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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • kanine01
    • August 17, 2014 at 1:39 AM
    • #5,041

    [Blocked Image: http://i.imgur.com/WJ9TSbo.jpg] heavy work in progress, id say im pretty happy with the metal at the moment. i havent touched the plastic/polymer grip besides laying down the base material.

  • Skibur
    • August 17, 2014 at 10:54 PM
    • #5,042

    [Blocked Image: http://i.imgur.com/NQKlmf0.png]


    Weapon based from a old game I used to love, before CryTek claimed the licensing :<


    Suggestion and feedbacks please (Before I start modeling the low poly)

  • MaK
    • August 18, 2014 at 4:57 AM
    • #5,043
    Quote from Skibur

    [Blocked Image: http://i.imgur.com/NQKlmf0.png]


    Weapon based from a old game I used to love, before CryTek claimed the licensing :<


    Suggestion and feedbacks please (Before I start modeling the low poly)


    It's the monkey gun / mag charger!!!

  • Skibur
    • August 19, 2014 at 12:39 AM
    • #5,044
    Quote from MaK

    It's the monkey gun / mag charger!!!

    Yup! I added a few details, I'm trying to figure it out how to deal with the ammo clip (or battery in this case). It's a hassle that it doesn't fit in the case when sticking out.

    Still needs something to make it more appealing.

  • blackdog
    • August 19, 2014 at 2:35 PM
    • #5,045
    Quote from paranoidMonkey

    Here you go. Had to make a new render and optimize it for a print, so its a bit different from the original version, but the shadow works a lot better. Thanks for your feedback.

    [Blocked Image: http://i.imgur.com/z5pywf1.png]

    Loving this big time! Is it an actual game in dev?

  • kanine01
    • August 20, 2014 at 6:26 AM
    • #5,046

    [Blocked Image: http://i.imgur.com/OTMIuY1.jpg][Blocked Image: http://i.imgur.com/ErDNC8C.jpg] I think I'm calling this finished.

  • Fuzyhead
    • August 27, 2014 at 1:36 PM
    • #5,047

    Yet again working on a WWII weapon. The textures aren't 100% finished, therefore I am looking for some feedback


    [Blocked Image: http://mathiswidrat.com/images/m1918_bar/m1918_bar_ue_01_v3.jpg]

  • Fuzyhead
    • August 28, 2014 at 10:16 PM
    • #5,048

    Well well, even though there was no criticism (unfortunately), here is the final asset:


    [Blocked Image: http://mathiswidrat.com/images/m1918_bar/m1918_bar_ue_04.jpg]

  • Tosh
    • August 30, 2014 at 6:25 PM
    • #5,049

    Been studying 3ds Max for about 4 weeks now, and this is my first more or less serious model. No textures though. I think everyone starts with guns [Blocked Image: http://i60.tinypic.com/2m331ir.jpg]

  • paranoidMonkey
    • August 31, 2014 at 12:24 PM
    • #5,050
    Quote from blackdog

    Loving this big time! Is it an actual game in dev?


    Well that was initial the idea, but I don't think that I'll ever be able to do it myself.

  • kanine01
    • September 6, 2014 at 3:02 AM
    • #5,051

    [Blocked Image: http://i.imgur.com/9XEtzj8.jpg] Made this and printed as a poster for my girlfriend as a birthday gift. :3

  • kanine01
    • September 9, 2014 at 5:55 AM
    • #5,052

    [Blocked Image: http://i.imgur.com/n0ysPeY.jpg] Speed modelled a 20 and 30 round STANAG. Probably going to use it soon for other projects.

  • SuperDuperYeah
    • September 19, 2014 at 10:58 AM
    • #5,053

    Hey heyyy. What's up. Been working hard and thought I'd show a little side project. Got to play a little around with Mental Ray in Maya. Can't say I'm a big fan of non real time rendering techniques but it does have some cool bells and whistles. That's kind of an improvisation on a model and concept made by Nick "Panick" who is... incredible. I've been drooling over his work and thought I might study it to get some hands on at doing hard surface type modeling. So yep... wish I could join the Whiteboxing challenge... but so much work... I can't.


    [Blocked Image: http://antoineladouceurld.weebly.com/uploads/2/6/9/0/26900240/7082992_orig.png]

  • Sprony
    • September 19, 2014 at 3:45 PM
    • #5,054
    Quote from SuperDuperYeah

    Hey heyyy. What's up. Been working hard and thought I'd show a little side project. Got to play a little around with Mental Ray in Maya. Can't say I'm a big fan of non real time rendering techniques but it does have some cool bells and whistles. That's kind of an improvisation on a model and concept made by Nick "Panick" who is... incredible. I've been drooling over his work and thought I might study it to get some hands on at doing hard surface type modeling. So yep... wish I could join the Whiteboxing challenge... but so much work... I can't.


    [Blocked Image: http://antoineladouceurld.weebly.com/uploads/2/6/9/0/26900240/7082992_orig.png]


    That's sick dude

  • AyzOn
    • September 19, 2014 at 4:12 PM
    • #5,055

    Looks like it could be a Unit from Supreme Commander. (Animal/Robot=Cybran, the angular Style=UEF)

    I like it.

  • SuperDuperYeah
    • September 20, 2014 at 12:02 AM
    • #5,056

    Thanks guys !

  • marnamai
    • September 23, 2014 at 11:55 PM
    • #5,057

    Pan
    [Blocked Image: https://dl.dropboxusercontent.com/u/16324432/pan.png]


    Le bonus

    [Blocked Image: https://dl.dropboxusercontent.com/u/16324432/pan_spinanim.gif] Fuchs APC[Blocked Image: https://dl.dropboxusercontent.com/u/16324432/apc_render_v4.png]

  • PogoP
    • September 24, 2014 at 12:05 AM
    • #5,058

    I love the complete lack of context.

  • marnamai
    • September 24, 2014 at 12:32 AM
    • #5,059

    hmm? care to explain, I am not entirely certain what you mean by lack of context?

  • PogoP
    • September 24, 2014 at 9:39 AM
    • #5,060

    Sorry, I was just messing! It was just random to see that demon thing spinning round and then a military APC! Are they just 2 different projects of yours?

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