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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • ElectroSheep
    • December 7, 2010 at 11:05 AM
    • #3,721

    i really like the last one.

  • deceiver
    • December 7, 2010 at 12:36 PM
    • #3,722
    Quote from Chimeray

    Nice! Looking forward to the final.Isn't that well tiny? The difference in brick size between the wall and well looks odd?

    It's our only ref to human scale in the scene, because the rest is pretty big. A human is about half the size of the door.

    Btw, the scene is based on this concept art from Raphael Lacoste:

    [Blocked Image: http://img375.imageshack.us/img375/133/lacoste450.jpg]

  • ElectroSheep
    • December 9, 2010 at 6:05 PM
    • #3,723

    [Blocked Image: http://www.minerality.fr/images/stock/loltete.jpg]

  • Em'
    • December 9, 2010 at 7:49 PM
    • #3,724
    Quote from 3Dnj

    [Blocked Image: http://www.minerality.fr/images/stock/loltete.jpg]

    It's supposed to be you ?

    Could you send me the file, I ever want to look at a rigging face

  • ElectroSheep
    • December 9, 2010 at 8:24 PM
    • #3,725

    yeah it's supposed

    But you don't have maya ?

  • deceiver
    • December 9, 2010 at 11:55 PM
    • #3,726

    More progress, WIP composited single frame as we wait for renders to finish:

    [Blocked Image: http://bit.ly/husJ1p]

  • Froyok
    • December 10, 2010 at 12:10 AM
    • #3,727

    W00t ! Very cool deceiver !

    I find the blue in the shadows a little bit too strong... on the tree in the foreground for example.

    And depth of field gives the impression that what we see is a small model.

  • deceiver
    • December 10, 2010 at 12:32 AM
    • #3,728

    Would you change the blue of the shadows or just make it less blue? And ya, I think we'll tone down the lens blur a touch.

  • PogoP
    • December 10, 2010 at 10:23 PM
    • #3,729

    Been working on a Tractor model from high poly. It was my first real experience with high poly modelling, was good fun! This is the model baked and cleaned up, next process is texturing.

    [Blocked Image: http://dl.dropbox.com/u/7557268/Advanced%20Modelling/tractor_4.jpg]

  • Pampers
    • December 11, 2010 at 12:26 AM
    • #3,730

    looking good, but there are some places you could trim down the tri count a bit, like the chair, the chamfer on the tire tracks, the cylinder on the underside and some parts on the front =)

  • PogoP
    • December 11, 2010 at 4:28 AM
    • #3,731

    You're right. I'm going to keep it as is for the small environment I'm working on, simply because I have a very high tri count, but if I use it somewhere else I'll take the tri count down a bit more. It's those wheels that are eating up tris!

    Threw a few basic colours on the tractor, gonna start texturing properly tomorrow:

    [Blocked Image: http://dl.dropbox.com/u/7557268/Advanced%20Modelling/tractor_5.jpg]

  • dux
    • December 11, 2010 at 5:00 AM
    • #3,732

    That's a peculiar looking tractor. Looks to be borderline garden mower /country bumpkin

  • PogoP
    • December 11, 2010 at 12:16 PM
    • #3,733

    It's a mini tractor. Main reference was the 'Kubota B6000'.

    [Blocked Image: http://www.agrolugo.com/portal/components/com_virtuemart/shop_image/product/MINI_TRACTOR_B_6_4af16467a3fc6.jpg]

  • dux
    • December 11, 2010 at 2:24 PM
    • #3,734

    I'd totally buy one of those to be annoying on roads.

  • Gloglebag
    • December 11, 2010 at 8:30 PM
    • #3,735

    Did a new tutorial from digital tutors.

    [Blocked Image: http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs737.snc4/65724_468582002582_659137582_6135570_2795784_n.jpg]

    [Blocked Image: http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs715.snc4/63543_468486767582_659137582_6134121_1773128_n.jpg]

    [Blocked Image: http://sphotos.ak.fbcdn.net/hphotos-ak-ash1/hs734.ash1/162805_468486847582_659137582_6134125_3658937_n.jpg]

  • JeanPaul
    • December 14, 2010 at 6:17 AM
    • #3,736
    Quote from deceiver

    More progress, WIP composited single frame as we wait for renders to finish:http://bit.ly/husJ1p

    I agree with what Froyok said, remove the color casts in the shadow and run with a unified color theme. It looks a lot better

    I edited your image in photoshop:

    -removed color casts in shadows

    -desaturated blue and cyan

    -saturated red and a little yellow

    -added a slight yellow overlay color cast to the whole image (really slight)

    Original:

    [Blocked Image: http://i54.tinypic.com/1129aj7.jpg]

    My edit:

    [Blocked Image: http://i51.tinypic.com/2h55nq0.jpg]

  • dux
    • December 14, 2010 at 7:19 AM
    • #3,737

    I prefer the original, to be honest. The altered one is just too grey.

  • twiz
    • December 14, 2010 at 11:19 AM
    • #3,738

    yeah, everything in the foreground looks like it's made of concrete now

  • PogoP
    • December 14, 2010 at 11:39 AM
    • #3,739

    Bring a bit more blue back into the scene and you've got onto a winner.

  • deceiver
    • December 14, 2010 at 1:28 PM
    • #3,740

    We're gonna go the final composite today with the completed renders, I'll try toning down the blue a touch and see how it goes!

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