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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • D3ads
    • November 12, 2005 at 1:19 PM
    • #161

    Nice work ferret, I agree on people about the eyes though, they look a bit big or something, I can't quite put my finger on it... but they're not quite right. Otherwise, good work.

    Nice knives Swifty-

  • von*ferret
    • November 16, 2005 at 10:08 AM
    • #162

    2800 polygons.

    Just threw on a righ, obviously NOTHING is weighted Small errors in my normal i'll be working on obviously. Texture the bitch than repeat for my fallen angel and i'll show you my scene. holla

  • Zyn
    • November 16, 2005 at 12:21 PM
    • #163
    Quote from KoKo5oVaR

    it's the head of this :x, hey wip . ^^[Blocked Image: http://www.projectbag.com/ghost/thumbnails/tank01_t.jpg]

    Here is a much better image of the "Crab-Tank":

    [Blocked Image: http://www.shatteredminds.net/skit/gits_tank.jpg]

    I could post a clip of the major battling the tank

  • ⌐■_■
    • November 16, 2005 at 1:10 PM
    • #164

    Yes pls.

  • Orkan
    • November 29, 2005 at 4:31 AM
    • #165

    Hi there

    Im from polish HL community. After HL2 release it was obvious that modeling skills in level desing become one of the major things, so we've started making some speed-modeling contests for the community to familiarize with 3D apps.

    It just a few examples of my "introduction to modeling" in MAX (after Milkshape and Blender accidents

    [Blocked Image: http://orkan.mapping.pl/site/datas/users/1-owad_13.jpg]

    [Blocked Image: http://orkan.mapping.pl/site/datas/users/1-owad_09.jpg]

    [Blocked Image: http://orkan.mapping.pl/site/datas/users/1-owad_08.jpg]

    [Blocked Image: http://orkan.mapping.pl/site/datas/users/1-robot_04.jpg]

    [Blocked Image: http://orkan.mapping.pl/site/datas/users/1-robot_05.jpg]

  • johnm487
    • November 29, 2005 at 4:36 AM
    • #166

    wow, the mosquito looks awesome.

    good work

  • Bic-B@ll
    • November 29, 2005 at 6:05 AM
    • #167

    its freaking me out

  • Zyn
    • November 29, 2005 at 6:45 AM
    • #168

    We did some speed-modelling yesterday here. Time: 1h 15min

    I feeled a bit rusty...

    Concept:

    [Blocked Image: http://img517.imageshack.us/img517/1812/donnerpersp2ze.gif]

    Model, as far as I got:

    [Blocked Image: http://img517.imageshack.us/img517/1723/speedmodel4rw.jpg]

    Tris: 870

    (There is a tail, but isn't visible from this angle)

    Wish we had 45 minutes more

  • Orkan
    • November 29, 2005 at 9:16 AM
    • #169
    Quote from Zyndrome

    I feeled a bit rusty...

    please don't :wink: we had one day for each contest

  • Acumen
    • December 4, 2005 at 5:09 PM
    • #170

    mh, i was really bored and skinned this model of mine today. originally it is meant to have a more comical look which will be the way my buddy will skin it, but i did it quite "realistic", i guess. nevermind, just trying to pass some time ;D

    [Blocked Image: http://v091259.dd2110.kasserver.com/model_pics/wip/thewall/lore_render2.jpg]

  • von*ferret
    • December 4, 2005 at 10:00 PM
    • #171

    looks nice!

    in your material library make a new material. Set it to Shadow/Matte and apply that to your ground plane when you render it. It'll make no horizon lines or anything so the render looks a little better. Did you add any shadows to the actual texture? Or is it just texture mapped and you applied a generic texture to it?

  • Acumen
    • December 4, 2005 at 10:07 PM
    • #172

    hehe thanks for the tip with the material

    i didn't paint some fake shadows on it, to be honest. did that on the last models and found it's pretty time consuming for a noob like me ^^

    So as i just searched for 1-2 hours of time wasting activity i left that out this time

    i did highlight the edges, though, which isn't too visible on the render but i wish i could get this render to texture in max to work (but it always crashes when i try to use it) so i could fiddle a bit with that, though it should look better handpainted, in the end

    im pretty lazy, obviously

  • von*ferret
    • December 4, 2005 at 11:31 PM
    • #173

    youcould try to bake the texture?

  • Acumen
    • December 4, 2005 at 11:49 PM
    • #174

    well like i said that max feature (=render to texture) won't quite work out for me - always crashes when i try to use it

  • von*ferret
    • December 5, 2005 at 12:25 AM
    • #175

    try using 0 for the shortcut, dunno if that'll help. Does it crash when you open the dialogue or when you try to actualy render it out. If it is when you're actualy rendering it out you might have missed an option, if it crashes when you try to open the dialogue program i'd try the shortcut and window key and if that doesn't help reinstall.

    what ver?

  • Acumen
    • December 5, 2005 at 5:48 AM
    • #176

    alright ill try that shortcut later on today

    it crashes when i open the dialogue (I've never seen it apart from the tutorials i was readin) im workin with max5. ill edit the result in here, once i tried

  • Orkan
    • December 5, 2005 at 5:48 PM
    • #177

    Hi Fabi

    I have the same problem in max5 as well. I thought its because Win98 on the board. What OS do you use?

  • NecrosiS
    • December 7, 2005 at 10:18 AM
    • #178

    Hi to all

    I'm acttually working on some quake 4 mapobject models and that's what i have got for this moment:

    highpoly

    [Blocked Image: http://img212.imageshack.us/img212/8755/highpoly6io.jpg]

    lowpoly

    [Blocked Image: http://img212.imageshack.us/img212/9720/lowpoly9uq.jpg]

    normalmaps

    [Blocked Image: http://img212.imageshack.us/img212/9735/normalmapy4ek.jpg]

    Its not much but soon i will have more

  • insta
    • December 7, 2005 at 11:09 AM
    • #179

    Wow, very nice.

  • Evert
    • December 7, 2005 at 11:49 AM
    • #180

    Looks cool~~

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