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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • psychickitten
    • November 23, 2014 at 7:03 AM
    • #5,101

    Working on a gamecube!

    Tons of fun so far. Looking forward to getting this finished. (just spent about half an hour fixing a pinching issue from an accidental weld though)


    [Blocked Image: https://www.dropbox.com/s/ffksejlvy5lzwq7/gamecubefrontclose.jpg?dl=1]


    [Blocked Image: https://www.dropbox.com/s/pxcguypy97k8ka1/gamecubefront.jpg?dl=1]


    [Blocked Image: https://www.dropbox.com/s/67i3gh6qxd5r7ag/gamecubeback.jpg?dl=1]

  • Pampers
    • November 23, 2014 at 4:16 PM
    • #5,102
    Quote from psychickitten

    [Blocked Image: https://www.dropbox.com/s/67i3gh6qxd5r7ag/gamecubeback.jpg?dl=1]

    looks like some sort of Hitler

  • Giovanni Bruno
    • November 23, 2014 at 5:35 PM
    • #5,103

    [Blocked Image: https://scontent-b-lga.xx.fbcdn.net/hphotos-xfp1/t31.0-8/10514223_679350305495763_1767642966513366188_o.jpg]

  • psychickitten
    • November 24, 2014 at 9:55 AM
    • #5,104

    Finished up the geometry on my Gamecube! It took me so long to figure out how to chamfer the sides...

    I'm probably gonna start texturing this. Any critiques are welcome though!


    [Blocked Image: https://www.dropbox.com/s/rvbag0swm7gcnd8/gamecubefrontnew.jpg?dl=1]

    [Blocked Image: https://www.dropbox.com/s/v8vko6nerfx26ib/gamecubebacknew.jpg?dl=1]

    [Blocked Image: https://www.dropbox.com/s/ggbt672bz85h40a/gamecubetopnew.jpg?dl=1]


    Bonus pic:

    [Blocked Image: https://www.dropbox.com/s/d601y882q9f71e6/2014-11-23%2023_46_39-Greenshot.png?dl=1]

  • Steppenwolf
    • November 24, 2014 at 1:52 PM
    • #5,105

    Chamfering? Learn to subdivide m8.

  • psychickitten
    • November 24, 2014 at 5:54 PM
    • #5,106
    Quote from Steppenwolf

    Chamfering? Learn to subdivide m8.


    Is subdividing different from turbosmooth?

    I don't know what it is lol.

  • Sigma
    • November 24, 2014 at 9:18 PM
    • #5,107
    Quote from psychickitten

    Is subdividing different from turbosmooth?

    I don't know what it is lol.


    No, they are the same thing (I think). Unfortunately other programs like Modo and ZBrush (Sculpting programs) have more intuitive versions of subdividing that allows you to target specific polygon amounts (and distributes them fairly evenly in comparison as well) whereas Max is just a straight subdivider of the pre-existing topology (density of the underlying mesh matters).

  • psychickitten
    • November 24, 2014 at 10:01 PM
    • #5,108
    Quote from Sigma

    No, they are the same thing (I think). Unfortunately other programs like Modo and ZBrush (Sculpting programs) have more intuitive versions of subdividing that allows you to target specific polygon amounts (and distributes them fairly evenly in comparison as well) whereas Max is just a straight subdivider of the pre-existing topology (density of the underlying mesh matters).

    Thanks dude.


    Update on my Gamecube! I've finished the geometry and textured it.

    I think it's about done now, aside from some texture adjustments.


    [Blocked Image: https://www.dropbox.com/s/jhiowxr41bnp8hc/gamecubetextureddiagonal.jpg?dl=1]


    [Blocked Image: https://www.dropbox.com/s/6jbqvp71s5ku6fl/gamecubetexturedback.jpg?dl=1]


    [Blocked Image: https://www.dropbox.com/s/ptoqlcptprf8uh3/gamecubetexturedfront.jpg?dl=1]

  • kanine01
    • November 25, 2014 at 5:24 AM
    • #5,109

    [Blocked Image: http://i.imgur.com/kD3dLW3.jpg] 45 minute speed model

  • leplubodeslapin
    • November 25, 2014 at 8:57 AM
    • #5,110

    Hello, this is my first post here (3D model section)

    I've started 2 days ago to make my first vehicle, i'm pretty happy with the beginning (i'm still a beginner at this, i'm more used to work with hammer).

    The original car :

    [Blocked Image: http://img110.xooimage.com/files/c/9/a/photo_big_citroen...9_3389_2-48be3f6.jpg]


    what i've done :

    [Blocked Image: http://img110.xooimage.com/files/a/5/1/sans-titre-48be3d8.png]

    [Blocked Image: http://img110.xooimage.com/files/4/9/5/sans-titre2-48be3da.png]

    [Blocked Image: http://img110.xooimage.com/files/2/3/b/sans-titre3-48be3dc.png]


    It's for my map cs_opera, i think it will bring a lot of 1970' in it (it is supposed to take place in 1974 or something like that). The DS was at that time the favorite car of brigands !

