1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • +Rusty+
    • February 7, 2019 at 4:30 PM
    • #5,501

    Doodely-Doodle

  • Interfearance
    • February 20, 2019 at 11:46 PM
    • #5,502
    Quote from jeplmr

    On 1/3/2019 at 2:35 PM, jeplmr said: I didn't finish the label, but I recreated a pill bottle that was sitting on my desk. Modeled with blender, textured with GIMP.

    [Blocked Image: https://pbs.twimg.com/media/Dufkr82UwAALIjI.jpg:large]

    I have a strange feeling that whatever you are doing is working. But I can't identify it!

  • ItzOmega
    • February 26, 2019 at 9:36 AM
    • #5,503

    Some photogrammetry I have been testing lately

  • +Rusty+
    • February 28, 2019 at 1:56 AM
    • #5,504

    Played S.T.A.L.K.E.R for the first time and got inspired to get creative, so heres some early wippity-wips (still more work to be done + ignored the floating geo)

  • +Rusty+
    • March 4, 2019 at 5:35 PM
    • #5,505

  • ItzOmega
    • April 11, 2019 at 8:13 PM
    • #5,506

    Some face photogrammetry I have done lately. Rendered in Real time on UE4.

    You can see more here! https://www.artstation.com/artwork/A92kQV

  • Sigma
    • April 20, 2019 at 3:28 PM
    • #5,507

    [Blocked Image: https://media.discordapp.net/attachments/484800896807469057/568922500206166027/unknown.png?width=1156&height=559]


    When splines break causing your bridge to break. :/

  • Sigma
    • May 4, 2019 at 2:03 AM
    • #5,508

    Took a break from the bridge and hopped back onto the vfx work for this scene. Made a new, smaller scene so that I can work, refine, and compare versions of the effects (namely the waterfalls with light shafts and mist and fire work).


  • ItzOmega
    • May 15, 2019 at 11:46 AM
    • #5,509

    Laser gun for our VR game

    [Blocked Image: https://lh6.googleusercontent.com/okWny1oXb6-Mv2jPq4eeZil5SLPRVeBHim1_1Ip8rYoTSNB0vW3mf56BggxO4cUdva_oJtzSdbEGzraUYug4N6weuxMtY5U-hTwVztXn-dwMsot8HuYgjc2QU8qbHHfLYUaoSagw]

    [Blocked Image: https://lh5.googleusercontent.com/50yPmNLxOHn6bGjECEhIRI7WHt7whJybgrSahrWN6crK7hGDxTucFhNqU8dSczc6po-PxLaKEMD-gk3fHOCeBX-LgPY7lFOjR3Lpmg7CANER4Cs96ACp3blv7wwB9dDnhj1_QbYa]

    [Blocked Image: https://lh6.googleusercontent.com/eVex26st1IBvs4rRDyxfp79MldLduR3y1HWTCmq0jee8NnXiRQ-T3WYOkzfDAzO1XAYnU9fgcjA7MbucFcRPpoK_oKigBkJbllPEeJcJ-V0wDTW6EI4KoTJw8MTDCeXFv5OU2XLd]

  • Lefty
    • July 2, 2019 at 12:47 AM
    • #5,510

    Some Chinese lanterns for a csgo map

    The content cannot be displayed because it is no longer available.

    The content cannot be displayed because it is no longer available.

  • Freaky_Banana
    • July 2, 2019 at 5:26 PM
    • #5,511
    Quote from Lefty

    16 hours ago, Lefty said: Some Chinese lanterns for a csgo map

    The content cannot be displayed because it is no longer available.

    The content cannot be displayed because it is no longer available.

    I ... love them ;) . Maybe a bit low poly though? Especially on the smaller ones the edges are very noticeable! So if they are meant to go inside the playable area, I feel like they might need a few more polys :) .

  • That50'sGuy
    • July 18, 2019 at 11:43 PM
    • #5,512

    Well it ain't much, but here's 2 models I made for my contest entry map.

    They are nice and high poly too! So at least they'll be future-proof for a long time :)

    The content cannot be displayed because it is no longer available.

  • That50'sGuy
    • July 29, 2019 at 5:15 PM
    • #5,513

    So I challenged myself to make as many models as I could in 3 days, and these were the results.

    From left to right: Grate panel - Paint can - Bleached wooden plank - Outdoor light - Modern coffee table - Clock - Solar panel - Fire hose box - Small wall vent - Barrel.

    All of them (Except the solar panel) can be colorized to be any color you wish.

    I made them for a map my little brother says he wants to make, so this is a start :)

    The content cannot be displayed because it is no longer available.

  • Christian William
    • August 1, 2019 at 3:56 AM
    • #5,514

    Little project that I'm working on in my spare time.

    [Blocked Image: https://media.giphy.com/media/mCyAs4TNKB5yvuYvG4/giphy.gif]

    Training my LowPoly Skills.

  • WD
    • August 1, 2019 at 3:41 PM
    • #5,515
    Quote from Christian William

    11 hours ago, Christian William said: Little project that I'm working on in my spare time.

    [Blocked Image: https://media.giphy.com/media/mCyAs4TNKB5yvuYvG4/giphy.gif]

    Training my LowPoly Skills.

    Could you present your model some more? I can see only about 30% of it because of the picture angle and blur.

  • MikeGon
    • August 2, 2019 at 11:28 PM
    • #5,516
    Quote from +Rusty+

    On 9/1/2018 at 5:58 PM, +Rusty+ said: Little workflow exercise with a simple prop also some substance painter (Iray) renders (rarley use the built in render)

    Cool stuff @+Rusty+!!

    I would say be careful about resolution vs object size here, this is a minuscule object so having a lot of geo/big texture on it would probably not be ideal in most games, unless it's for a cutscene...

    Although if it's just for practice then never mind! ?

  • Sigma
    • August 14, 2019 at 7:13 PM
    • #5,517

    After working on my cave scene so much, I decided a few months ago to parry away from environment art permanently, and instead have chosen the VFX route. Below are a couple I have worked through. I am on the fast track for learning Houdini as well.

    [Blocked Image: https://cdnb.artstation.com/p/assets/images/images/018/716/441/original/john-emerson-john-emerson-waterfall-emerson.gif?1560433256]

    [Blocked Image: https://cdna.artstation.com/p/assets/images/images/019/486/322/original/john-emerson-fire-tutorial-result-emerson-opt.gif?1563726839]

  • enemy
    • September 3, 2019 at 8:54 AM
    • #5,518

    Hello guys. I got wrong shadows on model. What is problem in it?

  • ItzOmega
    • September 7, 2019 at 7:15 PM
    • #5,519

    WIP! Still playing with colors/ alphas. Need to fix these bad reflections tho ?

    [Blocked Image: https://lh3.googleusercontent.com/gIacVvSVeXLeg-fG_byoqfz0M3-1LXhGn94ZU7FUqm3h7p2ALAnFGXmlU0ywvoW8O5DbajYHvOnyu34MUhhV8OidOQFsUMJoQuNsCTuYzGeFM0HaIVKrnHicTosbLXrUJdcGHcI4]

  • PogoP
    • September 10, 2019 at 5:01 PM
    • #5,520

    Learning Blender in my spare time. Really cool piece of software with a bunch of weird quirks. Still, gonna hopefully make all my personal stuff in Blender from now on.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  2. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  3. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  4. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™