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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • Seldoon182
    • February 27, 2015 at 7:18 AM
    • #5,141

    At my time. Models were textured and implanted IG.

  • PogoP
    • March 2, 2015 at 1:38 AM
    • #5,142

    Working on a vehicle in my spare time. This is a space plane I kinda mashed together from various concepts, real space planes, and a few ideas I had floating around in my head. Never done a vehicle before, this is really good fun and it's a real challenge having to think about how everything fits together! This is just the high poly so far. It was only meant to be a small Substance Designer test but now that I'm using SD more at work, I just thought I'd go into more detail on this


    Thinking further ahead, I may create an entire environment for this to sit in. I've been playing a lot of Space Engine, and I really need to practice my organic modelling/texturing more, so I may put this on a runway on some terraformed planet somewhere with a cool little sci-fi vista in the background! Should be good fun.


    [Blocked Image: https://dl.dropboxusercontent.com/u/7557268/Interstellar/Screens/rocket_01.jpg]

  • esspho
    • March 2, 2015 at 2:54 AM
    • #5,143
    Quote from PogoP

    Working on a vehicle in my spare time. This is a space plane I kinda mashed together from various concepts, real space planes, and a few ideas I had floating around in my head. Never done a vehicle before, this is really good fun and it's a real challenge having to think about how everything fits together! This is just the high poly so far. It was only meant to be a small Substance Designer test but now that I'm using SD more at work, I just thought I'd go into more detail on this


    Thinking further ahead, I may create an entire environment for this to sit in. I've been playing a lot of Space Engine, and I really need to practice my organic modelling/texturing more, so I may put this on a runway on some terraformed planet somewhere with a cool little sci-fi vista in the background! Should be good fun.


    [Blocked Image: https://dl.dropboxusercontent.com/u/7557268/Interstellar/Screens/rocket_01.jpg]

    Sounds awesome. Can't wait to see.

  • kanine01
    • March 3, 2015 at 10:55 AM
    • #5,144
    Quote from PogoP

    Working on a vehicle in my spare time. This is a space plane I kinda mashed together from various concepts, real space planes, and a few ideas I had floating around in my head. Never done a vehicle before, this is really good fun and it's a real challenge having to think about how everything fits together! This is just the high poly so far. It was only meant to be a small Substance Designer test but now that I'm using SD more at work, I just thought I'd go into more detail on this


    Thinking further ahead, I may create an entire environment for this to sit in. I've been playing a lot of Space Engine, and I really need to practice my organic modelling/texturing more, so I may put this on a runway on some terraformed planet somewhere with a cool little sci-fi vista in the background! Should be good fun.


    you should release this separately for kerbal space program lol

  • Sigma
    • March 3, 2015 at 5:38 PM
    • #5,145

    Did you watch Armageddon again?


    [Blocked Image: http://www.fantastic-plastic.com/X-71Main.jpg]


    Seriously though, awesome as always work. Loving it.

  • kanine01
    • March 6, 2015 at 6:13 AM
    • #5,146

    [Blocked Image: http://puu.sh/govfY/32946e21a3.png]


    baked an arquebus

  • Single
    • March 12, 2015 at 6:05 AM
    • #5,147

    Made a HURG Microsystem PC set up. The textures are are fairly low res, and all together the set has about 600 polys, but it gets the job done.


    [Blocked Image: http://i.imgur.com/1hgTzWY.jpg]


    [Blocked Image: http://i.imgur.com/O9SlPQG.jpg]

  • Single
    • March 12, 2015 at 11:12 PM
    • #5,148

    I've made the above Hurg computer set publicly available. You can download them from here: https://drive.google.com/folderview?id=…TDA&usp=sharing EDIT: googledrive.com/host/0B2Tk-H5Q5d3Ydk5aems4bWNNa1k/pages/downloads.html EDIT EDIT: http://www.levitegg.com/pages/downloads.html


    Installations are included, as is a mockup ad that I made (which you can also see here). If you release work containing the models, attribution would be nice.

