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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • Corvus
    • December 18, 2017 at 3:03 PM
    • #5,461
    Quote from jakuza

    42 minutes ago, jakuza said: Some new stuff for kaizen:



    I tried doing some fancy displacement with the sakura tree, but ended up with these nasty seams cos I don't know what I'm doing


    ItzOmega Love the shapes but I'd take the noise in your rust way way down to start, and I don't know if it's the lighting setup but I think a warmer color scheme would complement the cartoonish geometry a little better.

    Display More

    Looks really well modeled, good job! But i think it looks very cartoony for the csgo's style. The tree trunk texture especially

  • NikiOo
    • January 10, 2018 at 10:16 PM
    • #5,462

    My first full Zbrush character [W.I.P.]:

    The content cannot be displayed because it is no longer available. It's a stylized Astronaut guy. Still haven't decided what I'm gonna use it for.

    Damn I love ZBrush.

  • Vorontsov
    • January 11, 2018 at 9:07 PM
    • #5,463

    I just finished my latest concept-project!

    [Blocked Image: https://cdnb.artstation.com/p/assets/images/images/008/854/363/large/gregori-vorontsov-drone-01.jpg?1515704209]

    [Blocked Image: https://cdna.artstation.com/p/assets/images/images/008/854/356/large/gregori-vorontsov-drone-03.jpg?1515704042]

  • ItzOmega
    • January 15, 2018 at 8:09 PM
    • #5,464

    My first zBrush model. Still learning!

  • Vorontsov
    • January 16, 2018 at 10:30 PM
    • #5,465

    Hey guys, a week later and I just finished my latest piece, very happy with this one. Check it out!

    Some details: built and rendered in Modo, completed in a week, texturing is a mix of Substance Painter and native Modo work. Geometry is light weight, boolean'd a lot, making heavy use of the rounded edge shader.

    Artstation link w/ more images.

    [Blocked Image: https://i.imgur.com/Qjc2eCt.jpg]

  • Vorontsov
    • January 22, 2018 at 11:24 PM
    • #5,466

    As DJ Khaled would say, another one. No brakes on this train. More images on artstation

    [Blocked Image: https://i.imgur.com/IrYYZVp.jpg]

  • ItzOmega
    • January 23, 2018 at 11:01 PM
    • #5,467

    Two quick models we did in class to get more experience in zBrush and Substance Painter.

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  • Vorontsov
    • January 29, 2018 at 11:42 PM
    • #5,468

    Did an original concept to work on my lack of creative skills

    Artstation

    [Blocked Image: https://i.imgur.com/Vo6MZNq.jpg]

  • Vorontsov
    • February 8, 2018 at 8:32 PM
    • #5,469

    Just finished my Mars Rover that perhaps some of you seen in #creative

    https://www.artstation.com/artwork/4KaxY it has a sketchfab viewer if you are interested

    [Blocked Image: https://cdna.artstation.com/p/assets/images/images/009/287/094/large/gregori-vorontsov-rover-01.jpg?1518120786]

  • leplubodeslapin
    • February 8, 2018 at 9:11 PM
    • #5,470

    @Vorontsov It's looking pretty nice, but i'm a bit surprised with the design of it.

    Usually, I believe the 6 wheels are here for a clever solution of some sort of suspension that works like this :

    [Blocked Image: https://i.imgur.com/IWDhWqA.png]

    [Blocked Image: https://i.imgur.com/vDoXfCW.png]

    it doesn't need any spring or anything and sort of auto-balance itself and can adapt to almost any terrain.

    So it seems a bit weird to see the 6 wheels on your model being directly attached to the chassis.

    Anyway, it still looks pretty nice and fits with your other recent models. Are you working on some game or something ?

  • Vorontsov
    • February 8, 2018 at 9:31 PM
    • #5,471

    @leplubodeslapinThank you! I'm not very experienced with logically designing mechanisms (probably obvious) but I tried to follow the concept as close as possible in regards to modelling it. Nope, no game yet, just working on my portfolio day by day. :)

  • ItzOmega
    • February 11, 2018 at 11:38 PM
    • #5,472

    Realistic head I'm doing on zBrush as part of a complete character (The first realistic head I have ever done actually). Still needs a lot of work!

  • ItzOmega
    • February 16, 2018 at 7:59 PM
    • #5,473

    Again :D

    Quick pistol model I have made to practise with. More photos on my Artstation: https://www.artstation.com/artwork/66Va0


  • Sigma
    • March 12, 2018 at 6:58 PM
    • #5,474

    [Blocked Image: https://i.imgur.com/RK9c4A8.png]

    [Blocked Image: https://i.imgur.com/QpoUtu6.png]

    [Blocked Image: https://cdnb.artstation.com/p/media_assets/images/images/000/203/011/medium/Receiver.jpg?1520864722]


    Working on a fully working (with internals) 1847 Colt paddington style revolver. Currently going through and fixing the major areas where mistakes were made before moving onto all the internals (which are far easier... mostly screws/springs). Booleans are my friend! :

  • ItzOmega
    • March 20, 2018 at 1:22 PM
    • #5,475

    More on my Artstation: https://www.artstation.com/artwork/BNXe8

    Still learning! Any critics are welcome.


  • fewseb
    • March 22, 2018 at 4:06 AM
    • #5,476

    Im currently working on a firetruck for an work in progress CSGO map, the fire truck itself is being modeled using basic geometry and will eventually be converted into a prop using propper.

    I think it has turned out well for being made in a just the editor


    In game

    In editor

  • GrillusRetardus
    • March 23, 2018 at 12:03 PM
    • #5,477
    Quote from fewseb

    On 22/03/2018 at 5:06 AM, fewseb said: will eventually be converted into a prop using propper.

    Uhm.. I'm not sure that's the best way of creating models.

    Have you considered downloading and learning blender?

  • fewseb
    • March 23, 2018 at 8:46 PM
    • #5,478
    Quote from GrillusRetardus

    8 hours ago, GrillusRetardus said: Uhm.. I'm not sure that's the best way of creating models.

    Have you considered downloading and learning blender?

    Yeah, I just thought it would be fun to try and make a convincing model with only editor tools, I know you can get way more detailed with real software, but this is more of a fun challenge for myself.

  • ItzOmega
    • March 28, 2018 at 8:06 PM
    • #5,479

    Sooo I have made the CS:GO bomb in honor to this amazing game! It took me one day to do everything. Hope you like it.

    You can find more photos on my Artstation: https://www.artstation.com/artwork/RxZAD


  • ItzOmega
    • April 22, 2018 at 10:14 PM
    • #5,480

    https://www.artstation.com/artwork/Z41LZ


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