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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • penE
    • August 30, 2012 at 4:20 PM
    • #4,241

    I'm a little bit ashamed to post under this mindblowing door knob, but I want to share some progress of my little scene with you:

    [Blocked Image: http://i.imgur.com/KTN6r.jpg]

    BLURBLURBBLURB:

    [Blocked Image: http://i.imgur.com/NmBcV.jpg]

    There's still quite a lot of stuff missing.

    I think I'll make a little bamboo forest and some more interior stuff in addition to this.

  • RedYager
    • August 30, 2012 at 4:24 PM
    • #4,242

    oh wow that's looking beautiful, love the leaking roof!

  • KoKo5oVaR
    • August 30, 2012 at 5:32 PM
    • #4,243

    Is that the udk ? i love the rendering of your wooden floor texture mate

  • kikette
    • August 30, 2012 at 7:27 PM
    • #4,244

    Huuuuuge awesome =D I love the reflect on the wood too ! What did you do ?

  • penE
    • August 31, 2012 at 3:31 PM
    • #4,245

    thxthxhthx

    For the woodfloor I used the new imaged based reflections, some vertex painting + hovering smoke on top of it.

  • FMPONE
    • August 31, 2012 at 4:27 PM
    • #4,246
    Quote from penE

    I'm a little bit ashamed to post under this mindblowing door knob, but I want to share some progress of my little scene with you:[Blocked Image: http://i.imgur.com/KTN6r.jpg]

    BLURBLURBBLURB:

    [Blocked Image: http://i.imgur.com/NmBcV.jpg]

    There's still quite a lot of stuff missing.

    I think I'll make a little bamboo forest and some more interior stuff in addition to this.

    Beautiful stuff mate, both the first shot and the second

  • kikette
    • September 1, 2012 at 9:16 AM
    • #4,247

    [Blocked Image: http://uppix.net/1/1/d/2b58f4d7e8e88dd26da87ba03fb63.jpg]

    Hmmm.. it remind me something !

    [Blocked Image: http://3.bp.blogspot.com/_TrXBRDgQciQ/S33bgN4r9eI/AAAAAAAAG2U/iMlhPy9QJL8/s400/taiko%2Bno%2Btatsujin.jpg]

  • kikette
    • September 2, 2012 at 10:23 PM
    • #4,248

    Some new props !

    The lighting is a complete test. I do not have any light or windows ='(

    [Blocked Image: http://uppix.net/0/1/9/4cc66d5b013487d942d7ffa2b0a0ctt.jpg]

    And a new generic mat'. I dunno What I will add on but for now, iit has a good smell.

    [Blocked Image: http://uppix.net/f/c/2/4dc5d5770c9d9dfdf83cc70b3ea1dtt.jpg]

  • FMPONE
    • September 2, 2012 at 10:45 PM
    • #4,249
    Quote from kikette

    Some new props !The lighting is a complete test. I do not have any light or windows ='(

    [Blocked Image: http://uppix.net/0/1/9/4cc66d5b013487d942d7ffa2b0a0ctt.jpg]

    And a new generic mat'. I dunno What I will add on but for now, iit has a good smell.

    [Blocked Image: http://uppix.net/f/c/2/4dc5d5770c9d9dfdf83cc70b3ea1dtt.jpg]

    Looks excellent

  • mjens
    • September 3, 2012 at 7:21 AM
    • #4,250

    Yep, nice but there's gray only. Try to add leaks or moss that will add a bit of different color but not so strong. A little bit and it will do the job. When environment tells a story it's OK but when texture will tell a story than it's awesome and easier to make the scene feel "complete" and "full". I mean... when there's noting going on on textures then you need to add decals/props to make it more interesting to read. Still "less is more" - it's easy to make a mess with "stories" on textures.

  • kikette
    • September 3, 2012 at 9:17 AM
    • #4,251

    I completly agree with you but these color addition will come with some foliage props and texture variation by vertex color. I thought it was too early yet at this stage ^^

  • mjens
    • September 3, 2012 at 12:51 PM
    • #4,252
    Quote from kikette

    I completly agree with you but these color addition will come with some foliage props and texture variation by vertex color. I thought it was too early yet at this stage ^^

    The plan is to make it cool so you'll decide what and when you'll add that. If you already had an idea on the color palette and the "mood/feel" of the scene then it's a green light for adding it.

  • kikette
    • September 5, 2012 at 10:20 AM
    • #4,253

    New object =)

    [Blocked Image: http://uppix.net/1/e/b/796dde9978d5c54e0a958ade3f5a0tt.jpg]

    [Blocked Image: http://uppix.net/c/f/1/e31a5b94e9e6abd19a2213c8ad337tt.jpg]

    A little comparaison ; There is an other stair I made the previous years during holidays too.

    [Blocked Image: http://uppix.net/c/4/5/b77c0b98d75ae65c0ced140db7cfatt.jpg]

  • Minos
    • September 5, 2012 at 6:22 PM
    • #4,254

    Digging those textures man~

  • ShockaPop
    • September 6, 2012 at 8:19 AM
    • #4,255
    Quote from Minos

    Digging those textures man~

  • penE
    • September 6, 2012 at 12:03 PM
    • #4,256
    Quote from SotaPoika

    yep, very nice style.

  • Seldoon182
    • September 9, 2012 at 9:44 AM
    • #4,257

    Wow!! You really improved your skill Kirumi. I dig your env work.

    Quote from kikette

    [Blocked Image: http://uppix.net/c/f/1/e31a5b94e9e6abd19a2213c8ad337tt.jpg]

    I just noticed a little seam prob that popped up to me. I let you judge how you could enhanced this.

    [Blocked Image: http://tof.canardpc.com/view/f23fe2e2-4745-4283-b856-e5204b81dfa1.jpg]

  • mjens
    • September 9, 2012 at 2:31 PM
    • #4,258

    So you've made half of the handrail and welded it? Top polys should have it's own mapping, not mirrored. Something like this:

    [Blocked Image: http://www.darkestofangels.com/wp-content/uploads/wm-media/darkest-of-angels/gallery/diablo-3/screenshots/barbarian-female-descending-stairs.jpg]

  • kikette
    • September 9, 2012 at 3:51 PM
    • #4,259

    Thanks all for your interest and the suggestions =)

    [Blocked Image: http://uppix.net/6/c/8/4700180f7edb47e9dbea6e5f660e5.jpg]

    It's a bit complicated to fix the seam problem of the top border of my stairs since I didn't manage well the Uvs =x I had a bit less than a 512*1024 map to unwrap my mesh and I completly f*cked some part... I mapped 4 steps since I could make only 3 of them to gain some space. Now, I'm taking more attemption about that point because I tend to put unique detail non pertinent part =x

    But again, thanks for the advice =D It looks now so obvious !

  • mjens
    • September 9, 2012 at 5:22 PM
    • #4,260

    Maybe try to make one stairs texture (both u and v tile) and one handtails texture? You can use handrail texture as a detal for some stuff like pedestals or columns...

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