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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • PogoP
    • April 6, 2016 at 2:44 AM
    • #5,281

    That looks ace dude. Never tried Blender. How did you create the interesting patterning? Do they have an equivalent of splines?

    Here's a gun model I've been working on recently just for fun.

    [Blocked Image: https://cdn3.artstation.com/p/assets/image….jpg?1459905136]

    [Blocked Image: https://cdn0.artstation.com/p/assets/image….jpg?1459905152]

    More images on my Artstation:

    https://www.artstation.com/artwork/rWVnO

  • Steppenwolf
    • April 6, 2016 at 1:11 PM
    • #5,282
    Quote from PogoP

    10 hours ago, PogoP said: That looks ace dude. Never tried Blender. How did you create the interesting patterning? Do they have an equivalent of splines?

    Yes Blender has splines but i used a different method that i found to be much more suitable for modeling this type of ornaments from ref. Which is also the reason why i learn Blender. This technique doesn't work in max or at least it would be much more cumbersome. Basicly in Blender you can create polystrips like for retopo that have depth and curvature to them but you can do it mid air easily which i'm using for the outer shapes and edge flow and then you have some very powerful scripts to fill in and create polies which are context sensitive and all use the same keyboard shortcut.

    Here is a video demonstrating the technique:

    External Content www.youtube.com
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    Blender also has another alternative/extension to splines which is some next level shit called bsurfaces:

  • Pampers
    • April 9, 2016 at 8:06 PM
    • #5,283

    A combination of different tests in UE4 that ended in a little scene

    [Blocked Image: http://andschei.net/ue4/scenes/09.04.01.jpg]

  • Sigma
    • April 18, 2016 at 6:02 AM
    • #5,284

    Working on this little lady this weekend. Got the high poly almost complete. Needs new screws, a couple of changes, and forward sights.

    Rey's Blaster - Star Wars: The Force Awakens


    [Blocked Image: http://i.imgur.com/mbwAWSG.png]

  • CubeEON
    • April 21, 2016 at 9:15 PM
    • #5,285
    Quote from paranoidMonkey

    On 4.2.2016 at 2:26 AM, paranoidMonkey said: Great Stuff people. PenE you rock man!

    Here is some stuff I've been working on lately, it's a building for an upcoming game.

    [Blocked Image: http://i.imgur.com/BkGnQem.jpg]

    [Blocked Image: http://i.imgur.com/Km87YeB.jpg]

    [Blocked Image: http://i.imgur.com/uvxbcow.jpg][Blocked Image: http://i.imgur.com/KCQ1EWX.jpg]

    Keep it coming folks!

    Display More

    wow, that really looks amazing. there has to be a serious amount of time in there =) keep up that work

  • major.quin_n
    • May 20, 2016 at 1:57 AM
    • #5,286

    I'm attempting to make a modular system for my CS:GO map and I have finished the actual model, but not texturing yet. I'm looking for feedback on it, if you have any advice I would appreciate it greatly. I am using this for reference: http://imgur.com/a/6Te6B

  • Harry Godden
    • May 31, 2016 at 3:27 PM
    • #5,287

    [Blocked Image: http://i.imgur.com/a7gdt5J.png]

    [Blocked Image: http://i.imgur.com/tCfkHzy.png]

    Ive been sculpting ^^, tell me what you guys think, I still want to add some more details before it gets finished

    On Sketchfab

  • 'RZL
    • June 1, 2016 at 8:07 AM
    • #5,288
    Quote from Terri

    16 hours ago, Terri said: [Blocked Image: http://i.imgur.com/tCfkHzy.png]

    [Blocked Image: http://i1.kym-cdn.com/photos/images/original/000/632/652/6ca.jpg]

    (her eyes are weird)

  • Harry Godden
    • June 1, 2016 at 8:31 AM
    • #5,289
    Quote

    5 hours ago, 'RZL said: Spoiler [Blocked Image: http://i1.kym-cdn.com/photos/images/original/000/632/652/6ca.jpg]

    (her eyes are weird)

    haha yes, messed around in substance and I think they look fine now:

    //Edit, so apparently it was still a bit ayy lmao, so I tried adjusting the face even more and baking in higher resolution + toning down the red drips

    I want to make the jaw a bit more defined still and make the feet better, but this will do for now ^^. Thanks everyone who gave feedback on this small model

    [Blocked Image: http://i.imgur.com/pGh020P.png]

    [Blocked Image: http://i.imgur.com/ODEYN7V.png]

  • Guest
    • June 5, 2016 at 12:30 AM
    • #5,290

    [Blocked Image: http://i.imgur.com/o7oxj1J.jpg]


    Made my first ever 3D Model today for Ridge. Thanks to @Bevielis for helping me model / texture / export everything, +15 Mapcore points to him.

