made for a map that never got finished. An oriental themed casino.
[Blocked Image: http://oi43.tinypic.com/ddfarp.jpg]
made for a map that never got finished. An oriental themed casino.
[Blocked Image: http://oi43.tinypic.com/ddfarp.jpg]
I've lost my own critical eyes for this now. Sculpt and bake practice. Gonna do the 3dmotive foliage for UDK-tut before I do any more outdoorsy stuff fo sho.
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Doing some more corridors ![]()
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Nice colours, PenE!
Yep, nice job, keep going! ![]()
Slow but steady progress on my scene
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edit:
brought back some of the colors and put some more shit in it. ![]()
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Experimenting more with some colors for my fish factory scene, kinda digging the fresh feel in there
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Coming together nicely! Not a fan of the yellow walls tho. Scene looks better in the post above your last.
Yeah I'm not a fan of that new yellow. Might look better as a slight motif instead, or a stripe along the wall perhaps. Colour's good, but don't go too overboard!
Bene Pene! Very brave color picking! Try to make some varielites of lighting, I guess that yellow could get a nice shape in more moody lighting?
dude, textures - show dat to us
oh, and what tech is it ?
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its finished ? try to put mode detail in it, some kind of production numbers, logos, and more gun details
Guess what, the rifle is alive and the HP is ready. Hope so... Proportions are fixed, HP ready, will do the LP. I've added an AK mesh to compare the proportions. Remember that my rifle is highly stylized, it's more X-Com than Call of Duty.
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Quote from seirGuess what, the rifle is alive and the HP is ready. Hope so... Proportions are fixed, HP ready, will do the LP. I've added an AK mesh to compare the proportions. Remember that my rifle is highly stylized, it's more X-Com than Call of Duty.
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if they are the same scale, the trigger and the trigger guard might be a bit small. especially if the operator is wearing any form of protective gloves.
otherwise supah-cool look.
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Your edges look super hard. Loosen up the support loops where possible. Will give you a nicer normal map.
I'm looking forward to seeing the finished LP Seir ![]()
Quote from SteppenwolfYour edges look super hard. Loosen up the support loops where possible. Will give you a nicer normal map.
You're right, I fixed some loops but there are some small parts that are hard to fix, I'll leave it as it is...
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looks good, now bake that badboy to LP man ! ![]()
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