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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • hessi
    • January 21, 2006 at 10:52 PM
    • #301

    the ears are extremly false. yours are like a beveled ring. human ears don't look like that. the nose is too long. the forehead has no crinkles like that in a neutral pose. your should add more loops too. take a closer look on your references.

    maybe the wires of my head will help you:

    [Blocked Image: http://thomashess.net/lowpolyhead.jpg]

  • von*ferret
    • January 21, 2006 at 11:19 PM
    • #302

    good help hessi

  • hessi
    • January 21, 2006 at 11:31 PM
    • #303

    [Blocked Image: http://thomashess.net/lowpolyhead2.jpg]

    the edges from a front view. the facial muscles flow like the thick lines. the thin lines show how your quad polygons should flow.

    keep on it, man!

  • cyberjunkie
    • January 24, 2006 at 1:16 PM
    • #304

    [Blocked Image: http://img.photobucket.com/albums/v330/cyb3rjunkie/shampoo2.jpg]

  • Spellbinder
    • January 24, 2006 at 1:32 PM
    • #305

    Ok i HAVE to ask.

    You show me this the other day on IRC.

    Did you do this in a 3d app?

    In that case it is awsome!

    If not i don't exactly know how to react!?

    Spellbinder.

  • PhilipK
    • January 24, 2006 at 1:47 PM
    • #306

    hehe awesome CJ

  • General Vivi
    • January 24, 2006 at 4:52 PM
    • #307

    thats a daily reminder for us men to stop the flakes.

  • nico
    • January 24, 2006 at 6:25 PM
    • #308

    got a bit inspired by some warhammer figures, beasts of chaos to be more accurate. Its supposed to be those who sort of looks like goat-men or something. All very WIP at the moment, and sorry for the render if its too dark, had to render it pretty fast as i had to catch a train. Will perhaps show a wire tomorrow if its desired. And btw, the leather-strap thingy i intended to have various armor pieces on looks like shit, i know will fix it asap...

    oh well, here we go:

    http://%7boption%7d

    edit:

    (if you think his head looks like shit its because he is wearing some sort of cloth-thingy over his head, will do a closeup render tomorrow perhaps)

  • von*ferret
    • January 24, 2006 at 7:05 PM
    • #309

    nico that is friggin hot. Just use a better render next time. I know you're trying to evoke a mood, but it doesn't let us see any real detail.

  • nico
    • January 25, 2006 at 8:24 AM
    • #310

    as promised, the wire:

    http://%7boption%7d

    will post progress at the end of the day. Thanks alot for the kind words ferret! will do next render with better light setting.

  • Zyn
    • January 25, 2006 at 11:12 AM
    • #311

    [Blocked Image: http://img93.imageshack.us/img93/2360/wiptripod3ht.th.jpg]

    Rawr! :E

  • D3ads
    • January 25, 2006 at 3:18 PM
    • #312
    Quote from cyberjunkie

    [Blocked Image: http://img.photobucket.com/albums/v330/cyb3rjunkie/shampoo2.jpg][/ img]

    cyberjunkie - Head and shoulders above the rest!

  • KoKo5oVaR
    • January 25, 2006 at 7:56 PM
    • #313

    awesome zyndrome ! an ashtray mounted on legs

  • dissonance
    • January 25, 2006 at 11:26 PM
    • #314

    I can imagine a really cheap flash game where you have to catch falling cigarette butts.

    :/

    It does look nice, though.

  • cdxx
    • January 26, 2006 at 8:42 AM
    • #315
    Quote from KoKo5oVaR

    awesome zyndrome ! an ashtray mounted on legs

    lol

  • nooba
    • January 27, 2006 at 4:42 AM
    • #316

    [Blocked Image: http://img69.imageshack.us/img69/6898/posts9sb.jpg]

    C&C welcome

  • Grinwhrl
    • January 27, 2006 at 3:54 PM
    • #317

    awesome

  • OL
    • January 27, 2006 at 4:25 PM
    • #318

    Why cant I figure out how to render my shit like nooba's, with both skylight and edges?

    I made some stupid bomb also.

    [Blocked Image: http://www.the650.org/ol/image/bomb.gif]

  • Skjalg
    • January 27, 2006 at 5:58 PM
    • #319
    Quote from nooba

    http://img69.imageshack.us/img69/6898/posts9sb.jpgC&C welcome

    You should do something about the repetitiveness on the side there

  • curman
    • January 27, 2006 at 6:13 PM
    • #320
    Quote from Skjalg

    You should do something about the repetitiveness on the side there

    I was going to mention the same, it seems a little redudant. Perhaps you could chip the edges of the pillars, make it look aged like ruins. :0

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