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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • ©orporatefilth™
    • September 25, 2013 at 3:12 AM
    • #4,701

    made for a map that never got finished. An oriental themed casino.

    [Blocked Image: http://oi43.tinypic.com/ddfarp.jpg]

  • Dejavo
    • September 25, 2013 at 10:55 PM
    • #4,702

    I've lost my own critical eyes for this now. Sculpt and bake practice. Gonna do the 3dmotive foliage for UDK-tut before I do any more outdoorsy stuff fo sho.

    [Blocked Image: http://i.imgur.com/VaX2Dpk.jpg]

  • penE
    • October 2, 2013 at 4:13 PM
    • #4,703

    Doing some more corridors


    [Blocked Image: http://i.imgur.com/nTL1RVc.jpg]


    [Blocked Image: http://i.imgur.com/23WnfBw.jpg]

  • PogoP
    • October 2, 2013 at 4:42 PM
    • #4,704

    Nice colours, PenE!

  • mjens
    • October 2, 2013 at 7:48 PM
    • #4,705

    Yep, nice job, keep going!

  • penE
    • October 9, 2013 at 11:25 PM
    • #4,706

    Slow but steady progress on my scene :


    [Blocked Image: http://i.imgur.com/MQLgBKa.jpg]


    edit:


    brought back some of the colors and put some more shit in it.


    [Blocked Image: http://i.imgur.com/Nysw0bk.jpg]

  • penE
    • October 15, 2013 at 7:48 PM
    • #4,707

    Experimenting more with some colors for my fish factory scene, kinda digging the fresh feel in there : [Blocked Image: http://i.imgur.com/TtpxH1U.jpg][Blocked Image: http://i.imgur.com/b43xq6m.jpg]

  • Steppenwolf
    • October 15, 2013 at 8:58 PM
    • #4,708

    Coming together nicely! Not a fan of the yellow walls tho. Scene looks better in the post above your last.

  • PogoP
    • October 15, 2013 at 9:12 PM
    • #4,709

    Yeah I'm not a fan of that new yellow. Might look better as a slight motif instead, or a stripe along the wall perhaps. Colour's good, but don't go too overboard!

  • mjens
    • October 15, 2013 at 9:32 PM
    • #4,710

    Bene Pene! Very brave color picking! Try to make some varielites of lighting, I guess that yellow could get a nice shape in more moody lighting?

  • knj
    • October 16, 2013 at 8:51 AM
    • #4,711

    dude, textures - show dat to us
    oh, and what tech is it ?

  • kanine01
    • October 27, 2013 at 3:58 AM
    • #4,712

    [Blocked Image: http://i.imgur.com/JxPD0If.png][Blocked Image: http://i.imgur.com/LMYR4dP.png][Blocked Image: http://i.imgur.com/uSDZ2ZV.png][Blocked Image: http://i.imgur.com/iW2Wc0N.png]

  • knj
    • October 27, 2013 at 8:30 AM
    • #4,713

    its finished ? try to put mode detail in it, some kind of production numbers, logos, and more gun details

  • mjens
    • October 27, 2013 at 10:17 AM
    • #4,714

    Guess what, the rifle is alive and the HP is ready. Hope so... Proportions are fixed, HP ready, will do the LP. I've added an AK mesh to compare the proportions. Remember that my rifle is highly stylized, it's more X-Com than Call of Duty.


    [Blocked Image: http://i.imgur.com/ZPz0BJB.jpg][Blocked Image: http://i.imgur.com/SjBoVwf.jpg][Blocked Image: http://i.imgur.com/2N0cMmF.jpg][Blocked Image: http://i.imgur.com/sqlAnnR.jpg]

  • Puddy
    • October 27, 2013 at 10:27 AM
    • #4,715
    Quote from seir

    Guess what, the rifle is alive and the HP is ready. Hope so... Proportions are fixed, HP ready, will do the LP. I've added an AK mesh to compare the proportions. Remember that my rifle is highly stylized, it's more X-Com than Call of Duty.


    [Blocked Image: http://i.imgur.com/ZPz0BJB.jpg][Blocked Image: http://i.imgur.com/SjBoVwf.jpg][Blocked Image: http://i.imgur.com/2N0cMmF.jpg][Blocked Image: http://i.imgur.com/sqlAnnR.jpg]


    if they are the same scale, the trigger and the trigger guard might be a bit small. especially if the operator is wearing any form of protective gloves.


    otherwise supah-cool look.

  • mjens
    • October 27, 2013 at 11:23 AM
    • #4,716

    [Blocked Image: http://i.imgur.com/1aYcBFJ.jpg]

  • Steppenwolf
    • October 27, 2013 at 1:18 PM
    • #4,717

    Your edges look super hard. Loosen up the support loops where possible. Will give you a nicer normal map.

  • RedYager
    • October 27, 2013 at 2:13 PM
    • #4,718

    I'm looking forward to seeing the finished LP Seir

  • mjens
    • October 27, 2013 at 3:18 PM
    • #4,719
    Quote from Steppenwolf

    Your edges look super hard. Loosen up the support loops where possible. Will give you a nicer normal map.

    You're right, I fixed some loops but there are some small parts that are hard to fix, I'll leave it as it is...


    [Blocked Image: http://i.imgur.com/8joSDQF.jpg]

  • knj
    • October 27, 2013 at 5:18 PM
    • #4,720

    looks good, now bake that badboy to LP man !

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