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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • cashed
    • April 12, 2017 at 6:40 PM
    • #5,421

    @grapen I cant unsee these lines

    [Blocked Image: http://i.imgur.com/1ChOXST.png]

  • grapen
    • April 12, 2017 at 7:58 PM
    • #5,422
    Quote from cashed

    1 hour ago, cashed said: @grapen I cant unsee these lines

    [Blocked Image: http://i.imgur.com/1ChOXST.png]

    Hehe yeah I know, open source algorithms ;) will go in and fix them by hand tonight!


    Edit: while doing this I noticed two stray verts had found their way into my reference branch, jacking up the total tri count by 33%. Crisis averted. All is well that ends well.

    The content cannot be displayed because it is no longer available.

  • Thewhaleman
    • April 16, 2017 at 10:58 PM
    • #5,423

    [Blocked Image: http://i.imgur.com/jztrnFd.jpg]

    [Blocked Image: http://i.imgur.com/GDHIBun.jpg]

    IT WORKS! Sorta....I might make the scoreboard work, but it seems like a nightmare that can easily sink a lot of time into and get me no where...

  • Dillonbarba
    • April 20, 2017 at 7:02 PM
    • #5,424

    oh please tell me there are chicken sound effects when shot.

  • grapen
    • April 25, 2017 at 2:16 PM
    • #5,425

    More random stuff. Patinated copper downpipe with faux gold trim.

    The content cannot be displayed because it is no longer available.

  • Thewhaleman
    • April 29, 2017 at 1:44 PM
    • #5,426

    Keeping busy...(Might tweak the rocket ship, add some wear to that red paint..)

    [Blocked Image: http://i.imgur.com/h1SdZqr.png]

    [Blocked Image: http://i.imgur.com/UwyLBl9.png][Blocked Image: http://i.imgur.com/Sstp4NQ.png][Blocked Image: http://i.imgur.com/3HowU7W.png][Blocked Image: http://i.imgur.com/K9OWWm7.png]

    [Blocked Image: http://i.imgur.com/Vw4EUhV.png]

  • The Horse Strangler
    • April 30, 2017 at 2:43 AM
    • #5,427

    Some old work from junction, and also some new stuff:

  • PogoP
    • May 1, 2017 at 3:25 AM
    • #5,428

    Cool stuff, is that for a Source map or what? I have no idea what Junction is :P

    Carrying on with that random space shiz I was doing a few months back. Wanted to get back into hard surface in preparation for getting back to making lots more art soon. Made a Spacex inspired manned capsule/lander thing. Just a quick Marmoset render, I want to make a proper environment for this thing to set in. Need to do another pass on the decals too, they're a bit all over the place.

    [Blocked Image: https://www.dropbox.com/s/mhzuyjsv7ongk04/lander_01_a.png?raw=1]

    [Blocked Image: https://www.dropbox.com/s/cm4qegp3kbsrcwf/lander_01_c.png?raw=1]

    [Blocked Image: https://www.dropbox.com/s/v4clj0a7hteyf6o/lander_01_b.png?raw=1]

    [Blocked Image: https://www.dropbox.com/s/qov8jnpze3n5eam/lander_01_d.png?raw=1]

  • blackdog
    • May 1, 2017 at 8:54 AM
    • #5,429

    Isn't/wasn't junction a studio?

    coll stuff anyway!

  • Squad
    • May 1, 2017 at 9:19 AM
    • #5,430
    Quote from blackdog

    24 minutes ago, blackdog said: Isn't/wasn't junction a studio?

    coll stuff anyway!

    de_junction ;)

  • grapen
    • May 22, 2017 at 9:34 PM
    • #5,431

    The past few days I've been diving deeper into the dark, undocumented waters of Blender, to find a workflow that allows me to quickly whip up various trees. I'm pretty happy with the refinement I've made (right side), though I could possibly ramp up the tri count a bit in the lower pruned parts of it.

    The content cannot be displayed because it is no longer available.

  • Rad
    • May 22, 2017 at 10:10 PM
    • #5,432

    What is the best software for CS:GO modelling i havent worked much in 3D modelling softwares so i am quite begginer?

  • PogoP
    • May 22, 2017 at 11:20 PM
    • #5,433
    Quote from grapen

    1 hour ago, grapen said: The past few days I've been diving deeper into the dark, undocumented waters of Blender, to find a workflow that allows me to quickly whip up various trees. I'm pretty happy with the refinement I've made (right side), though I could possibly ramp up the tri count a bit in the lower pruned parts of it.

    The content cannot be displayed because it is no longer available.

    Nice man! The cards ont he right tree look a little odd though. Have you tried averaging the normals across the mesh?

  • grapen
    • May 23, 2017 at 6:27 AM
    • #5,434
    Quote from PogoP

    7 hours ago, PogoP said: Nice man! The cards ont he right tree look a little odd though. Have you tried averaging the normals across the mesh?

    Yep, the leaf normals are perfectly dome shaped, so I don't think it's that. I softened the diffuse a bit and that helped, though subtletly. I'm thinking it might be that it's just very low poly, or the fact that it's source lighting (it's easier to blame something else :D)

    The content cannot be displayed because it is no longer available.

  • grapen
    • May 23, 2017 at 9:57 AM
    • #5,435
    Quote from RAD

    11 hours ago, RAD said: What is the best software for CS:GO modelling i havent worked much in 3D modelling softwares so i am quite begginer?

    There's really no best software, any of the big brands work, they're just tools. What really matters is the skill of the artist. Premium packages like Maya and Max have the advantage of being popular in an already niche hobby/profession, which means more documentation. Blender on the other hand is free.

  • Corvus
    • May 31, 2017 at 3:31 AM
    • #5,436

    Flowers

  • 2REK
    • June 4, 2017 at 11:47 PM
    • #5,437

    So some time ago i started modelling weapon. Thought it would be composed only of some scrap elements (metal rods, some pipes etc.) Didn't rly have time to finish modelling or texturing.

    [Blocked Image: http://i.imgur.com/tLyGHdD.jpg][Blocked Image: http://i.imgur.com/tWJ2RdO.jpg]

  • grapen
    • June 22, 2017 at 10:56 PM
    • #5,438

    Still working on details for Scepter.. I'm kind of dragging it out at this point. Soon(TM). Here's some handpainted stuff.

    [Blocked Image: http://i.imgur.com/HNrgpoZ.jpg]

  • grapen
    • June 25, 2017 at 8:23 PM
    • #5,439

    Another one. Probably my best speedpainting yet.

    [Blocked Image: http://i.imgur.com/U1JCcDn.jpg]

  • Sigma
    • August 28, 2017 at 7:37 PM
    • #5,440

    Havn't posted in a while. Just working on a nice ol Mk. 2 Fragmentation Grenade. Next step is some minor cleanup, baking (below is not a bake), then texturing, then rigging. Don't know what else to do with it - no project in mind.

    [Blocked Image: http://i.imgur.com/rA1RKce.png] [Blocked Image: http://i.imgur.com/oeyw2Tj.png]

    [Blocked Image: http://i.imgur.com/GpyZAmr.jpg]

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