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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • Puddy
    • July 27, 2014 at 7:11 PM
    • #5,021
    Quote from D3ads

    Looks fantastic... but why is there tape on the magazine


    I thought a russiophile like you would know, AFAIK it's very common within the Russian Army.


    It's either for better grip or for marking the magazine if it contains some special ammo (the latter is mostly done with coloured electrical tape though, so I'm guessing the former).

  • AyzOn
    • July 27, 2014 at 7:26 PM
    • #5,022

    ^What Puddy said.


    Nah, I honestly had no Idea why people use tape on their magazines.

    I just made it for the tacticool look. lol


    Thanks though

  • D3ads
    • July 27, 2014 at 7:37 PM
    • #5,023
    Quote from Puddy

    I thought a russiophile like you would know, AFAIK it's very common within the Russian Army.


    It's either for better grip or for marking the magazine if it contains some special ammo (the latter is mostly done with coloured electrical tape though, so I'm guessing the former).


    Generally it's done in Russian SF to fix two mags together so a new one can be inserted much quicker (jungle style as it's called) that I know, but I didn't know about tape on a single mag.. well I guess you learn something new everyday!

  • kanine01
    • July 29, 2014 at 8:59 PM
    • #5,024

    [Blocked Image: http://i.imgur.com/RX1gR3E.jpg] flaregun wip

  • Fuzyhead
    • July 31, 2014 at 12:37 PM
    • #5,025

    [Blocked Image: http://mathiswidrat.com/images/misc/urban_house.jpg]

  • Spherix
    • July 31, 2014 at 2:59 PM
    • #5,026

    That plaster seems a bit heavy on the bumpmap, don't you think? Other than that, sexy textures.

  • Squad
    • July 31, 2014 at 3:16 PM
    • #5,027

    I agree with Spherix, but I also think the plaster doesn't really make "sense" as it is now. It doesn't follow a clear edge/trim. It seems like the stucco-worker randomly plastered a few bricks on the top side.

    Other than that, I like it


    Is it supposed to be set in a specific European country/city? It looks like something you'd come accross in The Netherlands or Belgium a lot, but could be a lot of places.

  • Steppenwolf
    • August 2, 2014 at 11:47 AM
    • #5,028

    Agree the plaster makes no sense. Looks like a foreign object. Plaster diffuse is also too bright and the normal map is ugly. But the whole rest of the buildings looks nice.

  • Fuzyhead
    • August 2, 2014 at 12:46 PM
    • #5,029

    I have to agree all of you afterwards - the plaster seems indeed a bit off, especially the normalmap and the brightness. Thanks for the feedback

  • kanine01
    • August 8, 2014 at 8:56 AM
    • #5,030

    [Blocked Image: http://i.imgur.com/DRjHLIJ.jpg] Speed model in about two hours.

  • PogoP
    • August 8, 2014 at 10:02 AM
    • #5,031

    Looks cool man. Try indenting the area where the blade goes into the handle.


    Also, what sorta job do you want to get in the industry? (I presume you aren't in the industry yet? Correct me if I'm wrong!) If you'd like to become an env artist, it might be cool for you to try some material definition tests, or even making a small environment to get used to an engine. If you've already done this, then apologies! I just only seem to see props from you in this thread.

  • kanine01
    • August 8, 2014 at 10:20 AM
    • #5,032

    Most of what I've been posting in the thread has been doodles. I'm working on developing a small game in UE4 with some people at the moment, I'm also currently experimenting with recreating a hallway from the Enterprise in Star Trek: TNG in UE4. I plan on posting screenshots soon.

  • Zenutron
    • August 8, 2014 at 12:02 PM
    • #5,033

    Had some fun with the PBR rendering in Marmoset 2 :


    [Blocked Image: http://i.imgur.com/M277BKR.gif]


    If you want a closer look here is two hi res screens :


    http://i.imgur.com/DKdzZu6.jpg


    http://i.imgur.com/Nsk4h2z.jpg

  • r1ar
    • August 10, 2014 at 12:01 AM
    • #5,034

    Maya + Substance Designer.

    Lowpoly - 800.


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  • Fuzyhead
    • August 13, 2014 at 5:41 PM
    • #5,035

    Magazine of a weapon I am currently creating, hopefully I can show the rest soon:

    [Blocked Image: http://mathiswidrat.com/images/mp40/mp40_ue4_06.jpg]


    Anyone has an idea what weapon it's going to be ?

  • AyzOn
    • August 13, 2014 at 5:52 PM
    • #5,036

    MP40.

    You should have renamed the picture.^^

  • Fuzyhead
    • August 13, 2014 at 6:24 PM
    • #5,037
    Quote from AyzOn

    MP40.

    You should have renamed the picture.^^


    Damn... yet again underestimated humanity

  • cashed
    • August 13, 2014 at 8:15 PM
    • #5,038

    looks good for rendering in UE4

  • Fuzyhead
    • August 15, 2014 at 4:54 PM
    • #5,039

    Eventhough I fear that this joke might be only funny for someone who understands german...

    [Blocked Image: http://mathiswidrat.com/images/mp40/mp40_ue4_01_01.jpg]

  • AyzOn
    • August 15, 2014 at 5:13 PM
    • #5,040

    Looks really sexy.

    Some dirt etc. wouldnt have hurt though, if its not supposed to be almost fresh out of the factory.^^


    Hammerzeit->Hammertime Just in case anyone is wondering.^^

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