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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • Minos
    • April 11, 2014 at 5:26 AM
    • #4,881

    Thanks man


    Nah, I'll just make a nicer base and get a better presentation and call it done for now.

  • marnamai
    • April 11, 2014 at 12:40 PM
    • #4,882
    Quote from FMPONE

    I think Mr. Horsies' legs might be a bit on the short side, he looks sort of zebra-ish right now

    it's just the species, a brabanter => reference http://upload.wikimedia.org/wikipedia/commons/6/68/Belgians.jpg

  • kanine01
    • April 11, 2014 at 7:45 PM
    • #4,883

    [Blocked Image: http://i.imgur.com/RbcmQ9t.png]Winchester Model 1902

  • marnamai
    • April 14, 2014 at 2:53 PM
    • #4,884

    almost done


    WildHorse (View in 3D)[Blocked Image: https://p3d.in/model_data/snapshot/jjIBa]

  • kanine01
    • April 14, 2014 at 3:57 PM
    • #4,885

    [Blocked Image: http://i.imgur.com/OI62e9m.png]


    i turned on subdivision and it becamed a unicorn

  • marnamai
    • April 14, 2014 at 4:03 PM
    • #4,886

    I have no idea why that's happening, it doesn't happen in 3ds max when I apply a turbosmooth ...


    edit: I think it's due to some of the vertices from the mane planes being too close to eachother?

  • PogoP
    • April 19, 2014 at 8:43 PM
    • #4,887

    Doing a fun bit of gun modelling in Max Need to finish up a few bits and then gonna bake this down and go crazy in Ndo/Ddo!


    [Blocked Image: https://dl.dropboxusercontent.com/u/7557268/Guns/high_05.jpg]

  • psychickitten
    • April 20, 2014 at 2:45 AM
    • #4,888

    3d chess set i made in 3ds max.


    [Blocked Image: https://dl.dropboxusercontent.com/u/23729405/Chess%20Project/Camera%20Black.bmp]


    [Blocked Image: https://dl.dropboxusercontent.com/u/23729405/Chess%20Project/Side%20Angle%20White.bmp]

    [Blocked Image: https://dl.dropboxusercontent.com/u/23729405/Chess%20Project/Side%20Angle%20black.bmp]

  • 2d-chris
    • April 20, 2014 at 3:11 AM
    • #4,889
    Quote from marnamai

    wild boar (View in 3D)[Blocked Image: https://p3d.in/model_data/snapshot/6Q3yQ]


    this is bore'ing


    your welcome


    [Blocked Image: http://i.imgur.com/6vf2e.jpg]

  • kanine01
    • April 20, 2014 at 9:10 AM
    • #4,890

    [Blocked Image: http://i.imgur.com/yC8RUy8.png]

    First baking pass for the Winchester Model 1902.

  • marnamai
    • April 20, 2014 at 7:51 PM
    • #4,891

    [Blocked Image: https://dl.dropboxusercontent.com/u/16324432/wildboar_texture_wip.jpg]

  • Pampers
    • April 20, 2014 at 8:02 PM
    • #4,892

    Cute what was your approach on painting the fur?

  • AlexM
    • April 20, 2014 at 8:04 PM
    • #4,893
    Quote from psychickitten

    3d chess set i made in 3ds max.


    [Blocked Image: https://dl.dropboxusercontent.com/u/23729405/Chess%20Project/Camera%20Black.bmp]


    [Blocked Image: https://dl.dropboxusercontent.com/u/23729405/Chess%20Project/Side%20Angle%20White.bmp]

    [Blocked Image: https://dl.dropboxusercontent.com/u/23729405/Chess%20Project/Side%20Angle%20black.bmp]

    Display More


    nice modeling work but that material is doing your pieces very little justice. The reflection is too intense.

  • marnamai
    • April 20, 2014 at 8:10 PM
    • #4,894
    Quote from Pampers

    Cute what was your approach on painting the fur?