  • xzi
    • June 7, 2016 at 12:42 AM
    • #5,291

    [Blocked Image: http://i.imgur.com/eX5vhvw.png] Made this low-poly Arcade Machine over the weekend. I'm still very new to modeling and what's mostly kept me away is texturing anything, but I managed to do this without tutorials so yay.Also posted it on Sketchfab so you can get a better look if you want.

  • kinggambit
    • June 10, 2016 at 12:13 PM
    • #5,292

    Made a low poly f1 car for csgo. Anyone know why $blendtintbybasealpha 1 leaves the tints desaturated? (sedans are from Valve's hr_nuke for comparison)

    [Blocked Image: http://i.imgur.com/spxGf5V.jpg]

  • JSadones
    • June 10, 2016 at 6:46 PM
    • #5,293

    [Blocked Image: http://i.imgur.com/4T8PCfI.png]

    Taking a break from mapping and trying to focus on learning modelling/texturing.

    Gone a long way, if you see what I made a few months ago.... Going to try to make a high poly and bake it on a low poly tomorrow.

    Spoiler [Blocked Image: http://images.akamai.steamusercontent.com/ugc/383162706797845841/1FC2C92DC00245447732D3D410A01A2CD1804045/]

  • Shibou
    • June 10, 2016 at 7:13 PM
    • #5,294
    Quote from JSadones

    25 minutes ago, JSadones said: [Blocked Image: http://i.imgur.com/4T8PCfI.png]

    Taking a break from mapping and trying to focus on learning modelling/texturing.

    Gone a long way, if you see what I made a few months ago.... Going to try to make a high poly and bake it on a low poly tomorrow.

    http://# Reveal hidden contents [Blocked Image: http://images.akamai.steamusercontent.com/ugc/3831627067…A01A2CD1804045/]

    i like the chair. This crate apears a bit ... huge :D

  • tomm
    • June 20, 2016 at 2:31 PM
    • #5,295

    Made this cute cuban truck for havana

    [Blocked Image: https://trello-attachments.s3.amazonaws.com/5752ed670d83bc11120fc5ec/1043x623/14eab92c3fd9eefb622c06e868665782/Wi7DENw.png]

    also on sketchfab

  • Shibou
    • June 20, 2016 at 4:27 PM
    • #5,296

    I like this truck, yet its a bit too glossy. In a havana I'd expect it to be a bit more dirty and rusty...

  • tomm
    • June 21, 2016 at 1:41 AM
    • #5,297
    Quote from Shibou

    9 hours ago, Shibou said: I like this truck, yet its a bit too glossy. In a havana I'd expect it to be a bit more dirty and rusty...

    Well these trucks are usually well taken care of judging by the pics you can find.

    but I do agree, it's too perfect in some places and some rust wouldn't hurt.

  • etn
    • July 6, 2016 at 3:50 PM
    • #5,298

    Hi, is there a tutorial for modeling for csgo? I am quite new to modeling and I would like to get into it.

  • El_Exodus
    • July 6, 2016 at 4:03 PM
    • #5,299
    Quote from ElectroStatic

    12 minutes ago, ElectroStatic said: Hi, is there a tutorial for modeling for csgo? I am quite new to modeling and I would like to get into it.

  • Vorontsov
    • July 6, 2016 at 4:04 PM
    • #5,300

    @ElectroStatic I edited my signature just for this occasion, shameless plug incoming.

    Should be a fun read for you but I say this to all cheeky scrubs, don't focus so much on modeling for a specific game / engine but focus on learning and optimizing your models.

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