crazy stuff seir ! looks awesome ![]()
The random model thread!
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Highpoly model I made 2 days ago. Going to be part of my bachelor thesis.
[Blocked Image: http://www.abload.de/img/untitled-224oxl.jpg]
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Nice work man! You've got a nice lighting setup there!
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[Blocked Image: http://i.imgur.com/z4eUqyf.png]Made a shell. [Blocked Image: http://i.imgur.com/wCOkjKq.png]Also took a saw to the damn thing so I could save uv space.
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New render:[Blocked Image: http://i.imgur.com/ipJCvcp.jpg] Low Poly quick render:[Blocked Image: http://i.imgur.com/ilD4a6D.jpg] Low Poly viewport wires:[Blocked Image: http://i.imgur.com/0HVAgBF.jpg] [Blocked Image: http://i.imgur.com/F33ULSl.jpg]
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Experimenting with trees inside Unity for an university project
.[Blocked Image: http://i.imgur.com/yH7mgy3.jpg]
[Blocked Image: http://i.imgur.com/GQXc9gK.jpg]
[Blocked Image: http://i.imgur.com/3DgE4ng.jpg]
Also built a wallpaper for my phone in unity out of it (yep, was bored
)[Blocked Image: http://i.imgur.com/JD2lVWJ.jpg]
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[Blocked Image: http://i.imgur.com/2sbAgy0.png] Got the bake done.
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Looking good so far, but would be great if you can post the wireframe and polycount as well. Currently it looks like you modeled every detail from the highpoly at the lowpoly as well.
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[Blocked Image: http://i.imgur.com/0YIDNFL.jpg]
It's got around 1918 triangles with the shell included. I'd say it's fairly well optimized.
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This is part of a piece I am working on. Did not need the full tablet so I have left off detail portions like side buttons and ports. All of the texturing is currently on a diffuse map, has ambient occlusion baked in. I would like to figure out how to make it appear reflective through 3DS Max rather than as part of the diffuse texture itself so that will be a learning experience for some new maps. Anyway.
[Blocked Image: https://pbs.twimg.com/media/BYM2rdzCAAAKn7T.jpg:large]
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Few trees and bush/trees I am working on
[Blocked Image: http://i.imgur.com/DT9l9eO.jpg]
[Blocked Image: http://i.imgur.com/xiGPKjS.jpg]
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Quote from tomdon
Few trees and bush/trees I am working on
[Blocked Image: http://i.imgur.com/DT9l9eO.jpg]
[Blocked Image: http://i.imgur.com/xiGPKjS.jpg]
quite nice!
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Working on spruce trees for a cs:go map:
[Blocked Image: http://i.imgur.com/Elsp28Y.jpg]
[Blocked Image: http://i.imgur.com/6Yt4nAL.jpg]
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does that save to some config? or do you have to do that everytime?
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[Blocked Image: http://i.imgur.com/pQ1Ihv7.jpg] heavy work in progress
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Quote from kanine01
[Blocked Image: http://i.imgur.com/pQ1Ihv7.jpg] heavy work in progress
Totally like it!
I love the look of the metal (how did you get that nice ice-crystal/steel look?), but is is missing some position-related detail (grunge, dirt, everything that defines the form instead of the material).
Same for the wood area, but of course more important to define the wood pattern (wood stripes) first, before anything else.
The only thing really looking wrong is the metal part of the ammo-shell, which currently looks unnatural to me. The base color is right to me, but i feel, it needs more gloss and specular, to look more like metal, instead of plastic.
Overall great work already, I am sure you will create a great texture for that model.
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Quote from ChA1NsAw
Saves to config.
ps: I have read that changing jpeg quality to 100 dramatically increases filesize, but I don't mind personally.
You can always change it.
At this point it might be better to just use the screenshot command as it outputs in tga format instead. Less fuss, more quality.
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low poly wipcombine assassin 01 (View in 3D)[Blocked Image: http://p3d.in/model_data/snapshot/WuL3K]
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Little something I started yesterday for a scene I'm working on. Mainly just a bit of high poly and viewport rendering practice. Need to do the tracks/wheels next, should be fun!
[Blocked Image: https://dl.dropboxusercontent.com/u/7557268/Xcom/Props/snowcat_02.jpg]
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[Blocked Image: http://filesmelt.com/dl/vinyl_screenshot_11.png] Made in a little over an hour.
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