  • tomm
    • November 25, 2014 at 9:17 AM
    • #5,111
    Quote from leplubodeslapin

    Hello, this is my first post here (3D model section)

    I've started 2 days ago to make my first vehicle, i'm pretty happy with the beginning (i'm still a beginner at this, i'm more used to work with hammer).

    The original car :


    <pics>


    what i've done :


    <pics>


    It's for my map cs_opera, i think it will bring a lot of 1970' in it (it is supposed to take place in 1974 or something like that). The DS was at that time the favorite car of brigands !

    Display More


    That's some nice modeling there.

  • Sigma
    • November 26, 2014 at 1:30 AM
    • #5,112

    That is some fantastic modeling for a beginner. Very well done -- I look forward to seeing it complete.

  • leplubodeslapin
    • November 30, 2014 at 9:05 PM
    • #5,113

    Thank you guys


    I think i've finished the mesh and the UV. I still have to work on the materials but i'm very glad with what i have already and i wanted to show you that :

    [Blocked Image: http://i.imgur.com/orqx3L2.jpg]


    [Blocked Image: http://i.imgur.com/5AWkNfk.jpg]


    [Blocked Image: http://i.imgur.com/i0CmBx7.jpg]


    o/

  • psychickitten
    • November 30, 2014 at 11:22 PM
    • #5,114

    Working on a destroyer.


    [Blocked Image: https://www.dropbox.com/s/g3x6c49sfcu20i9/gun.png?dl=1]

  • TheOnlyDoubleF
    • December 4, 2014 at 10:27 AM
    • #5,115
    Quote from leplubodeslapin

    Thank you guys


    I think i've finished the mesh and the UV. I still have to work on the materials but i'm very glad with what i have already and i wanted to show you that :

    [Blocked Image: http://i.imgur.com/orqx3L2.jpg]


    [Blocked Image: http://i.imgur.com/5AWkNfk.jpg]


    o/

    Display More

    Waho! Very good work mate!

  • kanine01
    • December 5, 2014 at 4:29 PM
    • #5,116

    I'm working on a Walther Model SLD Flare Pistol. It's hovering around 4.6k tris at the moment. [Blocked Image: http://i.imgur.com/RLxyMLJ.png][Blocked Image: http://i.imgur.com/k3GSRwT.jpg][Blocked Image: http://i.imgur.com/UA08Q7P.jpg] Any suggestions on how I can push the material some more??

  • Xtars
    • December 14, 2014 at 12:49 AM
    • #5,117





    Currently studying Game Design at Stokholm University and this is a 3D model i made for a Game Prototyping course.

    Sculpted and modeled in Mudbox & Maya
    Textured and rendered in Quixel Suite.

  • SuperDuperYeah
    • December 26, 2014 at 7:58 AM
    • #5,118
    Quote from kanine01

    I'm working on a Walther Model SLD Flare Pistol. It's hovering around 4.6k tris at the moment. [Blocked Image: http://i.imgur.com/RLxyMLJ.png][Blocked Image: http://i.imgur.com/k3GSRwT.jpg][Blocked Image: http://i.imgur.com/UA08Q7P.jpg] Any suggestions on how I can push the material some more??


    I would probably try to make the spec/roughness a little bit more varied. You did try to do this with the very light scratches... but I'd go a little further and apply some kind of dirt map that would make some areas shinier and rougher.

  • leplubodeslapin
    • December 30, 2014 at 2:08 PM
    • #5,119

    I had a project for school in which i had to choose a picture of my choice (movie poster, cover album, a random picture ... whatever), and change the main character(s) on it with a lego character.


    So of course, i chose this Half-Life 2 : Episode One wallpaper :


    [Blocked Image: http://img110.xooimage.com/files/d/6/1/1-493e4cc.jpg]


    And made that :

    [Blocked Image: http://img110.xooimage.com/files/7/5/e/1-493f696.png]


    I post it here because i decided to make a 3D model, like that :


    [Blocked Image: http://img110.xooimage.com/files/9/9/d/sans-titre-493fb89.png]


    And i quickly made a basic material, and configured a phong + spec so that it looks like plastic (on CS:GO) :


    [Blocked Image: http://img110.xooimage.com/files/9/b/0/cs…4_2-493d4a6.png]


    [Blocked Image: http://img110.xooimage.com/files/5/b/b/cs…4_2-493d4ac.png]


    [Blocked Image: http://img110.xooimage.com/files/2/8/0/cs…4_2-493d4b2.png]


    So yeah, then i integrated a front screenshot of it in the wallpaper and adjusted it quickly and it works just fine


    (I'm in engineering school so, even if it could be a better integration, it's going to be better than the average work people will do, i think (because people here don't know anything about aesthetic and shit ^^))

  • clankill3r
    • December 31, 2014 at 5:18 PM
    • #5,120

    Looks nice. Only a bit more light on the side of the briefcase would look nice.

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