ginny that really is awesome, but it's not logical that the lichen is just as dense at the bottom than at the top. also, it goes from being really dense on the right to not even being there on the left. The model is great, though, that's a really nice polycount, too. What's it for?
The random model thread!
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Quote from ginsengavenger
look attached to the base? that's because they are, it's overgrown with lichen
http://tinyurl.com/agc88i got a little overexcited about it though hehe, i'll make another version with less and with some other fixes.[Blocked Image: http://junx.home.comcast.net/lantern1UVtex.jpg]
oh ok, I thought they were flowers. They sorta look like it

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Looks nice.
I would guess that´s the wireframe

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peris u nub.
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I agree with peri. Looking nice though
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heheh, those are wires yeah. mike-o asked for the UVs

the mirroring is definitely the iffiest part imo, but i honestly couldn't come up with a better way to UV it
i don't think it'll matter much to most players, we'll see. -
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it's cool, not much to comment on

how big is it meant to be ingame? scaling of the hatches might be a little odd if it's just a regular-sized room window. the tex you linked to, is that the actual skin file? it has odd dimensions.
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I always get fashinated of how good ppl are to model.
Or maybe it is me that like to look at models so much.
I havent seen anything else but good creativity and it pleases me

I have to post some aswell but its only stuff i made while learning and such and are not meant to be used by anyone not even myself.
Still i won't die from critism.
Allthough i allready knows most of the errors

That ashtrail btw i made from my own ashtrail at home.
[Blocked Image: http://home.c2i.net/berixon/model/First_Take.jpg]
This got really wired:
[Blocked Image: http://home.c2i.net/berixon/model/The_Graal.jpg]
Table with short legs:
[Blocked Image: http://home.c2i.net/berixon/model/Wall_Art5.jpg]
Wired ice:
[Blocked Image: http://home.c2i.net/berixon/model/Whisky_Glass.jpg]
Spellbinder.
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Quote from ginsengavenger
it's cool, not much to comment on
how big is it meant to be ingame? scaling of the hatches might be a little odd if it's just a regular-sized room window. the tex you linked to, is that the actual skin file? it has odd dimensions.no thats the origional window. i realized i did mine a bit to wide, but i changed it in the end to make it skinny

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Textured this for zazzl
[Blocked Image: http://img.photobucket.com/albums/v404/zona69/insdoorarch_wip4.jpg]
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thats one wobbily archway
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you would most likly put that on a wall, like an entrance way.

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Yeah general, it's supposed to be placed like that

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still looks wobbily

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something I whipped out, i'll texture it tommorow. First maya model. Next up a helicopter and soldier.
[Blocked Image: http://www.thevon.net/chaingun.jpg]
ps. its a sci-fi gun, not supposed to be weighted properly or realistic.
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Minos, that's nice, looks stretched on the sides tho.
Nice one ferret~.
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Mino i really like the look of that. the stretching won't be a problem when those sides are buried in a wall

how do you like maya, ferret?
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Very nice Fetter!

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The skin I'm working on for this gun, a WIP obviously.
[Blocked Image: http://www.thevon.net/Gun1_UVW.jpg]
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