1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • aaron_da_killa
    • March 10, 2011 at 11:10 AM
    • #3,841

    Bunglo maye you could make the lights on the telegraph pole more focused (spot lights) and leave the wall light as diffuse and see how it looks.

  • ElectroSheep
    • March 16, 2011 at 9:16 PM
    • #3,842

    Ho looks !

    A philipKish crate !

    [Blocked Image: http://www.minerality.fr/images/MakeMeA/crate_01_preview_04.jpg]

  • Evert
    • March 17, 2011 at 9:39 AM
    • #3,843

    Philip doesn't look like that at all tbh.

    I always find it weird to have those strange shapes, makes for a pretty...useless crate?

  • Froyok
    • March 19, 2011 at 2:06 AM
    • #3,844

    Modular temple (for a school project) !

    [Blocked Image: http://uppix.net/7/3/9/4622f116ef6046c770c32981df662tt.jpg] [Blocked Image: http://uppix.net/1/b/5/09f390b1b71c2b829659329e4291dtt.jpg]

    [Blocked Image: http://uppix.net/1/3/5/f93189d55822a3e0b581b3fcf9e88tt.jpg]

    Texture WIP of course.

    The style must be cartoonish.

  • Bunglo
    • March 28, 2011 at 1:37 AM
    • #3,845

    Little industrial-ish type scene I'm trying to put together.

    [Blocked Image: http://img340.imageshack.us/img340/1557/industrial02.jpg]

    [Blocked Image: http://img823.imageshack.us/img823/4436/industrial01.jpg]

  • JeanPaul
    • March 28, 2011 at 4:31 AM
    • #3,846

    Needs more ceiling action

    Beams!

  • Bunglo
    • March 28, 2011 at 10:02 AM
    • #3,847
    Quote from JeanPaul

    Needs more ceiling actionBeams!

    Already in the works :derp:

  • Aalexanderrr
    • April 5, 2011 at 7:45 PM
    • #3,848

    [Blocked Image: http://i231.photobucket.com/albums/ee281/aalexanderrr/Screenshot2011-04-05at204053.png]

    Something I have been working on. Still not UV mapped nor textured.

  • Mr. Happy
    • April 9, 2011 at 9:54 PM
    • #3,849
    Quote from Evert

    Philip doesn't look like that at all tbh.I always find it weird to have those strange shapes, makes for a pretty...useless crate?

    IRL those weird shapes would be used there for structural integrity and stackability.

  • Evert
    • April 10, 2011 at 9:37 AM
    • #3,850

    Aye but it doesn't look like it would be very easy to stack those?

  • ElectroSheep
    • April 10, 2011 at 12:17 PM
    • #3,851

    True, true... That was for a little contest. I agree the shape is a bit strange

  • Bunglo
    • April 12, 2011 at 10:35 AM
    • #3,852

    Vintage gas pumpery.

    [Blocked Image: http://img806.imageshack.us/img806/8967/gaspump01.jpg]

  • Hipshot
    • April 24, 2011 at 11:59 AM
    • #3,853

    Some low poly keys made for Q3. Heavily inspired by the game of the century - Quake 1.

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    - light on the tube video looks a bit strange... whatever.Render with HQ textures.

    [Blocked Image: http://zfight.com/misc/images/entplus/keys_v1.jpg]

  • Gloglebag
    • April 24, 2011 at 9:33 PM
    • #3,854

    Doing the High res fountain tutorial Bunglo posted. Finally got to the sculpting.

    The lion ornament for the bowl.

    [Blocked Image: http://i55.tinypic.com/sq01l4.png]

    [Blocked Image: http://i53.tinypic.com/z6fqp.png]

  • Bunglo
    • April 25, 2011 at 12:51 AM
    • #3,855

    Looking excellent, Glogle. I really like the stylization you've done to it while still sticking to the reference images

  • the0rthopaedicsurgeon
    • April 28, 2011 at 4:35 AM
    • #3,856

    made some more progress on my imperial boy scene, i'm working on the middle building from this scene. i think i'm going to have to buy a tablet if i want to texture this.

    click for enormous:

    [Blocked Image: http://img687.imageshack.us/img687/1453/centrebuilding07t.jpg]

  • Gloglebag
    • April 29, 2011 at 6:53 PM
    • #3,857

    That's an enormous amount of work you got there surgeon, but what you have done looks good. Also /3/ had this as a group project where different members would do different parts of that scene and then they would all combine their work, still took em months to do. Here it is http://boards.4chan.org/3/res/195694#195694

    Anyway I somewhat finished bunglo's fountain tutorial (liked the fountain better as new instead of weathered):

    Max Render:

    [Blocked Image: http://i51.tinypic.com/2wprshv.png]

    Zbrush composite render, with extra jaggies for your pleasure:

    [Blocked Image: http://i52.tinypic.com/59sksj.png]

  • Endzeit
    • May 5, 2011 at 8:54 PM
    • #3,858

    Short animation i did.

    First one ever

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Can you see it? I only see a white frame :/

  • twiz
    • May 5, 2011 at 8:58 PM
    • #3,859
    Quote from Endzeit

    Short animation i did.First one ever

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Can you see it? I only see a white frame :/

    just post the "tlAlT1MiCU0" part of your youtube link

    (the part after "http://www.youtube.com/watch?v=")

  • Endzeit
    • May 5, 2011 at 9:15 PM
    • #3,860

    Ah thanks, now its up.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Why is data science needed

    shilpa
    July 17, 2026 at 12:39 PM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM

Users Viewing This Thread

  • 2 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™