as good.

    Spellbinder.

  • General Vivi
    • January 31, 2006 at 7:53 PM
    • #340

    im still learning . its like my 5th month into modeling/skining and i can't wait to get more hours

    [Blocked Image: http://i13.photobucket.com/albums/a300/GeneralviviPortfolio/models/plant1wire.jpg]

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  2. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  3. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  4. Any of the old guard still around? D:

    Thrik
    June 20, 2026 at 10:11 PM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM

Users Viewing This Thread

  • 14 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™