Thanks guys, lots of useful info!
I still don't know how to explode my object but give me a minute, I'll figure it ![]()
The random model thread!
-
-
In my case I prefer topogun. He has less features than 3dcoat, but he is really fast and easy to use.

-
Racer445 did a great tutorial about baking, I'm on it!

-
Quote from seir
Thanks guys, lots of useful info!
I still don't know how to explode my object but give me a minute, I'll figure it 
Exploding an object is just a hip way of saying separating the pieces of your mesh. I don't think it'll be necessary for the piece though.
KoKo, srsly nice work. Really dig your sculpting! I'll have to try that script out

-
Now I understand everything
Here's some my stuff:[Blocked Image: http://level-design.org/ammo_box_lowypoly_(996_tris)_normal_test.jpg]
966 tris (1030 with all the details)
[Blocked Image: http://level-design.org/ammo_box_lowypoly_wire.jpg]
-
[Blocked Image: http://level-design.org/ammo_box-making_of_003.jpg]
[Blocked Image: http://level-design.org/ammo_box-making_of_004.jpg]
I need to add some stuff to normal map, resize all the textures and prepare spec map...
-
Thought it was a wooden crate at first glance.
-
Quote from Zyndrome
Thought it was a wooden crate at first glance.
Ditto :embarrassed:
-
A bit like wooden

[Blocked Image: http://level-design.org/ammo_box-making_of_005.jpg]
-
-
that didn't turn out too great in the final game though, i think the texture also needs a bunch of work - you have scratches that go right over indents in the normal map which kill any illusion of depth. plus the hazard stripes don't fit too well, it doesn't really explain what it's warning you about.
-
Yep, I'm not to happy with that too, I've made some bugs at start and they where annoying me till end. I'll start something different now, with some experience how to prepare mesh...
-
With the right tweaking of the sub-d mesh, you can cut down on the tris by removing the extrusions where the colored faces are in the pic below. Just a flat face would work perfectly and you'd get better performance plus more UV space to scale up a bit.
[Blocked Image: http://img28.imageshack.us/img28/579/normalsi.jpg]
-
Yep, plus I can make a 1/4 of the model to UV and then mirror it twice so the texture can be smaller and with higher details. Signs can be placed as decals.
-
Spent yesterday practicing my Solidworks/engineering skills. It is an intake for a V8 engine (ford 351c). Not including the time for setting up the renders (aka fighting with solidworks), it took about 6 or 7 hours. Click for big!
[Blocked Image: http://img856.imageshack.us/img856/1889/intakecomplete1.jpg] [Blocked Image: http://img684.imageshack.us/img684/4171/intakecomplete2.jpg]
[Blocked Image: http://img11.imageshack.us/img11/9288/intakecomplete3.jpg] [Blocked Image: http://img600.imageshack.us/img600/7341/intakecomplete4.jpg]
-
Wow nice! The material looks a bit like Max's default metal, a bit more "polish" and it will be great

-
Thanks! That is Solidworks' "polished aluminum" material. Solidworks doesn't have the greatest renderer ever, but it leaps ahead of most other engineering/CAD software. The stock materials are sometimes pretty bad.. If you look at the black bits of the injectors(otherwise green/blue), in the first render it looks like tree bark or something.. The material is supposed to be shiny black rubber according to solidworks, but they have some bizarre normal/spec map on it... It sucks because it looks fine in the preview, and only after I dedicate a few hours for a render that I see it looks like crap! I changed it for all the others to a darkened "matte aluminum".
I added a throttle body

[Blocked Image: http://img827.imageshack.us/img827/8976/intakecomplete6copy.jpg]
-
another random model! yay
[Blocked Image: http://bildupload.sro.at/a/images/structure_frame_showreel.jpg]
-
@terminator Looks super cool to me
i would add it more variations in your black&white nuances to add more volumea bit like this :
[Blocked Image: http://kokosovar.free.fr/bord.jpg]
A test of the assets in the UDK!! tell me if you guys think something can be improved

[Blocked Image: http://kokosovar.free.fr/test_tekkon.jpg]
-
Koko, that is great dude!
But i'll need more to put my finger on if you want crits.
Wires, texture sheets, high polies, concept art, is it suposed to be modular, what's it for, etc?
-
Participate now!
Don’t have an account yet? Register yourself now and be a part of our community!