  • kanine01
    • March 13, 2015 at 7:51 AM
    • #5,149

    [Blocked Image: http://puu.sh/gydbX/20bf8f4e86.png]


    wip

  • RedYager
    • March 13, 2015 at 11:54 PM
    • #5,150

    I really love your work kanine, I recall seeing the first weapons/swords you posted here and you've improved so much

  • kanine01
    • March 14, 2015 at 10:40 AM
    • #5,151

    Oh thx ^^

  • kanine01
    • March 16, 2015 at 6:56 AM
    • #5,152

    [Blocked Image: http://puu.sh/gCpGZ/358a1a5587.PNG]


    20 minute ~barrel~

  • Fuzyhead
    • March 16, 2015 at 7:52 AM
    • #5,153

    Made a rough image with some feedback.

    What happened out of the last pistol you posted earlier?

  • GalvanizerPrime
    • March 21, 2015 at 3:13 PM
    • #5,154
    Quote from D3ads

    post flats plz

    Were you talking about maps? I don't hear them called flats too often.

    [Blocked Image: http://danielgalvan3d.com/Assets/LSV%20Maps.jpg]

  • kanine01
    • March 25, 2015 at 8:44 AM
    • #5,155

    [Blocked Image: http://puu.sh/gOM0y/b48cf69c60.png] Made a barrel just now

  • Fuzyhead
    • March 31, 2015 at 5:10 PM
    • #5,156

    I really lost my motivation in making 3d stuff after working - only things I got done during the last 1-2 months were the lowpoly and the bake...


    [Blocked Image: http://mathiswidrat.com/images/compact_sniper/Weapon_Compact_Sniper_03.jpg]

  • AyzOn
    • March 31, 2015 at 5:24 PM
    • #5,157
    Quote

    I really lost my motivation in making 3d stuff after working - only things I got done during the last 1-2 months were the lowpoly and the bake...

    Yea, I have the same issue. I occasionally have some contract work which forces me to do stuff at home, but otherwise I get not much done anymore. Didn't expect it to be so difficult.


    Sexy Rifle though, but I think there are some parts that are weirdly shaded. The front part of the Iron sights or that thing at the side of the scope for example.

    Is it based on a concept?

  • kanine01
    • April 1, 2015 at 6:40 AM
    • #5,158

    [Blocked Image: http://puu.sh/gXjmB/f814dc64bd.PNG] I was reading about WWI trench warfare so I made a handy dandy trench knife speed-model. (Took around 45 minutes.)

  • Fuzyhead
    • April 1, 2015 at 7:57 AM
    • #5,159
    Quote from AyzOn

    Sexy Rifle though, but I think there are some parts that are weirdly shaded. The front part of the Iron sights or that thing at the side of the scope for example.

    Is it based on a concept?

    It is mainly (not entirely) based on this concept.

    And indeed, the part at the side of the scope looks strange... but I guess it is caused by some cage intersection since it was not baked with a exploded mesh yet. But thanks for the feedback, will take a closer look to those parts next time

  • leplubodeslapin
    • April 7, 2015 at 7:30 PM
    • #5,160

    I've been working on my first real baking from high-poly to low-poly since yesterday, and i'm really glad to see how clean it is !!!


    The high-poly model

    [Blocked Image: http://i.imgur.com/uHzMOqg.png]

    [Blocked Image: http://i.imgur.com/zr0L70J.png]


    The low-poly model :

    [Blocked Image: http://i.imgur.com/MtVNrn2.png]

    The normalmap and ao :

    [Blocked Image: http://i.imgur.com/SYiJYgg.png] [Blocked Image: http://i.imgur.com/DwNw9CW.png]


    Render ingame :

    [Blocked Image: http://i.imgur.com/UcJdWUI.jpg]


    I'm not really used to 3D modeling, i'm still learning so i'm really glad i made this !!

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