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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • von*ferret
    • December 12, 2005 at 10:51 PM
    • #201

    way to early mate. Start beveling things and fleshing out the detail. You have the overall shape.

  • von*ferret
    • December 14, 2005 at 6:56 AM
    • #202

    Cubicle. Work still to be done. Monitor base is being replaced so dont bother on commenting on it.

    [Blocked Image: http://studentpages.scad.edu/~zaford20/cubicle.jpg]

  • Nysuatro
    • December 14, 2005 at 10:16 AM
    • #203

    Nice job.

    I need to think about fear.

  • nooba
    • December 14, 2005 at 11:25 AM
    • #204

    Looks nice

  • ReNo
    • December 14, 2005 at 12:42 PM
    • #205

    Funky stuff man. You make really nice looking renders, I need to look into how to do that

  • von*ferret
    • December 15, 2005 at 10:40 AM
    • #206

    Its a turnstile. You swipe your identification card and the glass gates open to let you into the building.

    [Blocked Image: http://studentpages.scad.edu/~zaford20/turnstile.jpg]

    wip

  • Schmung
    • December 15, 2005 at 10:43 AM
    • #207

    Still with the making of the guns :

    http://%7boption%7d

    [Blocked Image: http://schmung.nupo.org/images/m249hoojthumb.jpg]

  • von*ferret
    • December 15, 2005 at 10:45 AM
    • #208

    hot damn you out did me, darnit!

  • jfas
    • December 15, 2005 at 11:01 AM
    • #209

    what the hell is it fetter? reminds me of starwars galaxy

  • johnm487
    • December 16, 2005 at 12:41 AM
    • #210

    [Blocked Image: http://img.photobucket.com/albums/v14/johnm487/Robot-WIP.jpg]

    Very early wip of a cartoonish robot I started yesterday.

  • Schmung
    • December 16, 2005 at 9:18 AM
    • #211

    bevels at the top right of the torso look a little messsy, maybe some smoothing adjustments/edge turning is eneded. Nice start though. Could maybe pop an antenna on his head.

  • Acumen
    • December 16, 2005 at 4:22 PM
    • #212

    uah i really like these renders/models from von*ferret

    would you mind sharing the scene /lighting setup ? im curious

    and like a wire render maybe ? im so interested in how you modeled that hipoly stuff (and smoothed it)

  • mike-0
    • December 18, 2005 at 7:43 PM
    • #213
    Quote from Schmung

    Still with the making of the guns :http://%7boption%7d

    [Blocked Image: http://schmung.nupo.org/images/m249hoojthumb.jpg]

    /splodes pants

  • Grinwhrl
    • December 18, 2005 at 8:21 PM
    • #214

    wow nice,

    to Schmung and Farret

  • von*ferret
    • December 23, 2005 at 7:26 AM
    • #215

    [Blocked Image: http://studentpages.scad.edu/~zaford20/elephont_alpha.jpg]

    wip 1011 poly's and a 512x512 diffuse and spec map planned.

  • kleinluka
    • December 23, 2005 at 7:35 AM
    • #216

    nice!

    i assume the 512 is excluding the base? you'd probably need an other 512 for that...

    oh yeah and like i told you on AIM i think he looks like he was shot in the back and is falling to the ground

  • von*ferret
    • December 23, 2005 at 7:49 AM
    • #217

    silly chinese and their statues !!! Yeah the base will have a seperate texture. But i'll use the same base as this one and the Lion and/or Horse I'm doing. I dont want to clutter the office with too many random statues though.

  • Tequila
    • December 24, 2005 at 12:54 AM
    • #218

    Looks good, but are Elephants double-jointed?

  • von*ferret
    • December 24, 2005 at 1:55 AM
    • #219

    the front legs are jointed at two different areas. However this is modeled off of a chinese statue that only has it bent here. You can't question those chinese ancestors.

  • General Vivi
    • December 24, 2005 at 3:00 AM
    • #220

    wow nice stuff everyone

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