    First I painted a basic color layer, then used a brush with the stripes stamp (default mudbox stamp), modified the stamp a little to randomize the lenght,scale and width per stroke (not rotation). Then I painted the fur from dark to light (2-3 shades of brown) first very rought with a larger brush and then narrowed it down for the finer hairs. I looked a lot a reference pictures to somewhat follow the natural flow of the hairgrowth direction.

    I also used some extra layers with multiply to make some parts darker (eyes and ears)

  • psychickitten
    • April 20, 2014 at 9:09 PM
    • #4,895
    Quote from AlexM

    nice modeling work but that material is doing your pieces very little justice. The reflection is

    Thanks for the feedback. I'm still a noob at texturing, so i just slapped on a default autodesk material.

  • Minos
    • April 21, 2014 at 12:00 AM
    • #4,896

    Decided to ditch the current gen look on this guy and calling it done:

    [Blocked Image: http://th02.deviantart.net/fs71/PRE/f/201…fke-d7faxpb.jpg]


    sketchfab link: https://sketchfab.com/models/c463785…c82454cd86d95ed

  • AyzOn
    • April 21, 2014 at 10:56 PM
    • #4,897

    I´m working currently on two models. First off, my absolute favorite weapon, usually I wouldnt say weapons are art but hell, that thing is a piece of art. The Disciple from MassEffect.

    I have a hard time getting the front modelled and the funny thing is, I dont even know why. I mean its not like its extremely complicated, I just dont get it modelled.

    It was originally intended to be for a competition but because of this little issue I lost my motivation and wasnt able to finish it in time. Well, its still not finished.^^


    And the other model is a M4 that I made awhile ago, the low poly shading was completly messed up but the high poly was so good that I decided that it deserves a proper low poly so here it is.


    [Blocked Image: http://i.imgur.com/oTTfz6Al.png]

    (Original Size http://i.imgur.com/oTTfz6A.png )

    [Blocked Image: http://i.imgur.com/xgfBe6Kl.jpg]

    (Original Size http://i.imgur.com/xgfBe6K.jpg )

  • FMPONE
    • April 21, 2014 at 11:09 PM
    • #4,898
    Quote from AyzOn

    I´m working currently on two models. First off, my absolute favorite weapon, usually I wouldnt say weapons are art but hell, that thing is a piece of art. The Disciple from MassEffect.

    I have a hard time getting the front modelled and the funny thing is, I dont even know why. I mean its not like its extremely complicated, I just dont get it modelled.

    It was originally intended to be for a competition but because of this little issue I lost my motivation and wasnt able to finish it in time. Well, its still not finished.^^


    And the other model is a M4 that I made awhile ago, the low poly shading was completly messed up but the high poly was so good that I decided that it deserves a proper low poly so here it is.


    [Blocked Image: http://i.imgur.com/oTTfz6Al.png]

    (Original Size http://i.imgur.com/oTTfz6A.png )

    [Blocked Image: http://i.imgur.com/xgfBe6Kl.jpg]

    (Original Size http://i.imgur.com/xgfBe6K.jpg )

    Display More


    moved this to the 3d model thread for you


    Really liking both of these, good work.

  • PogoP
    • April 24, 2014 at 2:45 AM
    • #4,899

    Nice work Ayzon, they look like nice models!


    I've been working a bit more on this gun. Been baking everything properly tonight, wanna get stuck into Ndo and Ddo next!


    [Blocked Image: https://dl.dropboxusercontent.com/u/7557268/Guns/low_01.jpg]

  • Jonny Phive
    • April 25, 2014 at 1:37 AM
    • #4,900

    Been trying to push myself to learn max recently, so after learning a lot this week (thanks to steppenwolf, xanthi and others) made my first prop! This is for a Source project. Modular arches + pillars. Now just to get it in-game!


    [Blocked Image: http://i.imgur.com/tnChRYs.jpg]


    (shown with permission)

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