Thanks man ![]()
Nah, I'll just make a nicer base and get a better presentation and call it done for now.
Thanks man ![]()
Nah, I'll just make a nicer base and get a better presentation and call it done for now.
Quote from FMPONEI think Mr. Horsies' legs might be a bit on the short side, he looks sort of zebra-ish right now
it's just the species, a brabanter => reference http://upload.wikimedia.org/wikipedia/commons/6/68/Belgians.jpg
[Blocked Image: http://i.imgur.com/RbcmQ9t.png]Winchester Model 1902
I have no idea why that's happening, it doesn't happen in 3ds max when I apply a turbosmooth ...
edit: I think it's due to some of the vertices from the mane planes being too close to eachother?
Doing a fun bit of gun modelling in Max
Need to finish up a few bits and then gonna bake this down and go crazy in Ndo/Ddo!
[Blocked Image: https://dl.dropboxusercontent.com/u/7557268/Guns/high_05.jpg]
3d chess set i made in 3ds max.
[Blocked Image: https://dl.dropboxusercontent.com/u/23729405/Chess%20Project/Camera%20Black.bmp]
[Blocked Image: https://dl.dropboxusercontent.com/u/23729405/Chess%20Project/Side%20Angle%20White.bmp]
[Blocked Image: https://dl.dropboxusercontent.com/u/23729405/Chess%20Project/Side%20Angle%20black.bmp]
[Blocked Image: http://i.imgur.com/yC8RUy8.png]
First baking pass for the Winchester Model 1902.
Cute
what was your approach on painting the fur?
Quote from psychickittenDisplay More3d chess set i made in 3ds max.
[Blocked Image: https://dl.dropboxusercontent.com/u/23729405/Chess%20Project/Camera%20Black.bmp]
[Blocked Image: https://dl.dropboxusercontent.com/u/23729405/Chess%20Project/Side%20Angle%20White.bmp]
[Blocked Image: https://dl.dropboxusercontent.com/u/23729405/Chess%20Project/Side%20Angle%20black.bmp]
nice modeling work but that material is doing your pieces very little justice. The reflection is too intense.
Quote from PampersCute
what was your approach on painting the fur?
First I painted a basic color layer, then used a brush with the stripes stamp (default mudbox stamp), modified the stamp a little to randomize the lenght,scale and width per stroke (not rotation). Then I painted the fur from dark to light (2-3 shades of brown) first very rought with a larger brush and then narrowed it down for the finer hairs. I looked a lot a reference pictures to somewhat follow the natural flow of the hairgrowth direction.
I also used some extra layers with multiply to make some parts darker (eyes and ears)
Decided to ditch the current gen look on this guy and calling it done:
[Blocked Image: http://th02.deviantart.net/fs71/PRE/f/201…fke-d7faxpb.jpg]
sketchfab link: https://sketchfab.com/models/c463785…c82454cd86d95ed
I´m working currently on two models. First off, my absolute favorite weapon, usually I wouldnt say weapons are art but hell, that thing is a piece of art. The Disciple from MassEffect.
I have a hard time getting the front modelled and the funny thing is, I dont even know why. I mean its not like its extremely complicated, I just dont get it modelled.
It was originally intended to be for a competition but because of this little issue I lost my motivation and wasnt able to finish it in time. Well, its still not finished.^^
And the other model is a M4 that I made awhile ago, the low poly shading was completly messed up but the high poly was so good that I decided that it deserves a proper low poly so here it is.
[Blocked Image: http://i.imgur.com/oTTfz6Al.png]
(Original Size http://i.imgur.com/oTTfz6A.png )
[Blocked Image: http://i.imgur.com/xgfBe6Kl.jpg]
(Original Size http://i.imgur.com/xgfBe6K.jpg )
Quote from AyzOnDisplay MoreI´m working currently on two models. First off, my absolute favorite weapon, usually I wouldnt say weapons are art but hell, that thing is a piece of art. The Disciple from MassEffect.
I have a hard time getting the front modelled and the funny thing is, I dont even know why. I mean its not like its extremely complicated, I just dont get it modelled.
It was originally intended to be for a competition but because of this little issue I lost my motivation and wasnt able to finish it in time. Well, its still not finished.^^
And the other model is a M4 that I made awhile ago, the low poly shading was completly messed up but the high poly was so good that I decided that it deserves a proper low poly so here it is.
[Blocked Image: http://i.imgur.com/oTTfz6Al.png]
(Original Size http://i.imgur.com/oTTfz6A.png )
[Blocked Image: http://i.imgur.com/xgfBe6Kl.jpg]
(Original Size http://i.imgur.com/xgfBe6K.jpg )
moved this to the 3d model thread for you ![]()
Really liking both of these, good work.
Nice work Ayzon, they look like nice models!
I've been working a bit more on this gun. Been baking everything properly tonight, wanna get stuck into Ndo and Ddo next! ![]()
[Blocked Image: https://dl.dropboxusercontent.com/u/7557268/Guns/low_01.jpg]
Been trying to push myself to learn max recently, so after learning a lot this week (thanks to steppenwolf, xanthi and others) made my first prop! This is for a Source project. Modular arches + pillars. Now just to get it in-game!
[Blocked Image: http://i.imgur.com/tnChRYs.jpg]
(shown with permission)
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