one of the little elongated indents' corners on the top of the arch trim looks broken
The random model thread!
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looks great dont even bother making diffuse textures keep it CLEAN !
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not sure if it was a design decision, just looks slightly out of palce, like there's a missing edge loop hardening the curve
[Blocked Image: http://i.imgur.com/9QrVr.jpg]
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efreak: any tips on how i can smoothen this out? normals and geometry are mirrored there
rick: the shape looks like this in the concept
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Quote from Steppenwolf
efreak: any tips on how i can smoothen this out? normals and geometry are mirrored there
Unreal engine powa ! \0/
Try this : http://udn.epicgames.com/Three/LightMapUnwrapping.html
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Thx Froyok. Will try to fix it tonight.
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The Issue that e-freak pointed out, might not be light map issue, can you post your uv's for normal?
And Rick_D is right, there is missing one edge loop IMO
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update:
[Blocked Image: http://img52.imageshack.us/img52/9455/001jho.jpg]
[Blocked Image: http://img8.imageshack.us/img8/3180/002vfz.jpg]
[Blocked Image: http://img35.imageshack.us/img35/5206/003ksh.jpg]
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Looks cool, but whats bother me in design is that, those planes on sides, they don't have any parts to strengthen them on a bottom, looks like it is going to fall of or broke any moment
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Finished a Tie Interceptor tutorial by Chris Robson.
[Blocked Image: http://i56.tinypic.com/30vyjwi.png]
[Blocked Image: http://i53.tinypic.com/3356uxu.png]
[Blocked Image: http://i56.tinypic.com/2d1mxco.png]
And a new head in Zbrush:
[Blocked Image: http://i55.tinypic.com/qrgrhw.png]
[Blocked Image: http://i55.tinypic.com/2gsr9e9.png]
[Blocked Image: http://i56.tinypic.com/qzrds0.png]
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This model was utterly ignored at Interloopers. Dunno why. Damn best texturing I ever did. Considering I drawn everything from scratch except for the wheels.
[Blocked Image: http://i289.photobucket.com/albums/ll240/Gambini01/citroen_texts.jpg]
[Blocked Image: http://i289.photobucket.com/albums/ll240/Gambini01/2011-09-24_00009.jpg]
[Blocked Image: http://i289.photobucket.com/albums/ll240/Gambini01/2011-09-24_00010.jpg]
As i said in the other forum, i´m looking forward for suggestions about what shaders and parameters i could use.
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My second ever model.
[Blocked Image: http://dl.dropbox.com/u/5479044/Truck_Render04.png]
Older:
[Blocked Image: http://dl.dropbox.com/u/5479044/Truck_Render02.png]
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Quote from Gambini
This model was utterly ignored at Interloopers. Dunno why. Damn best texturing I ever did. Considering I drawn everything from scratch except for the wheels.[Blocked Image: http://i289.photobucket.com/albums/ll240/Gambini01/citroen_texts.jpg]
[Blocked Image: http://i289.photobucket.com/albums/ll240/Gambini01/2011-09-24_00009.jpg]
[Blocked Image: http://i289.photobucket.com/albums/ll240/Gambini01/2011-09-24_00010.jpg]
As i said in the other forum, i´m looking forward for suggestions about what shaders and parameters i could use.
because everything besides the wheels is shit.
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Oh thanks for your constructive and extended feedback. I´m just curious about one thing: Can you elaborate why do you think it is shit? shit is usually brown, not pale blue.
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I would use photo based textures at least for the dirty/rusty parts. The thing is - these days it's nothing to boast about not using photo sources for realistic looking assets. Of course there is a huge talent in making textures by hand and if your game is very stylized it's even more important. The problem with source engine is to get really nice results without a stylized look you must overdo the dirty and rust otherwise it looks flat and boring.
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I was being sarcastic, if you put a nice masked phong specular on it then it should look fine. Also what 2d-chris said, if you're aiming for realistic textures then give in to using (mostly) photo source material.
Keep up the good work

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Well, that´s a relief. I thought you was being serious

I take your advice, 2d-chris and buddy about overdoing the dirty and rusty parts. It´s just that, this time around, i didn´t want to add so much of that. Basically because everything in my mod seems to be dirty and rusted. And I´m not trying to boast, but I really didn´t find a suitable texture to match the color and condition of the car.
Will try to improve it a little bit, following your advice.
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